1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2019 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef DGL_BASE_HPP_INCLUDED
#define DGL_BASE_HPP_INCLUDED
#include "../distrho/extra/LeakDetector.hpp"
#include "../distrho/extra/ScopedPointer.hpp"
// -----------------------------------------------------------------------
// Define namespace
#ifndef DGL_NAMESPACE
# define DGL_NAMESPACE DGL
#endif
#define START_NAMESPACE_DGL namespace DGL_NAMESPACE {
#define END_NAMESPACE_DGL }
#define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE;
START_NAMESPACE_DGL
// -----------------------------------------------------------------------
// Base DGL enums
/**
Convenience symbols for ASCII control characters.
*/
enum Char {
kCharBackspace = 0x08,
kCharEscape = 0x1B,
kCharDelete = 0x7F
};
/**
Keyboard modifier flags.
*/
enum Modifier {
kModifierShift = 1 << 0, /**< Shift key */
kModifierControl = 1 << 1, /**< Control key */
kModifierAlt = 1 << 2, /**< Alt/Option key */
kModifierSuper = 1 << 3 /**< Mod4/Command/Windows key */
};
/**
Special (non-Unicode) keyboard keys.
*/
enum Key {
kKeyF1 = 1,
kKeyF2,
kKeyF3,
kKeyF4,
kKeyF5,
kKeyF6,
kKeyF7,
kKeyF8,
kKeyF9,
kKeyF10,
kKeyF11,
kKeyF12,
kKeyLeft,
kKeyUp,
kKeyRight,
kKeyDown,
kKeyPageUp,
kKeyPageDown,
kKeyHome,
kKeyEnd,
kKeyInsert,
kKeyShift,
kKeyControl,
kKeyAlt,
kKeySuper
};
// -----------------------------------------------------------------------
// Base DGL classes
/**
Graphics context, definition depends on build type.
*/
struct GraphicsContext;
/**
Idle callback.
*/
class IdleCallback
{
public:
virtual ~IdleCallback() {}
virtual void idleCallback() = 0;
};
// -----------------------------------------------------------------------
END_NAMESPACE_DGL
#ifndef DONT_SET_USING_DGL_NAMESPACE
// If your code uses a lot of DGL classes, then this will obviously save you
// a lot of typing, but can be disabled by setting DONT_SET_USING_DGL_NAMESPACE.
using namespace DGL_NAMESPACE;
#endif
// -----------------------------------------------------------------------
#endif // DGL_BASE_HPP_INCLUDED
|