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+/* Copyright: © Copyright 2005 Apple Computer, Inc. All rights reserved.
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
+ ("Apple") in consideration of your agreement to the following terms, and your
+ use, installation, modification or redistribution of this Apple software
+ constitutes acceptance of these terms. If you do not agree with these terms,
+ please do not use, install, modify or redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and subject
+ to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
+ copyrights in this original Apple software (the "Apple Software"), to use,
+ reproduce, modify and redistribute the Apple Software, with or without
+ modifications, in source and/or binary forms; provided that if you redistribute
+ the Apple Software in its entirety and without modifications, you must retain
+ this notice and the following text and disclaimers in all such redistributions of
+ the Apple Software. Neither the name, trademarks, service marks or logos of
+ Apple Computer, Inc. may be used to endorse or promote products derived from the
+ Apple Software without specific prior written permission from Apple. Except as
+ expressly stated in this notice, no other rights or licenses, express or implied,
+ are granted by Apple herein, including but not limited to any patent rights that
+ may be infringed by your derivative works or by other works in which the Apple
+ Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
+ WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
+ WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
+ COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
+ OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
+ (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/*=============================================================================
+ CAAudioUnit.h
+
+=============================================================================*/
+
+#ifndef __CAAudioUnit_h__
+#define __CAAudioUnit_h__
+
+#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
+ #include <CoreServices/CoreServices.h>
+ #include <CoreAudio/CoreAudio.h>
+ #include <AudioUnit/AudioUnit.h>
+ #include <AudioToolbox/AUGraph.h>
+#else
+ #include <ConditionalMacros.h>
+ #include <CoreServices.h>
+ #include <CoreAudioTypes.h>
+ #include <AudioUnit.h>
+ #include <AUGraph.h>
+#endif
+
+#include <vector>
+#include "CAStreamBasicDescription.h"
+#include "CAComponent.h"
+#include "CAAudioChannelLayout.h"
+
+// defined below
+class CAAUChanHelper;
+
+// These constructors will NOT throw exceptions - so "check" after creation if AU IsValid()
+// The destructor will NOT automatically close the AU down
+// This state should be managed by the Caller
+// once closed, the unit represented by this object is no longer valid
+// it is up to the user of this object to ensure its validity is in sync
+// if it is removed from a graph
+
+// methods that can significantly change the state of the AU (like its format) are
+// NOT const whereas those that don't change the externally related state of the AU are not const
+
+class CAAudioUnit {
+public:
+ typedef std::vector<AudioChannelLayoutTag> ChannelTagVector;
+ typedef ChannelTagVector::iterator ChannelTagVectorIter;
+
+public:
+ CAAudioUnit ()
+ : mDataPtr(0) {}
+
+ CAAudioUnit (const AudioUnit& inUnit);
+
+ CAAudioUnit (const AUNode &inNode, const AudioUnit& inUnit);
+
+ CAAudioUnit (const CAAudioUnit& y)
+ : mDataPtr(0) { *this = y; }
+
+ static OSStatus Open (const CAComponent& inComp, CAAudioUnit &outUnit);
+
+ ~CAAudioUnit ();
+
+
+ CAAudioUnit& operator= (const CAAudioUnit& y);
+
+ bool operator== (const CAAudioUnit& y) const;
+
+ bool operator== (const AudioUnit& y) const;
+
+#pragma mark __State Management
+ bool IsValid () const;
+
+ AudioUnit AU() const;
+ operator AudioUnit () const { return AU(); }
+
+ const CAComponent& Comp() const { return mComp; }
+
+ bool FromAUGraph () const { return GetAUNode() != 0 || GetAUNode() != -1; }
+
+ AUNode GetAUNode () const;
+ operator AUNode () const { return GetAUNode(); }
+
+#pragma mark __API Wrapper
+ OSStatus Initialize() const { return AudioUnitInitialize(AU()); }
+ OSStatus Uninitialize() const { return AudioUnitUninitialize(AU()); }
+ OSStatus GetPropertyInfo(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
+ UInt32 *outDataSize, Boolean *outWritable) const
+ {
+ return AudioUnitGetPropertyInfo(AU(), propID, scope, element, outDataSize, outWritable);
+ }
+ OSStatus GetProperty(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
+ void *outData, UInt32 *ioDataSize) const
+ {
+ return AudioUnitGetProperty(AU(), propID, scope, element, outData, ioDataSize);
+ }
+ OSStatus SetProperty(AudioUnitPropertyID propID, AudioUnitScope scope, AudioUnitElement element,
+ const void *inData, UInt32 inDataSize)
+ {
+ return AudioUnitSetProperty(AU(), propID, scope, element, inData, inDataSize);
+ }
+ OSStatus SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
+ Float32 value, UInt32 bufferOffsetFrames=0);
+
+ OSStatus GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
+ Float32 &outValue) const;
+
+ OSStatus Render (AudioUnitRenderActionFlags * ioActionFlags,
+ const AudioTimeStamp * inTimeStamp,
+ UInt32 inOutputBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList * ioData);
+
+ OSStatus Reset (AudioUnitScope scope, AudioUnitElement element)
+ {
+ return AudioUnitReset (AU(), scope, element);
+ }
+ OSStatus GlobalReset ()
+ {
+ return AudioUnitReset (AU(), kAudioUnitScope_Global, 0);
+ }
+
+ OSStatus Preroll (UInt32 inFrameSize);
+
+ OSStatus AddRenderNotify (AURenderCallback inProc, void *inProcRefCon)
+ {
+ return AudioUnitAddRenderNotify (AU(), inProc, inProcRefCon);
+ }
+
+ OSStatus RemoveRenderNotify (AURenderCallback inProc, void *inProcRefCon)
+ {
+ return AudioUnitRemoveRenderNotify (AU(), inProc, inProcRefCon);
+ }
+
+
+// Fast dispatch support for MIDI Effects or Music Devices
+ OSStatus MIDIEvent (UInt32 inStatus,
+ UInt32 inData1,
+ UInt32 inData2,
+ UInt32 inOffsetSampleFrame);
+
+ // uses the default VoiceForGroup value - this is the normal case
+ OSStatus StartNote (MusicDeviceGroupID inGroupID,
+ NoteInstanceID * outNoteInstanceID,
+ UInt32 inOffsetSampleFrame,
+ const MusicDeviceNoteParams * inParams)
+ {
+ return StartNote (kMusicNoteEvent_UseGroupInstrument,
+ inGroupID, outNoteInstanceID,
+ inOffsetSampleFrame, inParams);
+ }
+
+ OSStatus StartNote (MusicDeviceInstrumentID inInstrument,
+ MusicDeviceGroupID inGroupID,
+ NoteInstanceID * outNoteInstanceID,
+ UInt32 inOffsetSampleFrame,
+ const MusicDeviceNoteParams * inParams);
+
+ OSStatus StopNote (MusicDeviceGroupID inGroupID,
+ NoteInstanceID inNoteInstanceID,
+ UInt32 inOffsetSampleFrame);
+
+#pragma mark __Format Utilities
+ // typically you ask this about an AU
+ // These Questions are asking about Input and Output...
+
+ // These ones just say whether an AU can do a single combination of channels
+ // and is fine if the AU has a single output (and if an input, a single input)
+ bool CanDo (int inChannelsInOut) const
+ {
+ return CanDo (inChannelsInOut, inChannelsInOut);
+ }
+
+ bool CanDo ( int inChannelsIn,
+ int inChannelsOut) const;
+
+ // This version does a more thorough test for ANY AU with ANY ins/outs
+ // you pass in the channel helper (for the current element count on that scope)
+
+ bool CanDo ( const CAAUChanHelper &input,
+ const CAAUChanHelper &output) const;
+
+ bool SupportsNumChannels () const;
+
+ bool HasChannelLayouts (AudioUnitScope inScope,
+ AudioUnitElement inEl) const;
+
+ int GetChannelInfo (AUChannelInfo** chaninfo, UInt32& cnt);
+ bool GetChannelLayouts (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ ChannelTagVector &outChannelVector) const;
+
+ OSStatus GetChannelLayout (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ CAAudioChannelLayout &outLayout) const;
+
+ OSStatus SetChannelLayout (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ CAAudioChannelLayout &inLayout);
+
+ OSStatus SetChannelLayout (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ AudioChannelLayout &inLayout,
+ UInt32 inSize);
+
+ OSStatus ClearChannelLayout (AudioUnitScope inScope,
+ AudioUnitElement inEl);
+
+ OSStatus GetFormat (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ AudioStreamBasicDescription &outFormat) const;
+ // if an AudioChannelLayout is either required or set, this call can fail
+ // and the SetChannelLayout call should be used to set the format
+ OSStatus SetFormat (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ const AudioStreamBasicDescription &inFormat);
+
+ OSStatus GetSampleRate (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ Float64 &outRate) const;
+ OSStatus SetSampleRate (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ Float64 inRate);
+
+ // this sets the sample rate on all in/out buses of the AU
+ OSStatus SetSampleRate (Float64 inSampleRate);
+
+ OSStatus NumberChannels (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ UInt32 &outChans) const;
+
+ OSStatus GetNumberChannels (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ UInt32 &outChans) const
+ {
+ return NumberChannels (inScope, inEl, outChans);
+ }
+
+ OSStatus SetNumberChannels (AudioUnitScope inScope,
+ AudioUnitElement inEl,
+ UInt32 inChans);
+
+ OSStatus IsElementCountWritable (AudioUnitScope inScope, bool &outWritable) const;
+
+ OSStatus GetElementCount (AudioUnitScope inScope, UInt32 &outCount) const;
+
+ OSStatus SetElementCount (AudioUnitScope inScope, UInt32 inCount);
+
+ // value of -1 for outTotalNumChannels indicates no restriction on num channels
+ // for ex. the Matrix Mixer satisfies this (its in/out element count is writable, and can be set to
+ // any number of channels.
+ // outTotalNumChannels is only valid if method returns true...
+ bool HasDynamicInputs (SInt32 &outTotalNumChannels) const
+ {
+ return HasDynamicScope (kAudioUnitScope_Input, outTotalNumChannels);
+ }
+
+ bool HasDynamicOutputs (SInt32 &outTotalNumChannels) const
+ {
+ return HasDynamicScope (kAudioUnitScope_Output, outTotalNumChannels);
+ }
+
+ // here, if the in (or out) elements are dynamic, then you supply the number of elements
+ // you want on in (or out) scope, and the number of channels on each consecutive element
+ OSStatus ConfigureDynamicInput (UInt32 inNumElements, UInt32 *inChannelsPerElement, Float64 inSampleRate)
+ {
+ return ConfigureDynamicScope (kAudioUnitScope_Input, inNumElements, inChannelsPerElement, inSampleRate);
+ }
+
+ OSStatus ConfigureDynamicOutput (UInt32 inNumElements, UInt32 *inChannelsPerElement, Float64 inSampleRate)
+ {
+ return ConfigureDynamicScope (kAudioUnitScope_Output, inNumElements, inChannelsPerElement, inSampleRate);
+ }
+
+ bool CanBypass () const;
+
+ bool GetBypass () const;
+
+ OSStatus SetBypass (bool inBypass) const;
+
+ Float64 Latency () const;
+
+ // these calls just deal with the global preset state
+ // you could rescope them to deal with presets on the part scope
+ OSStatus GetAUPreset (CFPropertyListRef &outData) const;
+
+ OSStatus SetAUPreset (CFPropertyListRef &inData);
+
+ OSStatus GetPresentPreset (AUPreset &outData) const;
+
+ OSStatus SetPresentPreset (AUPreset &inData);
+
+ bool HasCustomView () const;
+
+#pragma mark __Print
+ void Print () const { Print (stdout); }
+ void Print (FILE* file) const;
+
+private:
+ CAComponent mComp;
+
+ class AUState;
+ AUState* mDataPtr;
+
+ // this can throw - so wrap this up in a static that returns a result code...
+ CAAudioUnit (const CAComponent& inComp);
+
+ bool HasDynamicScope (AudioUnitScope inScope, SInt32 &outTotalNumChannels) const;
+ OSStatus ConfigureDynamicScope (AudioUnitScope inScope,
+ UInt32 inNumElements,
+ UInt32 *inChannelsPerElement,
+ Float64 inSampleRate);
+ bool ValidateChannelPair (int inChannelsIn,
+ int inChannelsOut,
+ const AUChannelInfo * info,
+ UInt32 numChanInfo) const;
+
+ bool ValidateDynamicScope (AudioUnitScope inScope,
+ SInt32 &outTotalNumChannels,
+ const AUChannelInfo * info,
+ UInt32 numInfo) const;
+ bool CheckOneSide (const CAAUChanHelper &inHelper,
+ bool checkOutput,
+ const AUChannelInfo *info,
+ UInt32 numInfo) const;
+
+};
+
+class CAAUChanHelper {
+public:
+ CAAUChanHelper()
+ : mChans(mStaticChans), mNumEls(0), mDidAllocate(false)
+ {
+ memset (mChans, 0, sizeof(UInt32) * 8);
+ }
+ CAAUChanHelper(const CAAudioUnit &inAU, AudioUnitScope inScope);
+ CAAUChanHelper (const CAAUChanHelper &c) :mChans(mStaticChans), mNumEls(0), mDidAllocate(false) { *this = c; }
+
+ ~CAAUChanHelper();
+
+ CAAUChanHelper& operator= (const CAAUChanHelper &c);
+
+ UInt32 * mChans;
+ UInt32 mNumEls;
+
+private:
+ UInt32 mStaticChans[8];
+ bool mDidAllocate;
+};
+
+#endif