Age | Commit message (Collapse) | Author |
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* create libs with debug symbols for now
* stack align: http://www.peterstock.co.uk/games/mingw_sse/
* deploy latest binary (when reconfigured)
* workaround libxml doctype issue (-O2 causes issues)
* fix LV2 install path
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see also http://megastep.org/makeself/
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* include dummy if available
* don't complain about existing vfork dir
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should probably be included in Windows packages but appears not to be
Conflicts:
tools/linux_packaging/build
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coreaudio backend from waves available
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libdbus in bundle
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OS X and Linux
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Fedora 19 and 20 use same 1.8.0 module path
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Also use -L flag so files are actually copied and not linked
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A large part of the packaging is shared in package.sh, this approach should
work on windows with another dll list in package-waves.sh and redefined
copydll function(which I've added untested as copydll-waves.sh)
Also add support for 64bit mingw builds via ARCH env variable. If unset
defaults to 32bit build
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bld.env['LIBDIR']
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also remove unused (mostly LV2-related) stuff from autowaf
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merge windows branch to get changes from there
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branches.
Still need to add API export/visibility macros for the canvas library.
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Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
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gtk2_ardour and taglib
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