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/*
Copyright (C) 2002-2011 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <sigc++/bind.h>
#include <gtkmm2ext/doi.h>
#include "ardour_window.h"
#include "ardour_ui.h"
#include "ui_config.h"
#include "keyboard.h"
#include "utils.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR_UI_UTILS;
ArdourWindow::ArdourWindow (string title)
: Window ()
, VisibilityTracker (*((Gtk::Window*)this))
{
set_title (title);
init ();
set_position (Gtk::WIN_POS_MOUSE);
}
ArdourWindow::ArdourWindow (Gtk::Window& parent, string title)
: Window ()
, VisibilityTracker (*((Gtk::Window*)this))
{
init ();
set_title (title);
set_transient_for (parent);
set_position (Gtk::WIN_POS_CENTER_ON_PARENT);
}
ArdourWindow::~ArdourWindow ()
{
// WM::Manager::instance().remove (proxy);
}
bool
ArdourWindow::on_key_press_event (GdkEventKey* ev)
{
bool handled = Gtk::Window::on_key_press_event (ev);
if (!handled) {
if (!get_modal()) {
handled = relay_key_press (ev, this);
}
}
return handled;
}
bool
ArdourWindow::on_focus_in_event (GdkEventFocus *ev)
{
Keyboard::the_keyboard().focus_in_window (ev, this);
return Window::on_focus_in_event (ev);
}
bool
ArdourWindow::on_focus_out_event (GdkEventFocus *ev)
{
if (!get_modal()) {
Keyboard::the_keyboard().focus_out_window (ev, this);
}
return Window::on_focus_out_event (ev);
}
void
ArdourWindow::on_unmap ()
{
Keyboard::the_keyboard().leave_window (0, this);
Window::on_unmap ();
}
bool
ArdourWindow::on_delete_event (GdkEventAny*)
{
return false;
}
void
ArdourWindow::init ()
{
set_border_width (10);
add_events (Gdk::FOCUS_CHANGE_MASK);
/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
they should be considered part of the same "window level" as a dialog. This
works on X11 in that:
(a) there are no window "levels"
(b) they will float above normal windows without any particular effort
(c) present()-ing them will make a utility float over a dialog or
vice versa.
Some X11 Window managers (e.g. KDE) get this wrong, and so we allow the user
to select what type of window hint is used.
GTK+ on OS X uses different levels for DIALOG and UTILITY, and Cocoa has a bug/design
issue that it will not transfer keyboard focus across levels when hiding a window.
So on OS X, we use DIALOG for all ArdourWindows to ensure that keyboard focus
will return to the main window(s) when this window is hidden.
*/
#ifdef __APPLE__
set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
#else
if (UIConfiguration::instance().get_all_floating_windows_are_dialogs()) {
set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
} else {
set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
}
#endif
Gtk::Window* parent = WM::Manager::instance().transient_parent();
if (parent) {
set_transient_for (*parent);
}
ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourWindow::hide));
}
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