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/* $Id: colormap.hg,v 1.7 2006/04/12 11:11:24 murrayc Exp $ */
/* box.h
*
* Copyright (C) 1998-2002 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
// This is for including the config header before any code (such as
// the #ifndef GDKMM_DISABLE_DEPRECATED in deprecated classes) is generated:
_CONFIGINCLUDE(gdkmmconfig.h)
#include <glibmm/object.h>
#include <gdkmm/visual.h>
#include <gdkmm/color.h>
_DEFS(gdkmm,gdk)
_PINCLUDE(glibmm/private/object_p.h)
namespace Gdk
{
/** A Colormap is an object that contains the mapping between the color values stored in memory and the RGB values that are
* used to display color values. In general, colormaps only contain significant information for pseudo-color visuals, but
* even for other visual types, a colormap object is required in some circumstances.
*
* There are a couple of special colormaps that can be retrieved. The system colormap (retrieved with get_system()) is the
* default colormap of the system. If you are using GdkRGB, there is another colormap that is important - the colormap in
* which GdkRGB works, retrieved with Gdk::rgb_get_colormap(). However, when using GdkRGB, it is not generally necessary to
* allocate colors directly.
*/
class Colormap : public Glib::Object
{
_CLASS_GOBJECT(Colormap, GdkColormap, GDK_COLORMAP, Glib::Object, GObject)
_IGNORE(gdk_colormap_ref, gdk_colormap_unref)
_IGNORE(gdk_colormap_get_system_size, gdk_colormap_change)
protected:
explicit Colormap(const Glib::RefPtr<Visual>& visual, bool allocate);
public:
_WRAP_CREATE(const Glib::RefPtr<Visual>& visual, bool allocate)
_WRAP_METHOD(static Glib::RefPtr<Colormap> get_system(), gdk_colormap_get_system, refreturn)
//_WRAP_METHOD(void change(int ncolors), gdk_colormap_change)
_DEPRECATE_IFDEF_START
///@deprecated Use alloc_color().
int alloc_colors(ArrayHandle_Color& colors, int ncolors, bool writeable, bool best_match, Glib::ArrayHandle<bool>& success);
_IGNORE(gdk_colormap_alloc_colors)
///@deprecated Use free_color()
void free_colors(Color& colors, int ncolors);
_IGNORE(gdk_colormap_free_colors)
_DEPRECATE_IFDEF_END
_WRAP_METHOD(bool alloc_color(Color& color, bool writeable = false, bool best_match = true), gdk_colormap_alloc_color)
void free_color(Color& color);
_WRAP_METHOD(void query_color (gulong pixel, Color& result), gdk_colormap_query_color)
_WRAP_METHOD(Glib::RefPtr<Visual> get_visual(), gdk_colormap_get_visual, refreturn)
_WRAP_METHOD(Glib::RefPtr<const Visual> get_visual() const, gdk_colormap_get_visual, refreturn, constversion)
_WRAP_METHOD(Glib::RefPtr<Screen> get_screen(), gdk_colormap_get_screen, refreturn)
_WRAP_METHOD(Glib::RefPtr<const Screen> get_screen() const, gdk_colormap_get_screen, refreturn, constversion)
};
} /* namespace Gdk */
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