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authorPaul Davis <paul@linuxaudiosystems.com>2008-06-02 21:41:35 +0000
committerPaul Davis <paul@linuxaudiosystems.com>2008-06-02 21:41:35 +0000
commit449aab3c465bbbf66d221fac3d7ea559f1720357 (patch)
tree6843cc40c88250a132acac701271f1504cd2df04 /libs/ardour/crossfade.cc
parent9c0d7d72d70082a54f823cd44c0ccda5da64bb6f (diff)
rollback to 3428, before the mysterious removal of libs/* at 3431/3432
git-svn-id: svn://localhost/ardour2/branches/3.0@3435 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/crossfade.cc')
-rw-r--r--libs/ardour/crossfade.cc904
1 files changed, 904 insertions, 0 deletions
diff --git a/libs/ardour/crossfade.cc b/libs/ardour/crossfade.cc
new file mode 100644
index 0000000000..f3dfa28165
--- /dev/null
+++ b/libs/ardour/crossfade.cc
@@ -0,0 +1,904 @@
+/*
+ Copyright (C) 2003-2006 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+#include <sigc++/bind.h>
+
+#include <pbd/stacktrace.h>
+
+#include <ardour/types.h>
+#include <ardour/crossfade.h>
+#include <ardour/crossfade_compare.h>
+#include <ardour/audioregion.h>
+#include <ardour/playlist.h>
+#include <ardour/utils.h>
+#include <ardour/session.h>
+#include <ardour/source.h>
+
+#include "i18n.h"
+#include <locale.h>
+
+using namespace std;
+using namespace ARDOUR;
+using namespace PBD;
+
+nframes_t Crossfade::_short_xfade_length = 0;
+Change Crossfade::ActiveChanged = new_change();
+Change Crossfade::FollowOverlapChanged = new_change();
+
+/* XXX if and when we ever implement parallel processing of the process()
+ callback, these will need to be handled on a per-thread basis.
+*/
+
+Sample* Crossfade::crossfade_buffer_out = 0;
+Sample* Crossfade::crossfade_buffer_in = 0;
+
+void
+Crossfade::set_buffer_size (nframes_t sz)
+{
+ if (crossfade_buffer_out) {
+ delete [] crossfade_buffer_out;
+ crossfade_buffer_out = 0;
+ }
+
+ if (crossfade_buffer_in) {
+ delete [] crossfade_buffer_in;
+ crossfade_buffer_in = 0;
+ }
+
+ if (sz) {
+ crossfade_buffer_out = new Sample[sz];
+ crossfade_buffer_in = new Sample[sz];
+ }
+}
+
+bool
+Crossfade::operator== (const Crossfade& other)
+{
+ return (_in == other._in) && (_out == other._out);
+}
+
+Crossfade::Crossfade (boost::shared_ptr<AudioRegion> in, boost::shared_ptr<AudioRegion> out,
+ nframes_t length,
+ nframes_t position,
+ AnchorPoint ap)
+ : AudioRegion (in->session(), position, length, "foobar"),
+ _fade_in (Parameter(FadeInAutomation), 0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
+ _fade_out (Parameter(FadeOutAutomation), 0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
+
+{
+ _in = in;
+ _out = out;
+
+ _anchor_point = ap;
+ _follow_overlap = false;
+
+ _active = Config->get_xfades_active ();
+ _fixed = true;
+
+ initialize ();
+}
+
+Crossfade::Crossfade (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioRegion> b, CrossfadeModel model, bool act)
+ : AudioRegion (a->session(), 0, 0, "foobar"),
+ _fade_in (Parameter(FadeInAutomation), 0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
+ _fade_out (Parameter(FadeOutAutomation), 0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
+{
+ _in_update = false;
+ _fixed = false;
+
+ if (compute (a, b, model)) {
+ throw failed_constructor();
+ }
+
+ _active = act;
+
+ initialize ();
+
+
+}
+
+Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
+ : AudioRegion (playlist.session(), 0, 0, "foobar"),
+ _fade_in (Parameter(FadeInAutomation), 0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
+ _fade_out (Parameter(FadeOutAutomation), 0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
+
+{
+ boost::shared_ptr<Region> r;
+ XMLProperty* prop;
+ LocaleGuard lg (X_("POSIX"));
+
+ /* we have to find the in/out regions before we can do anything else */
+
+ if ((prop = node.property ("in")) == 0) {
+ error << _("Crossfade: no \"in\" region in state") << endmsg;
+ throw failed_constructor();
+ }
+
+ PBD::ID id (prop->value());
+
+ if ((r = playlist.find_region (id)) == 0) {
+ error << string_compose (_("Crossfade: no \"in\" region %1 found in playlist %2"), id, playlist.name())
+ << endmsg;
+ throw failed_constructor();
+ }
+
+ if ((_in = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
+ throw failed_constructor();
+ }
+
+ if ((prop = node.property ("out")) == 0) {
+ error << _("Crossfade: no \"out\" region in state") << endmsg;
+ throw failed_constructor();
+ }
+
+ PBD::ID id2 (prop->value());
+
+ if ((r = playlist.find_region (id2)) == 0) {
+ error << string_compose (_("Crossfade: no \"out\" region %1 found in playlist %2"), id2, playlist.name())
+ << endmsg;
+ throw failed_constructor();
+ }
+
+ if ((_out = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
+ throw failed_constructor();
+ }
+
+ _length = 0;
+ initialize();
+ _active = true;
+
+ if (set_state (node)) {
+ throw failed_constructor();
+ }
+}
+
+Crossfade::Crossfade (boost::shared_ptr<Crossfade> orig, boost::shared_ptr<AudioRegion> newin, boost::shared_ptr<AudioRegion> newout)
+ : AudioRegion (boost::dynamic_pointer_cast<const AudioRegion> (orig)),
+ _fade_in (orig->_fade_in),
+ _fade_out (orig->_fade_out)
+{
+ _active = orig->_active;
+ _in_update = orig->_in_update;
+ _anchor_point = orig->_anchor_point;
+ _follow_overlap = orig->_follow_overlap;
+ _fixed = orig->_fixed;
+
+ _in = newin;
+ _out = newout;
+
+ // copied from Crossfade::initialize()
+ _in_update = false;
+
+ _out->suspend_fade_out ();
+ _in->suspend_fade_in ();
+
+ overlap_type = _in->coverage (_out->position(), _out->last_frame());
+ layer_relation = (int32_t) (_in->layer() - _out->layer());
+
+ // Let's make sure the fade isn't too long
+ set_length(_length);
+}
+
+
+Crossfade::~Crossfade ()
+{
+ notify_callbacks ();
+}
+
+void
+Crossfade::initialize ()
+{
+ /* merge source lists from regions */
+
+ _sources = _in->sources();
+ _sources.insert (_sources.end(), _out->sources().begin(), _out->sources().end());
+ _master_sources = _in->master_sources();
+ _master_sources.insert(_master_sources.end(), _out->master_sources().begin(), _out->master_sources().end());
+
+ _in_update = false;
+
+ _out->suspend_fade_out ();
+ _in->suspend_fade_in ();
+
+ _fade_out.freeze ();
+ _fade_out.clear ();
+ _fade_out.add (0.0, 1.0);
+ _fade_out.add ((_length * 0.1), 0.99);
+ _fade_out.add ((_length * 0.2), 0.97);
+ _fade_out.add ((_length * 0.8), 0.03);
+ _fade_out.add ((_length * 0.9), 0.01);
+ _fade_out.add (_length, 0.0);
+ _fade_out.thaw ();
+
+ _fade_in.freeze ();
+ _fade_in.clear ();
+ _fade_in.add (0.0, 0.0);
+ _fade_in.add ((_length * 0.1), 0.01);
+ _fade_in.add ((_length * 0.2), 0.03);
+ _fade_in.add ((_length * 0.8), 0.97);
+ _fade_in.add ((_length * 0.9), 0.99);
+ _fade_in.add (_length, 1.0);
+ _fade_in.thaw ();
+
+ overlap_type = _in->coverage (_out->position(), _out->last_frame());
+ layer_relation = (int32_t) (_in->layer() - _out->layer());
+}
+
+nframes_t
+Crossfade::read_raw_internal (Sample* buf, nframes_t start, nframes_t cnt) const
+{
+#if 0
+ Sample* mixdown = new Sample[cnt];
+ float* gain = new float[cnt];
+ nframes_t ret;
+
+ ret = read_at (buf, mixdown, gain, start, cnt, chan_n, cnt);
+
+ delete [] mixdown;
+ delete [] gain;
+
+ return ret;
+#endif
+ return cnt;
+}
+
+nframes_t
+Crossfade::read_at (Sample *buf, Sample *mixdown_buffer,
+ float *gain_buffer, nframes_t start, nframes_t cnt, uint32_t chan_n,
+ nframes_t read_frames, nframes_t skip_frames) const
+{
+ nframes_t offset;
+ nframes_t to_write;
+
+ if (!_active) {
+ return 0;
+ }
+
+ if (start < _position) {
+
+ /* handle an initial section of the read area that we do not
+ cover.
+ */
+
+ offset = _position - start;
+
+ if (offset < cnt) {
+ cnt -= offset;
+ } else {
+ return 0;
+ }
+
+ start = _position;
+ buf += offset;
+ to_write = min (_length, cnt);
+
+ } else {
+
+ to_write = min (_length - (start - _position), cnt);
+
+ }
+
+ offset = start - _position;
+
+ /* Prevent data from piling up inthe crossfade buffers when reading a transparent region */
+ if (!(_out->opaque())) {
+ memset (crossfade_buffer_out, 0, sizeof (Sample) * to_write);
+ } else if (!(_in->opaque())) {
+ memset (crossfade_buffer_in, 0, sizeof (Sample) * to_write);
+ }
+
+ _out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
+ _in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
+
+ float* fiv = new float[to_write];
+ float* fov = new float[to_write];
+
+ _fade_in.curve().get_vector (offset, offset+to_write, fiv, to_write);
+ _fade_out.curve().get_vector (offset, offset+to_write, fov, to_write);
+
+ /* note: although we have not explicitly taken into account the return values
+ from _out->read_at() or _in->read_at(), the length() function does this
+ implicitly. why? because it computes a value based on the in+out regions'
+ position and length, and so we know precisely how much data they could return.
+ */
+
+ for (nframes_t n = 0; n < to_write; ++n) {
+ buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]);
+ }
+
+ delete [] fov;
+ delete [] fiv;
+
+ return to_write;
+}
+
+OverlapType
+Crossfade::coverage (nframes_t start, nframes_t end) const
+{
+ nframes_t my_end = _position + _length;
+
+ if ((start >= _position) && (end <= my_end)) {
+ return OverlapInternal;
+ }
+ if ((end >= _position) && (end <= my_end)) {
+ return OverlapStart;
+ }
+ if ((start >= _position) && (start <= my_end)) {
+ return OverlapEnd;
+ }
+ if ((_position >= start) && (_position <= end) && (my_end <= end)) {
+ return OverlapExternal;
+ }
+ return OverlapNone;
+}
+
+void
+Crossfade::set_active (bool yn)
+{
+ if (_active != yn) {
+ _active = yn;
+ StateChanged (ActiveChanged);
+ }
+}
+
+bool
+Crossfade::refresh ()
+{
+ /* crossfades must be between non-muted regions */
+
+ if (_out->muted() || _in->muted()) {
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ /* Top layer shouldn't be transparent */
+
+ if (!((layer_relation > 0 ? _in : _out)->opaque())) {
+ Invalidated (shared_from_this());
+ return false;
+ }
+
+ /* layer ordering cannot change */
+
+ int32_t new_layer_relation = (int32_t) (_in->layer() - _out->layer());
+
+ if (new_layer_relation * layer_relation < 0) { // different sign, layers rotated
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ OverlapType ot = _in->coverage (_out->first_frame(), _out->last_frame());
+
+ if (ot == OverlapNone) {
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ bool send_signal;
+
+ if (ot != overlap_type) {
+
+ if (_follow_overlap) {
+
+ try {
+ compute (_in, _out, Config->get_xfade_model());
+ }
+
+ catch (NoCrossfadeHere& err) {
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ send_signal = true;
+
+ } else {
+
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ } else {
+
+ send_signal = update ();
+ }
+
+ if (send_signal) {
+ StateChanged (BoundsChanged); /* EMIT SIGNAL */
+ }
+
+ _in_update = false;
+
+ return true;
+}
+
+bool
+Crossfade::update ()
+{
+ nframes_t newlen;
+
+ if (_follow_overlap) {
+ newlen = _out->first_frame() + _out->length() - _in->first_frame();
+ } else {
+ newlen = _length;
+ }
+
+ if (newlen == 0) {
+ Invalidated (shared_from_this ());
+ return false;
+ }
+
+ _in_update = true;
+
+ if ((_follow_overlap && newlen != _length) || (_length > newlen)) {
+
+ double factor = newlen / (double) _length;
+
+ _fade_out.x_scale (factor);
+ _fade_in.x_scale (factor);
+
+ _length = newlen;
+ }
+
+ switch (_anchor_point) {
+ case StartOfIn:
+ _position = _in->first_frame();
+ break;
+
+ case EndOfIn:
+ _position = _in->last_frame() - _length;
+ break;
+
+ case EndOfOut:
+ _position = _out->last_frame() - _length;
+ }
+
+ return true;
+}
+
+int
+Crossfade::compute (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioRegion> b, CrossfadeModel model)
+{
+ boost::shared_ptr<AudioRegion> top;
+ boost::shared_ptr<AudioRegion> bottom;
+ nframes_t short_xfade_length;
+
+ short_xfade_length = _short_xfade_length;
+
+ if (a->layer() < b->layer()) {
+ top = b;
+ bottom = a;
+ } else {
+ top = a;
+ bottom = b;
+ }
+
+ /* first check for matching ends */
+
+ if (top->first_frame() == bottom->first_frame()) {
+
+ /* Both regions start at the same point */
+
+ if (top->last_frame() < bottom->last_frame()) {
+
+ /* top ends before bottom, so put an xfade
+ in at the end of top.
+ */
+
+ /* [-------- top ---------- ]
+ * {====== bottom =====================}
+ */
+
+ _in = bottom;
+ _out = top;
+
+ if (top->last_frame() < short_xfade_length) {
+ _position = 0;
+ } else {
+ _position = top->last_frame() - short_xfade_length;
+ }
+
+ _length = min (short_xfade_length, top->length());
+ _follow_overlap = false;
+ _anchor_point = EndOfIn;
+ _active = true;
+ _fixed = true;
+
+ } else {
+ /* top ends after (or same time) as bottom - no xfade
+ */
+
+ /* [-------- top ------------------------ ]
+ * {====== bottom =====================}
+ */
+
+ throw NoCrossfadeHere();
+ }
+
+ } else if (top->last_frame() == bottom->last_frame()) {
+
+ /* Both regions end at the same point */
+
+ if (top->first_frame() > bottom->first_frame()) {
+
+ /* top starts after bottom, put an xfade in at the
+ start of top
+ */
+
+ /* [-------- top ---------- ]
+ * {====== bottom =====================}
+ */
+
+ _in = top;
+ _out = bottom;
+ _position = top->first_frame();
+ _length = min (short_xfade_length, top->length());
+ _follow_overlap = false;
+ _anchor_point = StartOfIn;
+ _active = true;
+ _fixed = true;
+
+ } else {
+ /* top starts before bottom - no xfade
+ */
+
+ /* [-------- top ------------------------ ]
+ * {====== bottom =====================}
+ */
+
+ throw NoCrossfadeHere();
+ }
+
+ } else {
+
+ /* OK, time to do more regular overlapping */
+
+ OverlapType ot = top->coverage (bottom->first_frame(), bottom->last_frame());
+
+ switch (ot) {
+ case OverlapNone:
+ /* should be NOTREACHED as a precondition of creating
+ a new crossfade, but we need to handle it here.
+ */
+ throw NoCrossfadeHere();
+ break;
+
+ case OverlapInternal:
+ case OverlapExternal:
+ /* should be NOTREACHED because of tests above */
+ throw NoCrossfadeHere();
+ break;
+
+ case OverlapEnd: /* top covers start of bottom but ends within it */
+
+ /* [---- top ------------------------]
+ * { ==== bottom ============ }
+ */
+
+ _in = bottom;
+ _out = top;
+ _anchor_point = EndOfOut;
+
+ if (model == FullCrossfade) {
+ _position = bottom->first_frame(); // "{"
+ _length = _out->first_frame() + _out->length() - _in->first_frame();
+ /* leave active alone */
+ _follow_overlap = true;
+ } else {
+ _length = min (short_xfade_length, top->length());
+ _position = top->last_frame() - _length; // "]" - length
+ _active = true;
+ _follow_overlap = false;
+
+ }
+ break;
+
+ case OverlapStart: /* top starts within bottom but covers bottom's end */
+
+ /* { ==== top ============ }
+ * [---- bottom -------------------]
+ */
+
+ _in = top;
+ _out = bottom;
+ _position = top->first_frame();
+ _anchor_point = StartOfIn;
+
+ if (model == FullCrossfade) {
+ _length = _out->first_frame() + _out->length() - _in->first_frame();
+ /* leave active alone */
+ _follow_overlap = true;
+ } else {
+ _length = min (short_xfade_length, top->length());
+ _active = true;
+ _follow_overlap = false;
+
+ }
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+XMLNode&
+Crossfade::get_state ()
+{
+ XMLNode* node = new XMLNode (X_("Crossfade"));
+ XMLNode* child;
+ char buf[64];
+ LocaleGuard lg (X_("POSIX"));
+
+ _out->id().print (buf, sizeof (buf));
+ node->add_property ("out", buf);
+ _in->id().print (buf, sizeof (buf));
+ node->add_property ("in", buf);
+ node->add_property ("active", (_active ? "yes" : "no"));
+ node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no"));
+ node->add_property ("fixed", (_fixed ? "yes" : "no"));
+ snprintf (buf, sizeof(buf), "%" PRIu32, _length);
+ node->add_property ("length", buf);
+ snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _anchor_point);
+ node->add_property ("anchor-point", buf);
+ snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _position);
+ node->add_property ("position", buf);
+
+ child = node->add_child ("FadeIn");
+
+ for (AutomationList::iterator ii = _fade_in.begin(); ii != _fade_in.end(); ++ii) {
+ XMLNode* pnode;
+
+ pnode = new XMLNode ("point");
+
+ snprintf (buf, sizeof (buf), "%" PRIu32, (nframes_t) floor ((*ii)->when));
+ pnode->add_property ("x", buf);
+ snprintf (buf, sizeof (buf), "%.12g", (*ii)->value);
+ pnode->add_property ("y", buf);
+ child->add_child_nocopy (*pnode);
+ }
+
+ child = node->add_child ("FadeOut");
+
+ for (AutomationList::iterator ii = _fade_out.begin(); ii != _fade_out.end(); ++ii) {
+ XMLNode* pnode;
+
+ pnode = new XMLNode ("point");
+
+ snprintf (buf, sizeof (buf), "%" PRIu32, (nframes_t) floor ((*ii)->when));
+ pnode->add_property ("x", buf);
+ snprintf (buf, sizeof (buf), "%.12g", (*ii)->value);
+ pnode->add_property ("y", buf);
+ child->add_child_nocopy (*pnode);
+ }
+
+ return *node;
+}
+
+int
+Crossfade::set_state (const XMLNode& node)
+{
+ XMLNodeConstIterator i;
+ XMLNodeList children;
+ XMLNode* fi;
+ XMLNode* fo;
+ const XMLProperty* prop;
+ LocaleGuard lg (X_("POSIX"));
+ Change what_changed = Change (0);
+ nframes_t val;
+
+ if ((prop = node.property ("position")) != 0) {
+ sscanf (prop->value().c_str(), "%" PRIu32, &val);
+ if (val != _position) {
+ _position = val;
+ what_changed = Change (what_changed | PositionChanged);
+ }
+ } else {
+ warning << _("old-style crossfade information - no position information") << endmsg;
+ _position = _in->first_frame();
+ }
+
+ if ((prop = node.property ("active")) != 0) {
+ bool x = (prop->value() == "yes");
+ if (x != _active) {
+ _active = x;
+ what_changed = Change (what_changed | ActiveChanged);
+ }
+ } else {
+ _active = true;
+ }
+
+ if ((prop = node.property ("follow-overlap")) != 0) {
+ _follow_overlap = (prop->value() == "yes");
+ } else {
+ _follow_overlap = false;
+ }
+
+ if ((prop = node.property ("fixed")) != 0) {
+ _fixed = (prop->value() == "yes");
+ } else {
+ _fixed = false;
+ }
+
+ if ((prop = node.property ("anchor-point")) != 0) {
+ _anchor_point = AnchorPoint (atoi ((prop->value().c_str())));
+ } else {
+ _anchor_point = StartOfIn;
+ }
+
+ if ((prop = node.property ("length")) != 0) {
+
+ sscanf (prop->value().c_str(), "%" PRIu32, &val);
+ if (val != _length) {
+ _length = atol (prop->value().c_str());
+ what_changed = Change (what_changed | LengthChanged);
+ }
+
+ } else {
+
+ /* XXX this branch is legacy code from before
+ the point where we stored xfade lengths.
+ */
+
+ if ((_length = overlap_length()) == 0) {
+ throw failed_constructor();
+ }
+ }
+
+ if ((fi = find_named_node (node, "FadeIn")) == 0) {
+ return -1;
+ }
+
+ if ((fo = find_named_node (node, "FadeOut")) == 0) {
+ return -1;
+ }
+
+ /* fade in */
+
+ _fade_in.freeze ();
+ _fade_in.clear ();
+
+ children = fi->children();
+
+ for (i = children.begin(); i != children.end(); ++i) {
+ if ((*i)->name() == "point") {
+ nframes_t x;
+ float y;
+
+ prop = (*i)->property ("x");
+ sscanf (prop->value().c_str(), "%" PRIu32, &x);
+
+ prop = (*i)->property ("y");
+ sscanf (prop->value().c_str(), "%f", &y);
+
+ _fade_in.add (x, y);
+ }
+ }
+
+ _fade_in.thaw ();
+
+ /* fade out */
+
+ _fade_out.freeze ();
+ _fade_out.clear ();
+
+ children = fo->children();
+
+ for (i = children.begin(); i != children.end(); ++i) {
+ if ((*i)->name() == "point") {
+ nframes_t x;
+ float y;
+ XMLProperty* prop;
+
+ prop = (*i)->property ("x");
+ sscanf (prop->value().c_str(), "%" PRIu32, &x);
+
+ prop = (*i)->property ("y");
+ sscanf (prop->value().c_str(), "%f", &y);
+
+ _fade_out.add (x, y);
+ }
+ }
+
+ _fade_out.thaw ();
+
+ StateChanged (what_changed); /* EMIT SIGNAL */
+
+ return 0;
+}
+
+bool
+Crossfade::can_follow_overlap () const
+{
+ return !_fixed;
+}
+
+void
+Crossfade::set_follow_overlap (bool yn)
+{
+ if (yn == _follow_overlap || _fixed) {
+ return;
+ }
+
+ _follow_overlap = yn;
+
+ if (!yn) {
+ set_length (_short_xfade_length);
+ } else {
+ set_length (_out->first_frame() + _out->length() - _in->first_frame());
+ }
+
+ StateChanged (FollowOverlapChanged);
+}
+
+nframes_t
+Crossfade::set_length (nframes_t len)
+{
+ nframes_t limit;
+
+ switch (_anchor_point) {
+ case StartOfIn:
+ limit = _in->length();
+ break;
+
+ case EndOfIn:
+ limit = _in->length();
+ break;
+
+ case EndOfOut:
+ limit = _out->length();
+ break;
+
+ }
+
+ len = min (limit, len);
+
+ double factor = len / (double) _length;
+
+ _in_update = true;
+ _fade_out.x_scale (factor);
+ _fade_in.x_scale (factor);
+ _in_update = false;
+
+ _length = len;
+
+ StateChanged (LengthChanged);
+
+ return len;
+}
+
+nframes_t
+Crossfade::overlap_length () const
+{
+ if (_fixed) {
+ return _length;
+ }
+ return _out->first_frame() + _out->length() - _in->first_frame();
+}
+
+void
+Crossfade::set_short_xfade_length (nframes_t n)
+{
+ _short_xfade_length = n;
+}
+
+void
+Crossfade::invalidate ()
+{
+ Invalidated (shared_from_this ()); /* EMIT SIGNAL */
+}