summaryrefslogtreecommitdiff
path: root/libs/sigc++2/sigc++/functors/slot_base.cc
blob: bc0f173f22a9f6cc3b6c511e5a1ea2d07ddcece4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// -*- c++ -*-
/*
 * Copyright 2003, The libsigc++ Development Team
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */

#include <sigc++/functors/slot_base.h>

namespace sigc
{

namespace internal {

// only MSVC needs this to guarantee that all new/delete are executed from the DLL module
#ifdef SIGC_NEW_DELETE_IN_LIBRARY_ONLY
void* slot_rep::operator new(size_t size_)
{
  return malloc(size_);
}

void slot_rep::operator delete(void* p)
{
  free(p);
}
#endif

void slot_rep::disconnect()
{
  if (parent_)
  {
    call_ = 0;          // Invalidate the slot.
                        // _Must_ be done here because parent_ might defer the actual
                        // destruction of the slot_rep and try to invoke it before that point.
    void* data_ = parent_;
    parent_ = 0;        // Just a precaution.
    (cleanup_)(data_);  // Notify the parent (might lead to destruction of this!).
  }
}

//static
void* slot_rep::notify(void* data)
{
  slot_rep* self_ = (slot_rep*)data;
  self_->call_ = 0; // Invalidate the slot.
  self_->destroy(); // Detach the stored functor from the other referred trackables and destroy it.
  self_->disconnect(); // Disconnect the slot (might lead to deletion of self_!).
  return 0;
}

} // namespace internal
  
slot_base::slot_base()
: rep_(0),
  blocked_(false)
{}

slot_base::slot_base(rep_type* rep)
: rep_(rep),
  blocked_(false)
{}

slot_base::slot_base(const slot_base& src)
: rep_(0),
  blocked_(src.blocked_)
{
  if (src.rep_)
    rep_ = src.rep_->dup();
}

slot_base::~slot_base()
{
  if (rep_)
    delete rep_;
}

slot_base::operator bool() const
{
  return rep_ != 0;
}

slot_base& slot_base::operator=(const slot_base& src)
{
  if (src.rep_ == rep_) return *this;

  if (src.empty())
  {
    disconnect();
    return *this;
  }

  internal::slot_rep* new_rep_ = src.rep_->dup();

  if (rep_)               // Silently exchange the slot_rep.
  {
    new_rep_->set_parent(rep_->parent_, rep_->cleanup_);
    delete rep_;
  }

  rep_ = new_rep_;

  return *this;
}

void slot_base::set_parent(void* parent, void* (*cleanup)(void*)) const
{
  if (rep_)
    rep_->set_parent(parent, cleanup);
}

void slot_base::add_destroy_notify_callback(void* data, func_destroy_notify func) const
{
  if (rep_)
    rep_->add_destroy_notify_callback(data, func);
}

void slot_base::remove_destroy_notify_callback(void* data) const
{
  if (rep_)
    rep_->remove_destroy_notify_callback(data);
}

bool slot_base::block(bool should_block)
{
  bool old = blocked_;
  blocked_ = should_block;
  return old;
}

bool slot_base::unblock()
{
  return block(false);
}

void slot_base::disconnect()
{
  if (rep_)
    rep_->disconnect();
}


/*bool slot_base::empty() const // having this function not inline is killing performance !!!
{
  if (rep_ && !rep_->call_)
    {
      delete rep_;        // This is not strictly necessary here. I'm convinced that it is
      rep_ = 0;           // safe to wait for the destructor to delete the slot_rep. Martin.
    }
  return (rep_ == 0);
}*/

} //namespace sigc