diff options
author | falkTX <falktx@gmail.com> | 2015-05-05 13:27:18 +0200 |
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committer | falkTX <falktx@gmail.com> | 2015-05-05 13:27:18 +0200 |
commit | 12061de4cadc1e04572adcafe8c6cbfdb23cdb5c (patch) | |
tree | 27ef89d8fb06083dd8a6719be8bdb1a7b0059e2f /dgl/Base.hpp | |
parent | 8d66fbcd2666624a01efa5f90048d7d868064976 (diff) |
App->Application; Use class namespace by default; Misc fixes
Diffstat (limited to 'dgl/Base.hpp')
-rw-r--r-- | dgl/Base.hpp | 72 |
1 files changed, 40 insertions, 32 deletions
diff --git a/dgl/Base.hpp b/dgl/Base.hpp index 40b61d90..71a0ec36 100644 --- a/dgl/Base.hpp +++ b/dgl/Base.hpp @@ -121,50 +121,50 @@ START_NAMESPACE_DGL Convenience symbols for ASCII control characters. */ enum Char { - CHAR_BACKSPACE = 0x08, - CHAR_ESCAPE = 0x1B, - CHAR_DELETE = 0x7F + kCharBackspace = 0x08, + kCharEscape = 0x1B, + kCharDelete = 0x7F }; /** Keyboard modifier flags. */ enum Modifier { - MODIFIER_SHIFT = 1 << 0, /**< Shift key */ - MODIFIER_CTRL = 1 << 1, /**< Control key */ - MODIFIER_ALT = 1 << 2, /**< Alt/Option key */ - MODIFIER_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ + kModifierShift = 1 << 0, /**< Shift key */ + kModifierControl = 1 << 1, /**< Control key */ + kModifierAlt = 1 << 2, /**< Alt/Option key */ + kModifierSuper = 1 << 3 /**< Mod4/Command/Windows key */ }; /** Special (non-Unicode) keyboard keys. */ enum Key { - KEY_F1 = 1, - KEY_F2, - KEY_F3, - KEY_F4, - KEY_F5, - KEY_F6, - KEY_F7, - KEY_F8, - KEY_F9, - KEY_F10, - KEY_F11, - KEY_F12, - KEY_LEFT, - KEY_UP, - KEY_RIGHT, - KEY_DOWN, - KEY_PAGE_UP, - KEY_PAGE_DOWN, - KEY_HOME, - KEY_END, - KEY_INSERT, - KEY_SHIFT, - KEY_CTRL, - KEY_ALT, - KEY_SUPER + kKeyF1 = 1, + kKeyF2, + kKeyF3, + kKeyF4, + kKeyF5, + kKeyF6, + kKeyF7, + kKeyF8, + kKeyF9, + kKeyF10, + kKeyF11, + kKeyF12, + kKeyLeft, + kKeyUp, + kKeyRight, + kKeyDown, + kKeyPageUp, + kKeyPageDown, + kKeyHome, + kKeyEnd, + kKeyInsert, + kKeyShift, + kKeyControl, + kKeyAlt, + kKeySuper }; // ----------------------------------------------------------------------- @@ -184,4 +184,12 @@ public: END_NAMESPACE_DGL +#ifndef DONT_SET_USING_DGL_NAMESPACE + // If your code uses a lot of DGL classes, then this will obviously save you + // a lot of typing, but can be disabled by setting DONT_SET_USING_DGL_NAMESPACE. + using namespace DGL_NAMESPACE; +#endif + +// ----------------------------------------------------------------------- + #endif // DGL_BASE_HPP_INCLUDED |