summaryrefslogtreecommitdiff
path: root/libs/appleutility/CoreAudio105/CAAudioUnit.h
blob: 7be48464e77483f7c17df2a2d997592fd44f4756 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
/*	Copyright: 	© Copyright 2005 Apple Computer, Inc. All rights reserved.

	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
			("Apple") in consideration of your agreement to the following terms, and your
			use, installation, modification or redistribution of this Apple software
			constitutes acceptance of these terms.  If you do not agree with these terms,
			please do not use, install, modify or redistribute this Apple software.

			In consideration of your agreement to abide by the following terms, and subject
			to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
			copyrights in this original Apple software (the "Apple Software"), to use,
			reproduce, modify and redistribute the Apple Software, with or without
			modifications, in source and/or binary forms; provided that if you redistribute
			the Apple Software in its entirety and without modifications, you must retain
			this notice and the following text and disclaimers in all such redistributions of
			the Apple Software.  Neither the name, trademarks, service marks or logos of
			Apple Computer, Inc. may be used to endorse or promote products derived from the
			Apple Software without specific prior written permission from Apple.  Except as
			expressly stated in this notice, no other rights or licenses, express or implied,
			are granted by Apple herein, including but not limited to any patent rights that
			may be infringed by your derivative works or by other works in which the Apple
			Software may be incorporated.

			The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
			WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
			WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
			PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
			COMBINATION WITH YOUR PRODUCTS.

			IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
			CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
			GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
			ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
			OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
			(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
			ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*=============================================================================
	CAAudioUnit.h

=============================================================================*/

#ifndef __CAAudioUnit_h__
#define __CAAudioUnit_h__

#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
	#include <CoreServices/CoreServices.h>
	#include <CoreAudio/CoreAudio.h>
	#include <AudioUnit/AudioUnit.h>
	#include <AudioToolbox/AUGraph.h>
#else
	#include <ConditionalMacros.h>
	#include <CoreServices.h>
	#include <CoreAudioTypes.h>
	#include <AudioUnit.h>
	#include <AUGraph.h>
#endif

#include <vector>
#include "CAStreamBasicDescription.h"
#include "CAComponent.h"
#include "CAAudioChannelLayout.h"

// defined below
class CAAUChanHelper;

// These constructors will NOT throw exceptions - so "check" after creation if AU IsValid()
// The destructor will NOT automatically close the AU down
// This state should be managed by the Caller
// once closed, the unit represented by this object is no longer valid
// it is up to the user of this object to ensure its validity is in sync
// if it is removed from a graph

// methods that can significantly change the state of the AU (like its format) are
// NOT const whereas those that don't change the externally related state of the AU are not const

class CAAudioUnit {
public:
	typedef std::vector<AudioChannelLayoutTag> 	ChannelTagVector;
	typedef ChannelTagVector::iterator 			ChannelTagVectorIter;

public:
							CAAudioUnit ()
								: mDataPtr(0) {}

							CAAudioUnit (const AudioUnit& inUnit);

							CAAudioUnit (const AUNode &inNode, const AudioUnit& inUnit);

							CAAudioUnit (const CAAudioUnit& y)
								: mDataPtr(0) { *this = y; }

	static OSStatus			Open (const CAComponent& inComp, CAAudioUnit &outUnit);

							~CAAudioUnit ();


	CAAudioUnit&			operator= (const CAAudioUnit& y);

	bool					operator== (const CAAudioUnit& y) const;

	bool					operator== (const AudioUnit& y) const;

#pragma mark __State Management
	bool					IsValid () const;

	AudioUnit				AU() const;
	operator AudioUnit () const { return AU(); }

	const CAComponent&		Comp() const { return mComp; }

	bool					FromAUGraph () const { return GetAUNode() != 0 || GetAUNode() != -1; }

	AUNode					GetAUNode () const;
	operator AUNode () const { return GetAUNode(); }

#pragma mark __API Wrapper
	OSStatus				Initialize() const { return AudioUnitInitialize(AU()); }
	OSStatus				Uninitialize() const { return AudioUnitUninitialize(AU()); }
	OSStatus				GetPropertyInfo(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
											UInt32 *outDataSize, Boolean *outWritable) const
							{
								return AudioUnitGetPropertyInfo(AU(), propID, scope, element, outDataSize, outWritable);
							}
	OSStatus				GetProperty(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
											void *outData, UInt32 *ioDataSize) const
							{
								return AudioUnitGetProperty(AU(), propID, scope, element, outData, ioDataSize);
							}
	OSStatus				SetProperty(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
											const void *inData, UInt32 inDataSize)
							{
								return AudioUnitSetProperty(AU(), propID, scope, element, inData, inDataSize);
							}
	OSStatus				SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
											Float32 value, UInt32 bufferOffsetFrames=0);

	OSStatus				GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
											Float32 &outValue) const;

	OSStatus				Render (AudioUnitRenderActionFlags 				* ioActionFlags,
												const AudioTimeStamp 		* inTimeStamp,
												UInt32						inOutputBusNumber,
												UInt32						inNumberFrames,
												AudioBufferList				* ioData);

	OSStatus				Reset (AudioUnitScope scope, AudioUnitElement element)
							{
								return AudioUnitReset (AU(), scope, element);
							}
	OSStatus				GlobalReset ()
							{
								return AudioUnitReset (AU(), kAudioUnitScope_Global, 0);
							}

	OSStatus 				Preroll (UInt32 inFrameSize);

	OSStatus				AddRenderNotify (AURenderCallback   inProc, void *inProcRefCon)
							{
								return AudioUnitAddRenderNotify (AU(), inProc, inProcRefCon);
							}

	OSStatus				RemoveRenderNotify (AURenderCallback   inProc, void *inProcRefCon)
							{
								return AudioUnitRemoveRenderNotify (AU(), inProc, inProcRefCon);
							}


// Fast dispatch support for MIDI Effects or Music Devices
	OSStatus				MIDIEvent (UInt32					inStatus,
										UInt32					inData1,
										UInt32					inData2,
										UInt32					inOffsetSampleFrame);

								// uses the default VoiceForGroup value - this is the normal case
	OSStatus				StartNote (MusicDeviceGroupID		inGroupID,
									NoteInstanceID *			outNoteInstanceID,
									UInt32						inOffsetSampleFrame,
									const MusicDeviceNoteParams * inParams)
							{
								return StartNote (kMusicNoteEvent_UseGroupInstrument,
													inGroupID, outNoteInstanceID,
													inOffsetSampleFrame, inParams);
							}

	OSStatus				StartNote (MusicDeviceInstrumentID	inInstrument,
									MusicDeviceGroupID			inGroupID,
									NoteInstanceID *			outNoteInstanceID,
									UInt32						inOffsetSampleFrame,
									const MusicDeviceNoteParams * inParams);

	OSStatus				StopNote (MusicDeviceGroupID		inGroupID,
									NoteInstanceID				inNoteInstanceID,
									UInt32						inOffsetSampleFrame);

#pragma mark __Format Utilities
		// typically you ask this about an AU
		// These Questions are asking about Input and Output...

		// These ones just say whether an AU can do a single combination of channels
		// and is fine if the AU has a single output (and if an input, a single input)
	bool					CanDo (int inChannelsInOut) const
							{
								return CanDo (inChannelsInOut, inChannelsInOut);
							}

	bool					CanDo (		int 				inChannelsIn,
										int 				inChannelsOut) const;

		// This version does a more thorough test for ANY AU with ANY ins/outs
		// you pass in the channel helper (for the current element count on that scope)

	bool					CanDo (		const CAAUChanHelper		&input,
										const CAAUChanHelper		&output) const;

	bool					SupportsNumChannels () const;

	bool					HasChannelLayouts (AudioUnitScope 		inScope,
											AudioUnitElement 		inEl) const;

	int                                     GetChannelInfo (AUChannelInfo** chaninfo, UInt32& cnt);
	bool					GetChannelLayouts (AudioUnitScope 		inScope,
									AudioUnitElement 				inEl,
									ChannelTagVector				&outChannelVector) const;

	OSStatus				GetChannelLayout (AudioUnitScope 		inScope,
											AudioUnitElement 		inEl,
											CAAudioChannelLayout	&outLayout) const;

	OSStatus				SetChannelLayout (AudioUnitScope 		inScope,
											AudioUnitElement 		inEl,
											CAAudioChannelLayout	&inLayout);

	OSStatus				SetChannelLayout (AudioUnitScope 		inScope,
											AudioUnitElement 		inEl,
											AudioChannelLayout		&inLayout,
											UInt32					inSize);

	OSStatus				ClearChannelLayout (AudioUnitScope		inScope,
											AudioUnitElement		inEl);

	OSStatus				GetFormat (AudioUnitScope					inScope,
											AudioUnitElement			inEl,
											AudioStreamBasicDescription	&outFormat) const;
	// if an AudioChannelLayout is either required or set, this call can fail
	// and the SetChannelLayout call should be used to set the format
	OSStatus				SetFormat (AudioUnitScope							inScope,
											AudioUnitElement					inEl,
											const AudioStreamBasicDescription	&inFormat);

	OSStatus				GetSampleRate (AudioUnitScope		inScope,
											AudioUnitElement	inEl,
											Float64				&outRate) const;
	OSStatus				SetSampleRate (AudioUnitScope		inScope,
											AudioUnitElement	inEl,
											Float64				inRate);

	// this sets the sample rate on all in/out buses of the AU
	OSStatus				SetSampleRate (Float64				inSampleRate);

	OSStatus				NumberChannels (AudioUnitScope		inScope,
											AudioUnitElement	inEl,
											UInt32				&outChans) const;

	OSStatus				GetNumberChannels (AudioUnitScope	inScope,
											AudioUnitElement	inEl,
											UInt32				&outChans) const
							{
								return NumberChannels (inScope, inEl, outChans);
							}

	OSStatus				SetNumberChannels (AudioUnitScope	inScope,
											AudioUnitElement	inEl,
											UInt32				inChans);

	OSStatus				IsElementCountWritable (AudioUnitScope inScope, bool &outWritable) const;

	OSStatus				GetElementCount (AudioUnitScope 	inScope, UInt32 &outCount) const;

	OSStatus				SetElementCount (AudioUnitScope		inScope, UInt32 inCount);

		// value of -1 for outTotalNumChannels indicates no restriction on num channels
		// for ex. the Matrix Mixer satisfies this (its in/out element count is writable, and can be set to
		// any number of channels.
		// outTotalNumChannels is only valid if method returns true...
	bool					HasDynamicInputs (SInt32 &outTotalNumChannels) const
							{
								return HasDynamicScope (kAudioUnitScope_Input, outTotalNumChannels);
							}

	bool					HasDynamicOutputs (SInt32 &outTotalNumChannels) const
							{
								return HasDynamicScope (kAudioUnitScope_Output, outTotalNumChannels);
							}

		// here, if the in (or out) elements are dynamic, then you supply the number of elements
		// you want on in (or out) scope, and the number of channels on each consecutive element
	OSStatus				ConfigureDynamicInput (UInt32 inNumElements, UInt32 *inChannelsPerElement, Float64 inSampleRate)
							{
								return ConfigureDynamicScope (kAudioUnitScope_Input, inNumElements, inChannelsPerElement, inSampleRate);
							}

	OSStatus				ConfigureDynamicOutput (UInt32 inNumElements, UInt32 *inChannelsPerElement, Float64 inSampleRate)
							{
								return ConfigureDynamicScope (kAudioUnitScope_Output, inNumElements, inChannelsPerElement, inSampleRate);
							}

	bool					CanBypass 		() const;

	bool					GetBypass 		() const;

	OSStatus				SetBypass 		(bool				inBypass) const;

	Float64					Latency () const;

		// these calls just deal with the global preset state
		// you could rescope them to deal with presets on the part scope
	OSStatus				GetAUPreset (CFPropertyListRef &outData) const;

	OSStatus				SetAUPreset (CFPropertyListRef &inData);

	OSStatus				GetPresentPreset (AUPreset &outData) const;

	OSStatus				SetPresentPreset (AUPreset &inData);

	bool					HasCustomView () const;

#pragma mark __Print
	void					Print () const { Print (stdout); }
	void					Print (FILE* file) const;

private:
	CAComponent				mComp;

	class AUState;
	AUState*		mDataPtr;

		// this can throw - so wrap this up in a static that returns a result code...
	CAAudioUnit (const CAComponent& inComp);

	bool				HasDynamicScope (AudioUnitScope inScope, SInt32 &outTotalNumChannels) const;
	OSStatus			ConfigureDynamicScope (AudioUnitScope   inScope,
											UInt32				inNumElements,
											UInt32				*inChannelsPerElement,
											Float64				inSampleRate);
	bool				ValidateChannelPair (int 				inChannelsIn,
											int 				inChannelsOut,
											const AUChannelInfo * info,
											UInt32				numChanInfo) const;

	bool				ValidateDynamicScope (AudioUnitScope	inScope,
											SInt32				&outTotalNumChannels,
											const AUChannelInfo * info,
											UInt32 numInfo) const;
	bool				CheckOneSide (const CAAUChanHelper		&inHelper,
											bool				checkOutput,
											const AUChannelInfo *info,
											UInt32				numInfo) const;

};

class CAAUChanHelper {
public:
				CAAUChanHelper()
					: mChans(mStaticChans), mNumEls(0), mDidAllocate(false)
				{
					memset (mChans, 0, sizeof(UInt32) * 8);
				}
				CAAUChanHelper(const CAAudioUnit &inAU, AudioUnitScope inScope);
				CAAUChanHelper (const CAAUChanHelper &c) :mChans(mStaticChans), mNumEls(0), mDidAllocate(false) { *this = c; }

				~CAAUChanHelper();

	CAAUChanHelper& operator= (const CAAUChanHelper &c);

	UInt32		* mChans;
	UInt32		mNumEls;

private:
	UInt32 mStaticChans[8];
	bool mDidAllocate;
};

#endif