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#!/usr/bin/make -f
# Makefile for DPF Example Plugins #
# -------------------------------- #
# Created by falkTX
#
# NAME, FILES_DSP and FILES_UI have been defined before
include ../../Makefile.mk
ifeq ($(FILES_UI),)
HAVE_DGL = false
endif
# ---------------------------------------------------------------------------------------------------------------------
# Basic setup
TARGET_DIR = ../../bin
BUILD_DIR = ../../build/$(NAME)
BUILD_C_FLAGS += -I.
BUILD_CXX_FLAGS += -I. -I../../distrho -I../../dgl
ifeq ($(HAVE_DGL),true)
BASE_FLAGS += -DHAVE_DGL
endif
ifeq ($(HAVE_JACK),true)
BASE_FLAGS += -DHAVE_JACK
endif
ifeq ($(HAVE_LIBLO),true)
BASE_FLAGS += -DHAVE_LIBLO
endif
# ---------------------------------------------------------------------------------------------------------------------
# Set files to build
OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
# ---------------------------------------------------------------------------------------------------------------------
# Set plugin binary file targets
jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
vst = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
# ---------------------------------------------------------------------------------------------------------------------
# Handle plugins without UI
ifneq ($(HAVE_DGL),true)
dssi_ui =
lv2_ui =
DGL_LIBS =
OBJS_UI =
endif
# ---------------------------------------------------------------------------------------------------------------------
# all needs to be first
all:
# ---------------------------------------------------------------------------------------------------------------------
# Common
$(BUILD_DIR)/%.c.o: %.c
-@mkdir -p $(BUILD_DIR)
@echo "Compiling $<"
@$(CC) $< $(BUILD_C_FLAGS) -c -o $@
$(BUILD_DIR)/%.cpp.o: %.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling $<"
@$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
clean:
rm -rf $(BUILD_DIR)
rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
# ---------------------------------------------------------------------------------------------------------------------
$(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: ../../distrho/DistrhoPluginMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoPluginMain.cpp ($*)"
@$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
$(BUILD_DIR)/DistrhoUIMain_%.cpp.o: ../../distrho/DistrhoUIMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoUIMain.cpp ($*)"
@$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
$(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: ../../distrho/DistrhoPluginMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoPluginMain.cpp (JACK)"
@$(CXX) $< $(BUILD_CXX_FLAGS) $(shell pkg-config --cflags jack) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@
$(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: ../../distrho/DistrhoUIMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoUIMain.cpp (DSSI)"
@$(CXX) $< $(BUILD_CXX_FLAGS) $(shell pkg-config --cflags liblo) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
# ---------------------------------------------------------------------------------------------------------------------
# JACK
jack: $(jack)
$(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o ../../build/libdgl.a
-@mkdir -p $(shell dirname $@)
@echo "Creating JACK standalone for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(shell pkg-config --libs jack) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# LADSPA
ladspa: $(ladspa_dsp)
$(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating LADSPA plugin for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# DSSI
dssi: $(dssi_dsp) $(dssi_ui)
dssi_dsp: $(dssi_dsp)
dssi_ui: $(dssi_ui)
$(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating DSSI plugin library for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@
$(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o ../../build/libdgl.a
-@mkdir -p $(shell dirname $@)
@echo "Creating DSSI UI for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(shell pkg-config --libs liblo) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# LV2
lv2_one: $(lv2)
lv2_dsp: $(lv2_dsp)
lv2_sep: $(lv2_dsp) $(lv2_ui)
$(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o ../../build/libdgl.a
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@
$(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin library for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@
$(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o ../../build/libdgl.a
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin UI for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# VST
vst: $(vst)
ifeq ($(HAVE_DGL),true)
$(vst): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST.cpp.o ../../build/libdgl.a
else
$(vst): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o
endif
-@mkdir -p $(shell dirname $@)
@echo "Creating VST plugin for $(NAME)"
@$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@
# ---------------------------------------------------------------------------------------------------------------------
-include $(OBJS_DSP:%.o=%.d)
ifeq ($(HAVE_DGL),true)
-include $(OBJS_UI:%.o=%.d)
endif
# ---------------------------------------------------------------------------------------------------------------------
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