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+/*
+ File: ACCodec.h
+ Abstract: Part of CoreAudio Utility Classes
+ Version: 1.1
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
+ Inc. ("Apple") in consideration of your agreement to the following
+ terms, and your use, installation, modification or redistribution of
+ this Apple software constitutes acceptance of these terms. If you do
+ not agree with these terms, please do not use, install, modify or
+ redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and
+ subject to these terms, Apple grants you a personal, non-exclusive
+ license, under Apple's copyrights in this original Apple software (the
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
+ Software, with or without modifications, in source and/or binary forms;
+ provided that if you redistribute the Apple Software in its entirety and
+ without modifications, you must retain this notice and the following
+ text and disclaimers in all such redistributions of the Apple Software.
+ Neither the name, trademarks, service marks or logos of Apple Inc. may
+ be used to endorse or promote products derived from the Apple Software
+ without specific prior written permission from Apple. Except as
+ expressly stated in this notice, no other rights or licenses, express or
+ implied, are granted by Apple herein, including but not limited to any
+ patent rights that may be infringed by your derivative works or by other
+ works in which the Apple Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ Copyright (C) 2014 Apple Inc. All Rights Reserved.
+
+*/
+#if !defined(__ACCodec_h__)
+#define __ACCodec_h__
+
+//=============================================================================
+// Includes
+//=============================================================================
+
+
+
+#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
+ #include <AudioUnit/AudioCodec.h>
+#else
+ #include "AudioCodec.h"
+#endif
+
+#include "ComponentBase.h"
+
+//=============================================================================
+// ACCodec
+//
+// A totally abstract base class for implementing components that conform to
+// the AudioCodec API.
+//=============================================================================
+
+class ACCodec : public ComponentBase
+{
+
+// Construction/Destruction
+public:
+ ACCodec(AudioComponentInstance inInstance);
+ virtual ~ACCodec();
+
+#if !CA_USE_AUDIO_PLUGIN_ONLY && !TARGET_OS_IPHONE
+ static OSStatus ComponentEntryDispatch(ComponentParameters *p, ACCodec *This);
+#endif
+
+// Property Management
+public:
+ virtual void GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outSize, Boolean& outWritable) = 0;
+ virtual void GetProperty(AudioCodecPropertyID inPropertyID, UInt32& ioPropertyDataSize, void* outPropertyData) = 0;
+ virtual void SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData) = 0;
+
+// Data Handling
+public:
+ virtual void Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize) = 0;
+ virtual void Uninitialize() = 0;
+ virtual void Reset() = 0;
+
+ virtual void AppendInputData(const void* inInputData, UInt32& ioInputDataByteSize, UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription) = 0;
+ virtual void AppendInputBufferList(const AudioBufferList *ioBufferList, UInt32& ioNumberPackets, const AudioStreamPacketDescription *inPacketDescription, UInt32 *outBytesConsumed) = 0;
+
+ virtual UInt32 ProduceOutputPackets(void* outOutputData, UInt32& ioOutputDataByteSize, UInt32& ioNumberPackets, AudioStreamPacketDescription* outPacketDescription) = 0;
+ virtual UInt32 ProduceOutputBufferList(AudioBufferList *ioBufferList, UInt32& ioNumberPackets, AudioStreamPacketDescription *outPacketDescription) = 0;
+
+// Component Support
+public:
+// used internally
+ virtual bool ImplementsFeature(UInt32 feature) const = 0;
+};
+
+// when throwing static_cast to OSStatus so the catch will grab the error code correctly
+#define CODEC_THROW(err) \
+ throw static_cast<OSStatus>(err)
+
+#define CODEC_THROW_IF(cond, err) \
+ if(bool(cond)) CODEC_THROW(err);
+
+
+#endif