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diff --git a/manual/xml/formatting_conventions.xml b/manual/xml/formatting_conventions.xml
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--- a/manual/xml/formatting_conventions.xml
+++ b/manual/xml/formatting_conventions.xml
@@ -5,143 +5,135 @@
]>
<section id="sn-formatting-conventions">
- <title>Formatting Conventions</title>
- <section id="typography">
- <title>Typography</title>
- <para>
- This manual uses a few conventions to indicate key commands, menu choices
- and other user interactions:
- </para>
-
- <para>
- Key commands such as <keycombo><keycap>Ctrl</keycap><keycap>a</keycap>
- </keycombo> mean "Hold down the Ctrl key and press the 'a' key". New and
- important terms are written like this.
- </para>
-
- <para>
- The names of on-screen buttons are shown like this
- <guibutton>Button</guibutton>
- </para>
-
- <para>
- The name of a menu item is shown like <guimenuitem>This</guimenuitem>,
- and nested menu items will appear like <menuchoice> <guimenu>Menu</guimenu>
- <guisubmenu>Sub Menu</guisubmenu> </menuchoice>
- </para>
- </section>
-
- <section id="admonitions">
- <title>Admonitions</title>
-
- <para>
- Admonitions are set apart from the main
- text and are meant to draw your attention to pieces of information.
- In the order of how critical the information is to you, these items are marked as follows:
- </para>
-
- <note>
- <title>Note</title>
-
- <para>
- A note is typically information that you need to understand the
- behavior of Ardour.
- </para>
- </note>
-
- <tip>
- <title>Tip</title>
- <para>
- A tip is typically an alternative way of performing a task.
- </para>
- </tip>
-
- <important>
- <title>Important</title>
-
- <para>
- Some appropriate definition
- </para>
- </important>
-
- <caution>
- <title>Caution</title>
-
- <para>
- Some appropriate definition
- </para>
- </caution>
-
- <warning>
- <title>Warning</title>
-
- <para>
- Some appropriate definition
- </para>
- </warning>
- </section>
-
- <section id="mouse-buttons">
- <title>Mouse Buttons</title>
- <para>
- You might be used to terms like "right mouse button", "left mouse button"
- etc. These are widely used, but they can be very confusing for left-handed
- people, or people using mice with many buttons arranged in an
- unconventional way. Ardour is typically used with mice equipped with at
- least 3 buttons that can be remapped for left- and right-handed users,
- making it hard to unambiguously define "left" and "right" in a useful way.
- </para>
-
- <para>
- If you are right-handed and use a conventional mouse, then
- <mousebutton>Button1</mousebutton> corresponds to "left mouse button",
- <mousebutton>Button2</mousebutton> to "middle mouse button" and
- <mousebutton>Button3</mousebutton> to "right mouse button". Otherwise, the
- numbered button nomenclature refers to the same button numbers as defined
- by your X Window configuration.
- </para>
-
- <para>
- If you see instructions to use <keycombo><keycap>Ctrl</keycap>
- <mousebutton>Button1</mousebutton> </keycombo> , it means "Hold down the
- <keycap>Ctrl</keycap> key and click <mousebutton>Button1</mousebutton> ".
- </para>
- </section>
-
- <section id="select-choose">
- <title>Select/Choose</title>
- <para>
- In conventional English, "select" and "choose" are often used as synonyms.
- In this manual, we use them to mean quite different things:
- </para>
-
- <variablelist>
- <title></title>
- <varlistentry>
- <term>Select</term>
- <listitem>
- <para>
- When you select something, it will stay selected. Putting a check-mark
- in a box, for example, would be referred to as "selecting" that box.
- This is also true for menu items that enable or disable options ("select
- Big Clock from the Windows menu", for example) and various editing
- functions.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term>Choose</term>
- <listitem>
- <para>
- "Choosing" involves clicking or using the keyboard to accomplish a
- one-time action. A command to save the current session might be
- described as, "Choose Save from the Session menu.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </section>
+ <title>Formatting Conventions</title>
+ <section id="typography">
+ <title>Typography</title>
+ <para>
+ This manual uses a few conventions to indicate key commands, menu
+ choices and other user interactions:
+ </para>
+
+ <para>
+ Key commands such as <keycombo><keycap>Ctrl</keycap><keycap>a</keycap>
+ </keycombo> mean "Hold down the Ctrl key and press the 'a' key". New
+ and important terms are written like this.
+ </para>
+
+ <para>
+ The names of on-screen buttons are shown like this
+ <guibutton>Button</guibutton>
+ </para>
+
+ <para>
+ The name of a menu item is shown like <guimenuitem>This</guimenuitem>,
+ and nested menu items will appear like <menuchoice>
+ <guimenu>Menu</guimenu> <guisubmenu>Sub Menu</guisubmenu>
+ </menuchoice>
+ </para>
+ </section>
+
+ <section id="admonitions">
+ <title>Admonitions</title>
+ <para>
+ Admonitions are set apart from the main text and are meant to draw
+ your attention to pieces of information. In the order of how critical
+ the information is to you, these items are marked as follows:
+ </para>
+
+ <note>
+ <title>Note</title>
+ <para>
+ A note is typically information that you need to understand the
+ behavior of Ardour.
+ </para>
+ </note>
+ <tip><title>Tip</title>
+ <para>
+ A tip is typically an alternative way of performing a task.
+ </para>
+ </tip>
+ <important>
+ <title>Important</title>
+ <para>
+ The important admonition is used to draw attention to parts of the
+ interface that may be overlooked or certain settings that are vital
+ in determining the behaviour of ardour.
+ </para>
+ </important>
+
+ <warning>
+ <title>Warning</title>
+ <para>
+ The warning admonition is used where an action may result in
+ consequences that are unintended or permanent such as changes to the
+ session that can not be undone or the removal of files.
+ </para>
+ </warning>
+ </section>
+
+ <section id="mouse-buttons">
+ <title>Mouse Buttons</title>
+ <para>
+ You might be used to terms like "right mouse button", "left mouse
+ button" etc. These are widely used, but they can be very confusing for
+ left-handed people, or people using mice with many buttons arranged in
+ an unconventional way. Ardour is typically used with mice equipped
+ with at least 3 buttons that can be remapped for left- and
+ right-handed users, making it hard to unambiguously define "left" and
+ "right" in a useful way.
+ </para>
+
+ <para>
+ If you are right-handed and use a conventional mouse, then
+ <mousebutton>Button1</mousebutton> corresponds to "left mouse button",
+ <mousebutton>Button2</mousebutton> to "middle mouse button" and
+ <mousebutton>Button3</mousebutton> to "right mouse button". Otherwise,
+ the numbered button nomenclature refers to the same button numbers as
+ defined by your X Window configuration.
+ </para>
+
+ <para>
+ If you see instructions to use <keycombo><keycap>Ctrl</keycap>
+ <mousebutton>Button1</mousebutton> </keycombo> , it means "Hold down
+ the <keycap>Ctrl</keycap> key and click
+ <mousebutton>Button1</mousebutton> ".
+ </para>
+ </section>
+
+ <section id="select-choose">
+ <title>Select/Choose</title>
+ <para>
+ In conventional English, "select" and "choose" are often used as
+ synonyms. In this manual, we use them to mean quite different things:
+ </para>
+
+ <variablelist>
+ <title></title>
+ <varlistentry>
+ <term>Select</term>
+ <listitem>
+ <para>
+ When you select something, it will stay selected. Putting a
+ check-mark in a box, for example, would be referred to as
+ "selecting" that box. This is also true for menu items that
+ enable or disable options ("select Big Clock from the Windows
+ menu", for example) and various editing functions.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Choose</term>
+ <listitem>
+ <para>
+ "Choosing" involves clicking or using the keyboard to accomplish
+ a one-time action. A command to save the current session might
+ be described as, "Choose Save from the Session menu.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </section>
<!--
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
href="Some_Subsection.xml" />