summaryrefslogtreecommitdiff
path: root/libs/taglib/taglib/mpeg/id3v2/id3v2tag.h
blob: f43f6b7682834c5606b0f1c65d334cbc89ee5fc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/***************************************************************************
    copyright            : (C) 2002 - 2008 by Scott Wheeler
    email                : wheeler@kde.org
 ***************************************************************************/

/***************************************************************************
 *   This library is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Lesser General Public License version   *
 *   2.1 as published by the Free Software Foundation.                     *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful, but   *
 *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the Free Software   *
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
 *   USA                                                                   *
 *                                                                         *
 *   Alternatively, this file is available under the Mozilla Public        *
 *   License Version 1.1.  You may obtain a copy of the License at         *
 *   http://www.mozilla.org/MPL/                                           *
 ***************************************************************************/

#ifndef TAGLIB_ID3V2TAG_H
#define TAGLIB_ID3V2TAG_H

#include "tag.h"
#include "tbytevector.h"
#include "tstring.h"
#include "tlist.h"
#include "tmap.h"
#include "taglib_export.h"

#include "id3v2framefactory.h"

namespace TagLib {

  class File;

  //! An ID3v2 implementation

  /*!
   * This is a relatively complete and flexible framework for working with ID3v2
   * tags.
   *
   * \see ID3v2::Tag
   */

  namespace ID3v2 {

    class Header;
    class ExtendedHeader;
    class Footer;

    typedef List<Frame *> FrameList;
    typedef Map<ByteVector, FrameList> FrameListMap;

    //! The main class in the ID3v2 implementation

    /*!
     * This is the main class in the ID3v2 implementation.  It serves two
     * functions.  This first, as is obvious from the public API, is to provide a
     * container for the other ID3v2 related classes.  In addition, through the
     * read() and parse() protected methods, it provides the most basic level of
     * parsing.  In these methods the ID3v2 tag is extracted from the file and
     * split into data components.
     *
     * ID3v2 tags have several parts, TagLib attempts to provide an interface
     * for them all.  header(), footer() and extendedHeader() corespond to those
     * data structures in the ID3v2 standard and the APIs for the classes that
     * they return attempt to reflect this.
     *
     * Also ID3v2 tags are built up from a list of frames, which are in turn
     * have a header and a list of fields.  TagLib provides two ways of accessing
     * the list of frames that are in a given ID3v2 tag.  The first is simply
     * via the frameList() method.  This is just a list of pointers to the frames.
     * The second is a map from the frame type -- i.e. "COMM" for comments -- and
     * a list of frames of that type.  (In some cases ID3v2 allows for multiple
     * frames of the same type, hence this being a map to a list rather than just
     * a map to an individual frame.)
     *
     * More information on the structure of frames can be found in the ID3v2::Frame
     * class.
     *
     * read() and parse() pass binary data to the other ID3v2 class structures,
     * they do not handle parsing of flags or fields, for instace.  Those are
     * handled by similar functions within those classes.
     *
     * \note All pointers to data structures within the tag will become invalid
     * when the tag is destroyed.
     *
     * \warning Dealing with the nasty details of ID3v2 is not for the faint of
     * heart and should not be done without much meditation on the spec.  It's
     * rather long, but if you're planning on messing with this class and others
     * that deal with the details of ID3v2 (rather than the nice, safe, abstract
     * TagLib::Tag and friends), it's worth your time to familiarize yourself
     * with said spec (which is distrubuted with the TagLib sources).  TagLib
     * tries to do most of the work, but with a little luck, you can still
     * convince it to generate invalid ID3v2 tags.  The APIs for ID3v2 assume a
     * working knowledge of ID3v2 structure.  You're been warned.
     */

    class TAGLIB_EXPORT Tag : public TagLib::Tag
    {
    public:
      /*!
       * Constructs an empty ID3v2 tag.
       *
       * \note You must create at least one frame for this tag to be valid.
       */
      Tag();

      /*!
       * Constructs an ID3v2 tag read from \a file starting at \a tagOffset.
       * \a factory specifies which FrameFactory will be used for the
       * construction of new frames.
       *
       * \note You should be able to ignore the \a factory parameter in almost
       * all situations.  You would want to specify your own FrameFactory
       * subclass in the case that you are extending TagLib to support additional
       * frame types, which would be incorperated into your factory.
       *
       * \see FrameFactory
       */
      Tag(File *file, long tagOffset,
          const FrameFactory *factory = FrameFactory::instance());

      /*!
       * Destroys this Tag instance.
       */
      virtual ~Tag();

      // Reimplementations.

      virtual String title() const;
      virtual String artist() const;
      virtual String album() const;
      virtual String comment() const;
      virtual String genre() const;
      virtual uint year() const;
      virtual uint track() const;

      virtual void setTitle(const String &s);
      virtual void setArtist(const String &s);
      virtual void setAlbum(const String &s);
      virtual void setComment(const String &s);
      virtual void setGenre(const String &s);
      virtual void setYear(uint i);
      virtual void setTrack(uint i);

      virtual bool isEmpty() const;

      /*!
       * Returns a pointer to the tag's header.
       */
      Header *header() const;

      /*!
       * Returns a pointer to the tag's extended header or null if there is no
       * extended header.
       */
      ExtendedHeader *extendedHeader() const;

      /*!
       * Returns a pointer to the tag's footer or null if there is no footer.
       *
       * \deprecated I don't see any reason to keep this around since there's
       * nothing useful to be retrieved from the footer, but well, again, I'm
       * prone to change my mind, so this gets to stay around until near a
       * release.
       */
      Footer *footer() const;

      /*!
       * Returns a reference to the frame list map.  This is an FrameListMap of
       * all of the frames in the tag.
       *
       * This is the most convenient structure for accessing the tag's frames.
       * Many frame types allow multiple instances of the same frame type so this
       * is a map of lists.  In most cases however there will only be a single
       * frame of a certain type.
       *
       * Let's say for instance that you wanted to access the frame for total
       * beats per minute -- the TBPM frame.
       *
       * \code
       * TagLib::MPEG::File f("foo.mp3");
       *
       * // Check to make sure that it has an ID3v2 tag
       *
       * if(f.ID3v2Tag()) {
       *
       *   // Get the list of frames for a specific frame type
       *
       *   TagLib::ID3v2::FrameList l = f.ID3v2Tag()->frameListMap()["TBPM"];
       *
       *   if(!l.isEmpty())
       *     std::cout << l.front()->toString() << std::endl;
       * }
       *
       * \endcode
       *
       * \warning You should not modify this data structure directly, instead
       * use addFrame() and removeFrame().
       *
       * \see frameList()
       */
      const FrameListMap &frameListMap() const;

      /*!
       * Returns a reference to the frame list.  This is an FrameList of all of
       * the frames in the tag in the order that they were parsed.
       *
       * This can be useful if for example you want iterate over the tag's frames
       * in the order that they occur in the tag.
       *
       * \warning You should not modify this data structure directly, instead
       * use addFrame() and removeFrame().
       */
      const FrameList &frameList() const;

      /*!
       * Returns the frame list for frames with the id \a frameID or an empty
       * list if there are no frames of that type.  This is just a convenience
       * and is equivalent to:
       *
       * \code
       * frameListMap()[frameID];
       * \endcode
       *
       * \see frameListMap()
       */
      const FrameList &frameList(const ByteVector &frameID) const;

      /*!
       * Add a frame to the tag.  At this point the tag takes ownership of
       * the frame and will handle freeing its memory.
       *
       * \note Using this method will invalidate any pointers on the list
       * returned by frameList()
       */
      void addFrame(Frame *frame);

      /*!
       * Remove a frame from the tag.  If \a del is true the frame's memory
       * will be freed; if it is false, it must be deleted by the user.
       *
       * \note Using this method will invalidate any pointers on the list
       * returned by frameList()
       */
      void removeFrame(Frame *frame, bool del = true);

      /*!
       * Remove all frames of type \a id from the tag and free their memory.
       *
       * \note Using this method will invalidate any pointers on the list
       * returned by frameList()
       */
      void removeFrames(const ByteVector &id);

      /*!
       * Render the tag back to binary data, suitable to be written to disk.
       */
      ByteVector render() const;

    protected:
      /*!
       * Reads data from the file specified in the constructor.  It does basic
       * parsing of the data in the largest chunks.  It partitions the tag into
       * the Header, the body of the tag  (which contains the ExtendedHeader and
       * frames) and Footer.
       */
      void read();

      /*!
       * This is called by read to parse the body of the tag.  It determines if an
       * extended header exists and adds frames to the FrameListMap.
       */
      void parse(const ByteVector &data);

      /*!
       * Sets the value of the text frame with the Frame ID \a id to \a value.
       * If the frame does not exist, it is created.
       */
      void setTextFrame(const ByteVector &id, const String &value);

    private:
      Tag(const Tag &);
      Tag &operator=(const Tag &);

      class TagPrivate;
      TagPrivate *d;
    };

  }
}

#endif