summaryrefslogtreecommitdiff
path: root/libs/appleutility/CoreAudio/AudioUnits/AUPublic/AUInstrumentBase/AUInstrumentBase.h
blob: 7e3bfbf66c1b696f996898f58366076d60cb2367 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
/*
     File: AUInstrumentBase.h
 Abstract: Part of CoreAudio Utility Classes
  Version: 1.1

 Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
 Inc. ("Apple") in consideration of your agreement to the following
 terms, and your use, installation, modification or redistribution of
 this Apple software constitutes acceptance of these terms.  If you do
 not agree with these terms, please do not use, install, modify or
 redistribute this Apple software.

 In consideration of your agreement to abide by the following terms, and
 subject to these terms, Apple grants you a personal, non-exclusive
 license, under Apple's copyrights in this original Apple software (the
 "Apple Software"), to use, reproduce, modify and redistribute the Apple
 Software, with or without modifications, in source and/or binary forms;
 provided that if you redistribute the Apple Software in its entirety and
 without modifications, you must retain this notice and the following
 text and disclaimers in all such redistributions of the Apple Software.
 Neither the name, trademarks, service marks or logos of Apple Inc. may
 be used to endorse or promote products derived from the Apple Software
 without specific prior written permission from Apple.  Except as
 expressly stated in this notice, no other rights or licenses, express or
 implied, are granted by Apple herein, including but not limited to any
 patent rights that may be infringed by your derivative works or by other
 works in which the Apple Software may be incorporated.

 The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
 THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
 FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
 OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.

 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
 OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
 MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
 AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
 STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.

 Copyright (C) 2014 Apple Inc. All Rights Reserved.

*/
#ifndef __AUInstrumentBase__
#define __AUInstrumentBase__

#include <vector>
#include <stdexcept>
#include <AudioUnit/AudioUnit.h>
#include <CoreAudio/CoreAudio.h>
#include <libkern/OSAtomic.h>
#include "MusicDeviceBase.h"
#include "LockFreeFIFO.h"
#include "SynthEvent.h"
#include "SynthNote.h"
#include "SynthElement.h"

////////////////////////////////////////////////////////////////////////////////////////////////////////////

typedef LockFreeFIFOWithFree<SynthEvent> SynthEventQueue;

class AUInstrumentBase : public MusicDeviceBase
{
public:
			AUInstrumentBase(
							AudioComponentInstance			inInstance,
							UInt32							numInputs,
							UInt32							numOutputs,
							UInt32							numGroups = 16,
							UInt32							numParts = 1);
	virtual ~AUInstrumentBase();

	virtual OSStatus			Initialize();

	/*! @method Parts */
	AUScope &					Parts()	{ return mPartScope; }

	/*! @method GetPart */
	AUElement *					GetPart( AudioUnitElement inElement)
	{
		return mPartScope.SafeGetElement(inElement);
	}

	virtual AUScope *			GetScopeExtended (AudioUnitScope inScope);

	virtual AUElement *			CreateElement(			AudioUnitScope					inScope,
														AudioUnitElement				inElement);

	virtual void				CreateExtendedElements();

	virtual void				Cleanup();

	virtual OSStatus			Reset(					AudioUnitScope 					inScope,
														AudioUnitElement 				inElement);

	virtual bool				ValidFormat(			AudioUnitScope					inScope,
														AudioUnitElement				inElement,
														const CAStreamBasicDescription  & inNewFormat);

	virtual bool				StreamFormatWritable(	AudioUnitScope					scope,
														AudioUnitElement				element);

	virtual bool				CanScheduleParameters() const { return false; }

	virtual OSStatus			Render(					AudioUnitRenderActionFlags &	ioActionFlags,
														const AudioTimeStamp &			inTimeStamp,
														UInt32							inNumberFrames);

	virtual OSStatus			StartNote(		MusicDeviceInstrumentID 	inInstrument,
												MusicDeviceGroupID 			inGroupID,
												NoteInstanceID *			outNoteInstanceID,
												UInt32 						inOffsetSampleFrame,
												const MusicDeviceNoteParams &inParams);

	virtual OSStatus			StopNote(		MusicDeviceGroupID 			inGroupID,
												NoteInstanceID 				inNoteInstanceID,
												UInt32 						inOffsetSampleFrame);

	virtual OSStatus			RealTimeStartNote(		SynthGroupElement 			*inGroup,
														NoteInstanceID 				inNoteInstanceID,
														UInt32 						inOffsetSampleFrame,
														const MusicDeviceNoteParams &inParams);

	virtual OSStatus			RealTimeStopNote(		MusicDeviceGroupID 			inGroupID,
														NoteInstanceID 				inNoteInstanceID,
														UInt32 						inOffsetSampleFrame);

	virtual OSStatus	HandleControlChange(	UInt8	inChannel,
												UInt8 	inController,
												UInt8 	inValue,
												UInt32	inStartFrame);

	virtual OSStatus	HandlePitchWheel(		UInt8 	inChannel,
												UInt8 	inPitch1,
												UInt8 	inPitch2,
												UInt32	inStartFrame);

	virtual OSStatus	HandleChannelPressure(	UInt8 	inChannel,
												UInt8 	inValue,
												UInt32	inStartFrame);

	virtual OSStatus	HandleProgramChange(	UInt8	inChannel,
												UInt8 	inValue);

	virtual OSStatus	HandlePolyPressure(		UInt8 	inChannel,
												UInt8 	inKey,
												UInt8	inValue,
												UInt32	inStartFrame);

	virtual OSStatus	HandleResetAllControllers(		UInt8 	inChannel);

	virtual OSStatus	HandleAllNotesOff(				UInt8 	inChannel);

	virtual OSStatus	HandleAllSoundOff(				UInt8 	inChannel);

	SynthNote*			GetNote(UInt32 inIndex)
						{
							if (!mNotes)
								throw std::runtime_error("no notes");
							return (SynthNote*)((char*)mNotes + inIndex * mNoteSize);
						}

	SynthNote*			GetAFreeNote(UInt32 inFrame);
	void				AddFreeNote(SynthNote* inNote);

	friend class SynthGroupElement;
protected:

	UInt32				NextNoteID() { return OSAtomicIncrement32((int32_t *)&mNoteIDCounter); }


	// call SetNotes in your Initialize() method to give the base class your note structures and to set the maximum
	// number of active notes. inNoteData should be an array of size inMaxActiveNotes.
	void				SetNotes(UInt32 inNumNotes, UInt32 inMaxActiveNotes, SynthNote* inNotes, UInt32 inNoteSize);

	void				PerformEvents(   const AudioTimeStamp &			inTimeStamp);
	OSStatus			SendPedalEvent(MusicDeviceGroupID inGroupID, UInt32 inEventType, UInt32 inOffsetSampleFrame);
	virtual SynthNote*  VoiceStealing(UInt32 inFrame, bool inKillIt);
	UInt32				MaxActiveNotes() const { return mMaxActiveNotes; }
	UInt32				NumActiveNotes() const { return mNumActiveNotes; }
	void				IncNumActiveNotes() { ++mNumActiveNotes; }
	void				DecNumActiveNotes() { --mNumActiveNotes; }
	UInt32				CountActiveNotes();

	SynthPartElement *	GetPartElement (AudioUnitElement inPartElement);

			// this call throws if there's no assigned element for the group ID
	virtual SynthGroupElement *	GetElForGroupID (MusicDeviceGroupID	inGroupID);
	virtual SynthGroupElement *	GetElForNoteID (NoteInstanceID inNoteID);

	SInt64 mAbsoluteSampleFrame;


private:

	SInt32 mNoteIDCounter;

	SynthEventQueue mEventQueue;

	UInt32 mNumNotes;
	UInt32 mNumActiveNotes;
	UInt32 mMaxActiveNotes;
	SynthNote* mNotes;
	SynthNoteList mFreeNotes;
	UInt32 mNoteSize;

	AUScope			mPartScope;
	const UInt32	mInitNumPartEls;
};

////////////////////////////////////////////////////////////////////////////////////////////////////////////

class AUMonotimbralInstrumentBase : public AUInstrumentBase
{
public:
	AUMonotimbralInstrumentBase(
							AudioComponentInstance			inInstance,
							UInt32							numInputs,
							UInt32							numOutputs,
							UInt32							numGroups = 16,
							UInt32							numParts = 1);

	virtual OSStatus			RealTimeStartNote(			SynthGroupElement 			*inGroup,
															NoteInstanceID 				inNoteInstanceID,
															UInt32 						inOffsetSampleFrame,
															const MusicDeviceNoteParams &inParams);
};

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// this is a work in progress! The mono-timbral one is finished though!
class AUMultitimbralInstrumentBase : public AUInstrumentBase
{
public:
	AUMultitimbralInstrumentBase(
							AudioComponentInstance			inInstance,
							UInt32							numInputs,
							UInt32							numOutputs,
							UInt32							numGroups,
							UInt32							numParts);

	virtual OSStatus			GetPropertyInfo(		AudioUnitPropertyID				inID,
														AudioUnitScope					inScope,
														AudioUnitElement				inElement,
														UInt32 &						outDataSize,
														Boolean &						outWritable);

	virtual OSStatus			GetProperty(			AudioUnitPropertyID 			inID,
														AudioUnitScope 					inScope,
														AudioUnitElement			 	inElement,
														void *							outData);

	virtual OSStatus			SetProperty(			AudioUnitPropertyID 			inID,
														AudioUnitScope 					inScope,
														AudioUnitElement 				inElement,
														const void *					inData,
														UInt32 							inDataSize);

private:

};

////////////////////////////////////////////////////////////////////////////////////////////////////////////

#endif