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authorRobin Gareus <robin@gareus.org>2016-05-03 14:26:25 +0200
committerRobin Gareus <robin@gareus.org>2016-05-03 14:27:36 +0200
commit6f858b51d2578eb6f505fb5f2a05c1fefb47816f (patch)
tree3c74228c0b06ff523dd2632853a21610d86fe93a /gtk2_ardour/gui_object.cc
parent255b5174c4f162006d564327fb54f48bbd7ddc09 (diff)
speed up track creation
For every added Trackview/Mixerstrip, Ardour looks up GUI properties which results in a total of 13 calls for the initial default items per track: ("height", "visible", "layer-display", "strip-width") Since the tracks don't yet exist, the properties don't either. Every lookup result in iterating over all all XMLNotes and for every "Object". ->property ("id") and ->value () allocates memory. Adding 64 tracks to an empty session results in 528293 string allocations and deallocations in XMLNode::property() taking ~30% of the track creation time. This commit XMLnode's const method to prevent memory allocation and caches a pointer to the XMLNode* to skip iterating over object state.
Diffstat (limited to 'gtk2_ardour/gui_object.cc')
-rw-r--r--gtk2_ardour/gui_object.cc87
1 files changed, 42 insertions, 45 deletions
diff --git a/gtk2_ardour/gui_object.cc b/gtk2_ardour/gui_object.cc
index 3128e61f3a..5ea94f9c0c 100644
--- a/gtk2_ardour/gui_object.cc
+++ b/gtk2_ardour/gui_object.cc
@@ -25,34 +25,22 @@
using std::string;
-const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
-
-GUIObjectState::GUIObjectState ()
- : _state (X_("GUIObjectState"))
-{
-
-}
-
-XMLNode *
+/*static*/ XMLNode *
GUIObjectState::get_node (const XMLNode* parent, const string& id)
{
XMLNodeList const & children = parent->children ();
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
-
if ((*i)->name() != X_("Object")) {
continue;
}
-
- XMLProperty* p = (*i)->property (X_("id"));
- if (p && p->value() == id) {
+ if ((*i)->has_property_with_value(X_("id"), id)) {
return *i;
}
}
-
return 0;
}
-XMLNode *
+/*static*/ XMLNode *
GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
{
XMLNode* child = get_node (parent, id);
@@ -61,46 +49,52 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
child->add_property (X_("id"), id);
parent->add_child_nocopy (*child);
}
-
return child;
}
+
+const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
+
+GUIObjectState::GUIObjectState ()
+ : _state (X_("GUIObjectState"))
+{
+}
+
XMLNode *
GUIObjectState::get_or_add_node (const string& id)
{
- return get_or_add_node (&_state, id);
+ std::map <std::string, XMLNode*>::iterator i = object_map.find (id);
+ if (i != object_map.end()) {
+ return i->second;
+ }
+ //assert (get_node (&_state, id) == 0); // XXX
+ XMLNode* child = new XMLNode (X_("Object"));
+ child->add_property (X_("id"), id);
+ _state.add_child_nocopy (*child);
+ object_map[id] = child;
+ return child;
}
-/** Remove node with provided id.
- * @param id property of Object node to look for.
- */
-
void
GUIObjectState::remove_node (const std::string& id)
{
+ object_map.erase (id);
_state.remove_nodes_and_delete(X_("id"), id );
}
-/** Get a string from our state.
- * @param id property of Object node to look for.
- * @param prop_name name of the Object property to return.
- * @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
- * @return value of property `prop_name', or empty.
- */
-
string
GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty)
{
- XMLNode* child = get_node (&_state, id);
-
- if (!child) {
+ std::map <std::string, XMLNode*>::const_iterator i = object_map.find (id);
+ if (i == object_map.end()) {
+ //assert (get_node (&_state, id) == 0); // XXX
if (empty) {
*empty = true;
}
return string ();
}
- XMLProperty* p = child->property (prop_name);
+ const XMLProperty* p (i->second->property (prop_name));
if (!p) {
if (empty) {
*empty = true;
@@ -128,7 +122,20 @@ GUIObjectState::set_state (const XMLNode& node)
return -1;
}
+ object_map.clear ();
_state = node;
+
+ XMLNodeList const & children (_state.children ());
+ for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
+ if ((*i)->name() != X_("Object")) {
+ continue;
+ }
+ const XMLProperty* prop = (*i)->property (X_("id"));
+ if (!prop) {
+ continue;
+ }
+ object_map[prop->value ()] = *i;
+ }
return 0;
}
@@ -142,19 +149,9 @@ std::list<string>
GUIObjectState::all_ids () const
{
std::list<string> ids;
- XMLNodeList const & children = _state.children ();
- for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
- if ((*i)->name() != X_("Object")) {
- continue;
- }
-
- XMLProperty* p = (*i)->property (X_("id"));
- if (p) {
- ids.push_back (p->value ());
- }
+ for (std::map <std::string, XMLNode*>::const_iterator i = object_map.begin ();
+ i != object_map.end (); ++i) {
+ ids.push_back (i->first);
}
-
return ids;
}
-
-