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#ifndef __CANVAS_DEBUG_H__
#define __CANVAS_DEBUG_H__
#include <sys/time.h>
#include <map>
#include "pbd/debug.h"
namespace PBD {
namespace DEBUG {
extern uint64_t CanvasItems;
extern uint64_t CanvasItemsDirtied;
extern uint64_t CanvasEvents;
}
}
#ifdef CANVAS_DEBUG
#define CANVAS_DEBUG_NAME(i, n) i->name = n;
#else
#define CANVAS_DEBUG(i, n) /* empty */
#endif
namespace ArdourCanvas {
extern struct timeval epoch;
extern std::map<std::string, struct timeval> last_time;
extern void checkpoint (std::string, std::string);
extern void set_epoch ();
extern int render_count;
extern int dump_depth;
}
#endif
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