summaryrefslogtreecommitdiff
path: root/libs/rubberband/src/Thread.h
blob: 63a5a65b67fdd94e396e00995249519b3e20801e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Rubber Band
    An audio time-stretching and pitch-shifting library.
    Copyright 2007-2008 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _RUBBERBAND_THREAD_H_
#define _RUBBERBAND_THREAD_H_

#ifdef PLATFORM_WINDOWS
#include <windows.h>
#else /* !PLATFORM_WINDOWS */
#include <pthread.h>
#endif /* !PLATFORM_WINDOWS */

#include <string>

//#define DEBUG_THREAD 1
//#define DEBUG_MUTEX 1
//#define DEBUG_CONDITION 1

namespace RubberBand
{

class Thread
{
public:
#ifdef PLATFORM_WINDOWS
    typedef HANDLE Id;
#else
    typedef pthread_t Id;
#endif

    Thread();
    virtual ~Thread();

    Id id();

    void start();
    void wait();

    static bool threadingAvailable();

protected:
    virtual void run() = 0;

private:
#ifdef PLATFORM_WINDOWS
    HANDLE m_id;
    bool m_extant;
    static DWORD WINAPI staticRun(LPVOID lpParam);
#else
    pthread_t m_id;
    bool m_extant;
    static void *staticRun(void *);
#endif
};

class Mutex
{
public:
    Mutex();
    ~Mutex();

    void lock();
    void unlock();
    bool trylock();

private:
#ifdef PLATFORM_WINDOWS
    HANDLE m_mutex;
#ifndef NO_THREAD_CHECKS
    DWORD m_lockedBy;
#endif
#else
    pthread_mutex_t m_mutex;
#ifndef NO_THREAD_CHECKS
    pthread_t m_lockedBy;
    bool m_locked;
#endif
#endif
};

class MutexLocker
{
public:
    MutexLocker(Mutex *);
    ~MutexLocker();

private:
    Mutex *m_mutex;
};

class Condition
{
public:
    Condition(std::string name);
    ~Condition();
    
    // To wait on a condition, either simply call wait(), or call
    // lock() and then wait() (perhaps testing some state in between).
    // To signal a condition, call signal().

    // Although any thread may signal on a given condition, only one
    // thread should ever wait on any given condition object --
    // otherwise there will be a race conditions in the logic that
    // avoids the thread code having to track whether the condition's
    // mutex is locked or not.  If that is your requirement, this
    // Condition wrapper is not for you.
    void lock();
    void unlock();
    void wait(int us = 0);

    void signal();
    
private:

#ifdef PLATFORM_WINDOWS
    HANDLE m_mutex;
    HANDLE m_condition;
    bool m_locked;
#else
    pthread_mutex_t m_mutex;
    pthread_cond_t m_condition;
    bool m_locked;
#endif
#ifdef DEBUG_CONDITION
    std::string m_name;
#endif
};

}

#endif