diff options
author | Taybin Rutkin <taybin@taybin.com> | 2005-09-24 19:13:41 +0000 |
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committer | Taybin Rutkin <taybin@taybin.com> | 2005-09-24 19:13:41 +0000 |
commit | 8af0757b61990767f2a85e68f535a5af9976fd79 (patch) | |
tree | f9e06fe12cac866d658a2e7074a61aa74d12f68f /libs/ardour/crossfade.cc | |
parent | f9546e5c76afa101e9dbe8a057e72463b03430e5 (diff) |
libardour added.
git-svn-id: svn://localhost/trunk/ardour2@17 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/crossfade.cc')
-rw-r--r-- | libs/ardour/crossfade.cc | 877 |
1 files changed, 877 insertions, 0 deletions
diff --git a/libs/ardour/crossfade.cc b/libs/ardour/crossfade.cc new file mode 100644 index 0000000000..1e9543519b --- /dev/null +++ b/libs/ardour/crossfade.cc @@ -0,0 +1,877 @@ +/* + Copyright (C) 2003 Paul Davis + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + + $Id$ +*/ + +#include <sigc++/bind.h> + +#include <ardour/types.h> +#include <ardour/crossfade.h> +#include <ardour/crossfade_compare.h> +#include <ardour/audioregion.h> +#include <ardour/playlist.h> +#include <ardour/utils.h> +#include <ardour/session.h> + +#include "i18n.h" +#include <locale.h> + +using namespace std; +using namespace ARDOUR; +//using namespace sigc; + +jack_nframes_t Crossfade::_short_xfade_length = 0; +Change Crossfade::ActiveChanged = ARDOUR::new_change(); + +/* XXX if and when we ever implement parallel processing of the process() + callback, these will need to be handled on a per-thread basis. +*/ + +Sample* Crossfade::crossfade_buffer_out = 0; +Sample* Crossfade::crossfade_buffer_in = 0; + +void +Crossfade::set_buffer_size (jack_nframes_t sz) +{ + if (crossfade_buffer_out) { + delete [] crossfade_buffer_out; + crossfade_buffer_out = 0; + } + + if (crossfade_buffer_in) { + delete [] crossfade_buffer_in; + crossfade_buffer_in = 0; + } + + if (sz) { + crossfade_buffer_out = new Sample[sz]; + crossfade_buffer_in = new Sample[sz]; + } +} + +bool +Crossfade::operator== (const Crossfade& other) +{ + return (_in == other._in) && (_out == other._out); +} + +Crossfade::Crossfade (ARDOUR::AudioRegion& in, ARDOUR::AudioRegion& out, + jack_nframes_t length, + jack_nframes_t position, + AnchorPoint ap) + : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB + _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB +{ + _in = ∈ + _out = &out; + _length = length; + _position = position; + _anchor_point = ap; + _follow_overlap = false; + _active = true; + _fixed = true; + + initialize (); +} + +Crossfade::Crossfade (ARDOUR::AudioRegion& a, ARDOUR::AudioRegion& b, CrossfadeModel model, bool act) + : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB + _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB +{ + _in_update = false; + _fixed = false; + + if (compute (a, b, model)) { + throw failed_constructor(); + } + + _active = act; + + initialize (); + +} + +Crossfade::Crossfade (const Playlist& playlist, XMLNode& node) + : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB + _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB +{ + Region* r; + XMLProperty* prop; + id_t id; + LocaleGuard lg (X_("POSIX")); + + /* we have to find the in/out regions before we can do anything else */ + + if ((prop = node.property ("in")) == 0) { + error << _("Crossfade: no \"in\" region in state") << endmsg; + throw failed_constructor(); + } + + sscanf (prop->value().c_str(), "%llu", &id); + + if ((r = playlist.find_region (id)) == 0) { + error << compose (_("Crossfade: no \"in\" region %1 found in playlist %2"), id, playlist.name()) + << endmsg; + throw failed_constructor(); + } + + if ((_in = dynamic_cast<AudioRegion*> (r)) == 0) { + throw failed_constructor(); + } + + if ((prop = node.property ("out")) == 0) { + error << _("Crossfade: no \"out\" region in state") << endmsg; + throw failed_constructor(); + } + + sscanf (prop->value().c_str(), "%llu", &id); + + if ((r = playlist.find_region (id)) == 0) { + error << compose (_("Crossfade: no \"out\" region %1 found in playlist %2"), id, playlist.name()) + << endmsg; + throw failed_constructor(); + } + + if ((_out = dynamic_cast<AudioRegion*> (r)) == 0) { + throw failed_constructor(); + } + + _length = 0; + initialize(); + + if (set_state (node)) { + throw failed_constructor(); + } +} + +Crossfade::~Crossfade () +{ + for (StateMap::iterator i = states.begin(); i != states.end(); ++i) { + delete *i; + } +} + +void +Crossfade::initialize () +{ + _in_update = false; + + _out->suspend_fade_out (); + _in->suspend_fade_in (); + + _fade_out.freeze (); + _fade_out.clear (); + _fade_out.add (0.0, 1.0); + _fade_out.add ((_length * 0.1), 0.99); + _fade_out.add ((_length * 0.2), 0.97); + _fade_out.add ((_length * 0.8), 0.03); + _fade_out.add ((_length * 0.9), 0.01); + _fade_out.add (_length, 0.0); + _fade_out.thaw (); + + _fade_in.freeze (); + _fade_in.clear (); + _fade_in.add (0.0, 0.0); + _fade_in.add ((_length * 0.1), 0.01); + _fade_in.add ((_length * 0.2), 0.03); + _fade_in.add ((_length * 0.8), 0.97); + _fade_in.add ((_length * 0.9), 0.99); + _fade_in.add (_length, 1.0); + _fade_in.thaw (); + +// _in->StateChanged.connect (slot (*this, &Crossfade::member_changed)); +// _out->StateChanged.connect (slot (*this, &Crossfade::member_changed)); + + overlap_type = _in->coverage (_out->position(), _out->last_frame()); + + save_state ("initial"); +} + +int +Crossfade::compute (AudioRegion& a, AudioRegion& b, CrossfadeModel model) +{ + AudioRegion* top; + AudioRegion* bottom; + jack_nframes_t short_xfade_length; + + short_xfade_length = _short_xfade_length; + + if (a.layer() < b.layer()) { + top = &b; + bottom = &a; + } else { + top = &a; + bottom = &b; + } + + /* first check for matching ends */ + + if (top->first_frame() == bottom->first_frame()) { + + /* Both regions start at the same point */ + + if (top->last_frame() < bottom->last_frame()) { + + /* top ends before bottom, so put an xfade + in at the end of top. + */ + + /* [-------- top ---------- ] + * {====== bottom =====================} + */ + + _in = bottom; + _out = top; + + if (top->last_frame() < short_xfade_length) { + _position = 0; + } else { + _position = top->last_frame() - short_xfade_length; + } + + _length = min (short_xfade_length, top->length()); + _follow_overlap = false; + _anchor_point = EndOfIn; + _active = true; + _fixed = true; + + } else { + /* top ends after (or same time) as bottom - no xfade + */ + + /* [-------- top ------------------------ ] + * {====== bottom =====================} + */ + + throw NoCrossfadeHere(); + } + + } else if (top->last_frame() == bottom->last_frame()) { + + /* Both regions end at the same point */ + + if (top->first_frame() > bottom->first_frame()) { + + /* top starts after bottom, put an xfade in at the + start of top + */ + + /* [-------- top ---------- ] + * {====== bottom =====================} + */ + + _in = top; + _out = bottom; + _position = top->first_frame(); + _length = min (short_xfade_length, top->length()); + _follow_overlap = false; + _anchor_point = StartOfIn; + _active = true; + _fixed = true; + + } else { + /* top starts before bottom - no xfade + */ + + /* [-------- top ------------------------ ] + * {====== bottom =====================} + */ + + throw NoCrossfadeHere(); + } + + } else { + + /* OK, time to do more regular overlapping */ + + OverlapType ot = top->coverage (bottom->first_frame(), bottom->last_frame()); + + switch (ot) { + case OverlapNone: + /* should be NOTREACHED as a precondition of creating + a new crossfade, but we need to handle it here. + */ + throw NoCrossfadeHere(); + break; + + case OverlapInternal: + case OverlapExternal: + /* should be NOTREACHED because of tests above */ + throw NoCrossfadeHere(); + break; + + case OverlapEnd: /* top covers start of bottom but ends within it */ + + /* [---- top ------------------------] + * { ==== bottom ============ } + */ + + _in = bottom; + _out = top; + _position = bottom->first_frame(); + _anchor_point = StartOfIn; + + if (model == FullCrossfade) { + _length = _out->first_frame() + _out->length() - _in->first_frame(); + /* leave active alone */ + _follow_overlap = true; + } else { + _length = min (short_xfade_length, top->length()); + _active = true; + _follow_overlap = false; + + } + break; + + case OverlapStart: /* top starts within bottom but covers bottom's end */ + + /* { ==== top ============ } + * [---- bottom -------------------] + */ + + _in = top; + _out = bottom; + _position = top->first_frame(); + _anchor_point = StartOfIn; + + if (model == FullCrossfade) { + _length = _out->first_frame() + _out->length() - _in->first_frame(); + /* leave active alone */ + _follow_overlap = true; + } else { + _length = min (short_xfade_length, top->length()); + _active = true; + _follow_overlap = false; + + } + + break; + } + } + + return 0; +} + +jack_nframes_t +Crossfade::read_at (Sample *buf, Sample *mixdown_buffer, + float *gain_buffer, jack_nframes_t start, jack_nframes_t cnt, uint32_t chan_n, + jack_nframes_t read_frames, jack_nframes_t skip_frames) +{ + jack_nframes_t offset; + jack_nframes_t to_write; + + if (!_active) { + return 0; + } + + if (start < _position) { + + /* handle an initial section of the read area that we do not + cover. + */ + + offset = _position - start; + + if (offset < cnt) { + cnt -= offset; + } else { + return 0; + } + + start = _position; + buf += offset; + to_write = min (_length, cnt); + + } else { + + to_write = min (_length - (start - _position), cnt); + + } + + offset = start - _position; + + _out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames); + _in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames); + + float* fiv = new float[to_write]; + float* fov = new float[to_write]; + + _fade_in.get_vector (offset, offset+to_write, fiv, to_write); + _fade_out.get_vector (offset, offset+to_write, fov, to_write); + + /* note: although we have not explicitly taken into account the return values + from _out->read_at() or _in->read_at(), the length() function does this + implicitly. why? because it computes a value based on the in+out regions' + position and length, and so we know precisely how much data they could return. + */ + + for (jack_nframes_t n = 0; n < to_write; ++n) { + buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]); + } + + delete [] fov; + delete [] fiv; + + return to_write; +} + +OverlapType +Crossfade::coverage (jack_nframes_t start, jack_nframes_t end) const +{ + jack_nframes_t my_end = _position + _length; + + if ((start >= _position) && (end <= my_end)) { + return OverlapInternal; + } + if ((end >= _position) && (end <= my_end)) { + return OverlapStart; + } + if ((start >= _position) && (start <= my_end)) { + return OverlapEnd; + } + if ((_position >= start) && (_position <= end) && (my_end <= end)) { + return OverlapExternal; + } + return OverlapNone; +} + +void +Crossfade::set_active (bool yn) +{ + if (_active != yn) { + _active = yn; + save_state (_("active changed")); + send_state_changed (ActiveChanged); + } +} + +bool +Crossfade::refresh () +{ + /* crossfades must be between non-muted regions */ + + if (_out->muted() || _in->muted()) { + Invalidated (this); + return false; + } + + /* overlap type must be Start, End or External */ + + OverlapType ot; + + ot = _in->coverage (_out->first_frame(), _out->last_frame()); + + switch (ot) { + case OverlapNone: + case OverlapInternal: + Invalidated (this); + return false; + + default: + break; + } + + /* overlap type must not have altered */ + + if (ot != overlap_type) { + Invalidated (this); + return false; + } + + /* time to update */ + + return update (false); +} + +bool +Crossfade::update (bool force) +{ + jack_nframes_t newlen; + bool save = false; + + if (_follow_overlap) { + newlen = _out->first_frame() + _out->length() - _in->first_frame(); + } else { + newlen = _length; + } + + if (newlen == 0) { + Invalidated (this); + return false; + } + + _in_update = true; + + if (force || (_follow_overlap && newlen != _length) || (_length > newlen)) { + + double factor = newlen / (double) _length; + + _fade_out.x_scale (factor); + _fade_in.x_scale (factor); + + _length = newlen; + + save = true; + + } + + switch (_anchor_point) { + case StartOfIn: + if (_position != _in->first_frame()) { + _position = _in->first_frame(); + save = true; + } + break; + + case EndOfIn: + if (_position != _in->last_frame() - _length) { + _position = _in->last_frame() - _length; + save = true; + } + break; + + case EndOfOut: + if (_position != _out->last_frame() - _length) { + _position = _out->last_frame() - _length; + save = true; + } + } + + if (save) { + save_state ("updated"); + } + + /* UI's may need to know that the overlap changed even + though the xfade length did not. + */ + + send_state_changed (BoundsChanged); /* EMIT SIGNAL */ + + _in_update = false; + + return true; +} + +void +Crossfade::member_changed (Change what_changed) +{ + Change what_we_care_about = Change (Region::MuteChanged| + Region::LayerChanged| + ARDOUR::BoundsChanged); + + if (what_changed & what_we_care_about) { + refresh (); + } +} + +Change +Crossfade::restore_state (StateManager::State& state) +{ + CrossfadeState* xfstate = dynamic_cast<CrossfadeState*> (&state); + Change what_changed = Change (0); + + _in_update = true; + + xfstate->fade_in_memento (); + xfstate->fade_out_memento (); + + if (_length != xfstate->length) { + what_changed = Change (what_changed|LengthChanged); + _length = xfstate->length; + } + if (_active != xfstate->active) { + what_changed = Change (what_changed|ActiveChanged); + _active = xfstate->active; + } + if (_position != xfstate->position) { + what_changed = Change (what_changed|PositionChanged); + _position = xfstate->position; + } + + /* XXX what to do about notifications for these? I don't + think (G)UI cares about them because they are + implicit in the bounds. + */ + + _follow_overlap = xfstate->follow_overlap; + _anchor_point = xfstate->anchor_point; + + _in_update = false; + + return Change (what_changed); +} + +StateManager::State* +Crossfade::state_factory (std::string why) const +{ + CrossfadeState* state = new CrossfadeState (why); + + state->fade_in_memento = _fade_in.get_memento (); + state->fade_out_memento = _fade_out.get_memento (); + state->active = _active; + state->length = _length; + state->position = _position; + state->follow_overlap = _follow_overlap; + state->anchor_point = _anchor_point; + + return state; +} + +UndoAction +Crossfade::get_memento() const +{ + return sigc::bind (mem_fun (*(const_cast<Crossfade *> (this)), &StateManager::use_state), _current_state_id); +} + +XMLNode& +Crossfade::get_state () +{ + XMLNode* node = new XMLNode (X_("Crossfade")); + XMLNode* child; + char buf[64]; + LocaleGuard lg (X_("POSIX")); + + snprintf (buf, sizeof(buf), "%" PRIu64, _out->id()); + node->add_property ("out", buf); + snprintf (buf, sizeof(buf), "%" PRIu64, _in->id()); + node->add_property ("in", buf); + node->add_property ("active", (_active ? "yes" : "no")); + node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no")); + node->add_property ("fixed", (_fixed ? "yes" : "no")); + snprintf (buf, sizeof(buf), "%" PRIu32, _length); + node->add_property ("length", buf); + snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _anchor_point); + node->add_property ("anchor-point", buf); + snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _position); + node->add_property ("position", buf); + + child = node->add_child ("FadeIn"); + + for (AutomationList::iterator ii = _fade_in.begin(); ii != _fade_in.end(); ++ii) { + XMLNode* pnode; + + pnode = new XMLNode ("point"); + + snprintf (buf, sizeof (buf), "%" PRIu32, (jack_nframes_t) floor ((*ii)->when)); + pnode->add_property ("x", buf); + snprintf (buf, sizeof (buf), "%f", (*ii)->value); + pnode->add_property ("y", buf); + child->add_child_nocopy (*pnode); + } + + child = node->add_child ("FadeOut"); + + for (AutomationList::iterator ii = _fade_out.begin(); ii != _fade_out.end(); ++ii) { + XMLNode* pnode; + + pnode = new XMLNode ("point"); + + snprintf (buf, sizeof (buf), "%" PRIu32, (jack_nframes_t) floor ((*ii)->when)); + pnode->add_property ("x", buf); + snprintf (buf, sizeof (buf), "%f", (*ii)->value); + pnode->add_property ("y", buf); + child->add_child_nocopy (*pnode); + } + + return *node; +} + +int +Crossfade::set_state (const XMLNode& node) +{ + XMLNodeConstIterator i; + XMLNodeList children; + XMLNode* fi; + XMLNode* fo; + const XMLProperty* prop; + LocaleGuard lg (X_("POSIX")); + + if ((prop = node.property ("position")) != 0) { + _position = atoi (prop->value().c_str()); + } else { + warning << _("old-style crossfade information - no position information") << endmsg; + _position = _in->first_frame(); + } + + if ((prop = node.property ("active")) != 0) { + _active = (prop->value() == "yes"); + } else { + _active = true; + } + + if ((prop = node.property ("follow-overlap")) != 0) { + _follow_overlap = (prop->value() == "yes"); + } else { + _follow_overlap = false; + } + + if ((prop = node.property ("fixed")) != 0) { + _fixed = (prop->value() == "yes"); + } else { + _fixed = false; + } + + if ((prop = node.property ("anchor-point")) != 0) { + _anchor_point = AnchorPoint (atoi ((prop->value().c_str()))); + } else { + _anchor_point = StartOfIn; + } + + if ((prop = node.property ("length")) != 0) { + + _length = atol (prop->value().c_str()); + + } else { + + /* XXX this branch is legacy code from before + the point where we stored xfade lengths. + */ + + if ((_length = overlap_length()) == 0) { + throw failed_constructor(); + } + } + + if ((fi = find_named_node (node, "FadeIn")) == 0) { + return -1; + } + + if ((fo = find_named_node (node, "FadeOut")) == 0) { + return -1; + } + + /* fade in */ + + _fade_in.clear (); + + children = fi->children(); + + for (i = children.begin(); i != children.end(); ++i) { + if ((*i)->name() == "point") { + jack_nframes_t x; + float y; + + prop = (*i)->property ("x"); + sscanf (prop->value().c_str(), "%" PRIu32, &x); + + prop = (*i)->property ("y"); + sscanf (prop->value().c_str(), "%f", &y); + + _fade_in.add (x, y); + } + } + + /* fade out */ + + _fade_out.clear (); + + children = fo->children(); + + for (i = children.begin(); i != children.end(); ++i) { + if ((*i)->name() == "point") { + jack_nframes_t x; + float y; + XMLProperty* prop; + + prop = (*i)->property ("x"); + sscanf (prop->value().c_str(), "%" PRIu32, &x); + + prop = (*i)->property ("y"); + sscanf (prop->value().c_str(), "%f", &y); + + _fade_out.add (x, y); + } + } + + return 0; +} + +bool +Crossfade::can_follow_overlap () const +{ + return !_fixed; +} + +void +Crossfade::set_follow_overlap (bool yn) +{ + if (yn == _follow_overlap || _fixed) { + return; + } + + _follow_overlap = yn; + + if (!yn) { + set_length (_short_xfade_length); + } else { + set_length (_out->first_frame() + _out->length() - _in->first_frame()); + } +} + +jack_nframes_t +Crossfade::set_length (jack_nframes_t len) +{ + jack_nframes_t limit; + + switch (_anchor_point) { + case StartOfIn: + limit = _in->length(); + break; + + case EndOfIn: + limit = _in->length(); + break; + + case EndOfOut: + limit = _out->length(); + break; + + } + + len = min (limit, len); + + double factor = len / (double) _length; + + _in_update = true; + _fade_out.x_scale (factor); + _fade_in.x_scale (factor); + _in_update = false; + + _length = len; + + save_state ("length changed"); + + send_state_changed (LengthChanged); + + return len; +} + +jack_nframes_t +Crossfade::overlap_length () const +{ + if (_fixed) { + return _length; + } + return _out->first_frame() + _out->length() - _in->first_frame(); +} + +void +Crossfade::set_short_xfade_length (jack_nframes_t n) +{ + _short_xfade_length = n; +} |