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authorRobin Gareus <robin@gareus.org>2015-05-05 00:25:06 +0200
committerRobin Gareus <robin@gareus.org>2015-05-05 00:25:06 +0200
commit6b69fd5640871fb3d10a861f3eb3c9b4469794d6 (patch)
tree19efed138c8e995b45c046d694d65b5587e81caf
parentd1334074afd797db9f5ca2643565e18de9a6378e (diff)
NSM preparation for OSX and windows
Note that on those platforms the application name is a full path. This is permitted by the specs: “executable_name MUST be the executable name that the program was launched with. For C programs, this is simply the value of argv[0]” [http://non.tuxfamily.org/nsm/API.html#n:1.2.1.1.] but the current implementation of nsm expects the basename only and searched $PATH.
-rw-r--r--gtk2_ardour/bundle_env_mingw.cc9
-rw-r--r--tools/osx_packaging/startup_script2
2 files changed, 11 insertions, 0 deletions
diff --git a/gtk2_ardour/bundle_env_mingw.cc b/gtk2_ardour/bundle_env_mingw.cc
index f53c461299..0d977cabba 100644
--- a/gtk2_ardour/bundle_env_mingw.cc
+++ b/gtk2_ardour/bundle_env_mingw.cc
@@ -123,6 +123,15 @@ fixup_bundle_environment (int, char* [], string & localedir)
Glib::setenv ("VAMP_PATH", path, true);
Glib::setenv ("SUIL_MODULE_DIR", Glib::build_filename(ardour_dll_directory(), "suil"), true);
+
+ /* XXX this should really be PRODUCT_EXE see tools/x-win/package.sh
+ * ardour on windows does not have a startup wrapper script.
+ *
+ * then again, there's probably nobody using NSM on windows.
+ * because neither nsmd nor the GUI is currently available for windows.
+ * furthermore it'll be even less common for derived products.
+ */
+ Glib::setenv ("ARDOUR_SELF", Glib::build_filename(ardour_dll_directory(), "ardour.exe"), true);
}
static __cdecl void
diff --git a/tools/osx_packaging/startup_script b/tools/osx_packaging/startup_script
index 75ed7200d1..ba9cf18e47 100644
--- a/tools/osx_packaging/startup_script
+++ b/tools/osx_packaging/startup_script
@@ -19,6 +19,8 @@ end tell'
exit 1
fi
+export ARDOUR_SELF="$0"
+
# this needs to be set so that we can restore the environment when we want to find JACK (or similar)
export PREBUNDLE_ENV="$(env)"