From 6f858b51d2578eb6f505fb5f2a05c1fefb47816f Mon Sep 17 00:00:00 2001 From: Robin Gareus Date: Tue, 3 May 2016 14:26:25 +0200 Subject: speed up track creation For every added Trackview/Mixerstrip, Ardour looks up GUI properties which results in a total of 13 calls for the initial default items per track: ("height", "visible", "layer-display", "strip-width") Since the tracks don't yet exist, the properties don't either. Every lookup result in iterating over all all XMLNotes and for every "Object". ->property ("id") and ->value () allocates memory. Adding 64 tracks to an empty session results in 528293 string allocations and deallocations in XMLNode::property() taking ~30% of the track creation time. This commit XMLnode's const method to prevent memory allocation and caches a pointer to the XMLNode* to skip iterating over object state. --- gtk2_ardour/gui_object.cc | 87 +++++++++++++++++++++++------------------------ 1 file changed, 42 insertions(+), 45 deletions(-) (limited to 'gtk2_ardour/gui_object.cc') diff --git a/gtk2_ardour/gui_object.cc b/gtk2_ardour/gui_object.cc index 3128e61f3a..5ea94f9c0c 100644 --- a/gtk2_ardour/gui_object.cc +++ b/gtk2_ardour/gui_object.cc @@ -25,34 +25,22 @@ using std::string; -const string GUIObjectState::xml_node_name (X_("GUIObjectState")); - -GUIObjectState::GUIObjectState () - : _state (X_("GUIObjectState")) -{ - -} - -XMLNode * +/*static*/ XMLNode * GUIObjectState::get_node (const XMLNode* parent, const string& id) { XMLNodeList const & children = parent->children (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { - if ((*i)->name() != X_("Object")) { continue; } - - XMLProperty* p = (*i)->property (X_("id")); - if (p && p->value() == id) { + if ((*i)->has_property_with_value(X_("id"), id)) { return *i; } } - return 0; } -XMLNode * +/*static*/ XMLNode * GUIObjectState::get_or_add_node (XMLNode* parent, const string& id) { XMLNode* child = get_node (parent, id); @@ -61,46 +49,52 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id) child->add_property (X_("id"), id); parent->add_child_nocopy (*child); } - return child; } + +const string GUIObjectState::xml_node_name (X_("GUIObjectState")); + +GUIObjectState::GUIObjectState () + : _state (X_("GUIObjectState")) +{ +} + XMLNode * GUIObjectState::get_or_add_node (const string& id) { - return get_or_add_node (&_state, id); + std::map ::iterator i = object_map.find (id); + if (i != object_map.end()) { + return i->second; + } + //assert (get_node (&_state, id) == 0); // XXX + XMLNode* child = new XMLNode (X_("Object")); + child->add_property (X_("id"), id); + _state.add_child_nocopy (*child); + object_map[id] = child; + return child; } -/** Remove node with provided id. - * @param id property of Object node to look for. - */ - void GUIObjectState::remove_node (const std::string& id) { + object_map.erase (id); _state.remove_nodes_and_delete(X_("id"), id ); } -/** Get a string from our state. - * @param id property of Object node to look for. - * @param prop_name name of the Object property to return. - * @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false. - * @return value of property `prop_name', or empty. - */ - string GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty) { - XMLNode* child = get_node (&_state, id); - - if (!child) { + std::map ::const_iterator i = object_map.find (id); + if (i == object_map.end()) { + //assert (get_node (&_state, id) == 0); // XXX if (empty) { *empty = true; } return string (); } - XMLProperty* p = child->property (prop_name); + const XMLProperty* p (i->second->property (prop_name)); if (!p) { if (empty) { *empty = true; @@ -128,7 +122,20 @@ GUIObjectState::set_state (const XMLNode& node) return -1; } + object_map.clear (); _state = node; + + XMLNodeList const & children (_state.children ()); + for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { + if ((*i)->name() != X_("Object")) { + continue; + } + const XMLProperty* prop = (*i)->property (X_("id")); + if (!prop) { + continue; + } + object_map[prop->value ()] = *i; + } return 0; } @@ -142,19 +149,9 @@ std::list GUIObjectState::all_ids () const { std::list ids; - XMLNodeList const & children = _state.children (); - for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { - if ((*i)->name() != X_("Object")) { - continue; - } - - XMLProperty* p = (*i)->property (X_("id")); - if (p) { - ids.push_back (p->value ()); - } + for (std::map ::const_iterator i = object_map.begin (); + i != object_map.end (); ++i) { + ids.push_back (i->first); } - return ids; } - - -- cgit v1.2.3