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/*
* Copyright (C) 2006 Paul Davis
* Copyright (C) 2007 Michael Taht
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* */
#include <tranzport_control_protocol.h>
// Lights are buffered, and arguably these functions should be eliminated or inlined
void
TranzportControlProtocol::lights_on ()
{
lights_pending.set();
}
void
TranzportControlProtocol::lights_off ()
{
lights_pending.reset();
}
int
TranzportControlProtocol::light_on (LightID light)
{
lights_pending.set(light);
return 0;
}
int
TranzportControlProtocol::light_off (LightID light)
{
lights_pending.reset(light);
return 0;
}
void TranzportControlProtocol::lights_init()
{
lights_invalid.set();
lights_flash = lights_pending = lights_current.reset();
}
// Now that all this is bitsets, I don't see much
// need for these 4 to remain in the API
void TranzportControlProtocol::light_validate (LightID light)
{
lights_invalid.reset(light);
}
void TranzportControlProtocol::light_invalidate (LightID light)
{
lights_invalid.set(light);
}
void TranzportControlProtocol::lights_validate ()
{
lights_invalid.reset();
}
void TranzportControlProtocol::lights_invalidate ()
{
lights_invalid.set();
}
int
TranzportControlProtocol::light_set (LightID light, bool offon)
{
uint8_t cmd[8];
cmd[0] = 0x00; cmd[1] = 0x00; cmd[2] = light; cmd[3] = offon;
cmd[4] = 0x00; cmd[5] = 0x00; cmd[6] = 0x00; cmd[7] = 0x00;
if (write (cmd) == 0) {
lights_current[light] = offon;
lights_invalid.reset(light);
return 0;
} else {
return 1;
}
}
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