Age | Commit message (Collapse) | Author |
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MIDI files
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This changes how things work a bit, but I am committing it for 3.0 since the
previous revision often crashed (and never worked), this one seems to work
fine, and the code is quite a bit more cogent.
I have tested the following use cases with live input and audible output:
* Non-loop recording, armed before roll
* Non-loop recording, arm while rolling
* Loop recording, armed before roll
* Loop recording, arm during roll
In the last case, the source/region is created starting at the loop start
rather than the current transport frame as usual so time makes sense when it
wraps around.
See the documentation added to the code for details, but the basic idea here is
to simply push MIDI events to the source with increasing monotonic time,
ignoring looping altogether. Essentially we pretend the loop does not exist,
but the source knows all the details so it can implement whatever behaviour is
appropriate.
Currently, this is simply recording a complete non-destructive copy of the
input, which is a good thing. Perhaps not what the user expects of loop
recording, but at least it works and is one sensible option. We will need to
add more later.
Display while recording is a little bit wacky, but whatever.
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it case-insensitive (fixes #5231)
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and fix const cast warnings generated by new flags
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attention
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It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff). I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.
This commit only targets includes of ardour/*.h. There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.
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used to convert a source time, not a delta time, otherwise tempo / meter changes are not correctly accounted for.
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members.
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method to MidiSource that specifies what should be done with stuck notes, remove duplicate(i hope) _last_flush_frame from SMFSource that mirrored, more or less, MidiSource::_last_write_end; use new virtual method when stopping after capture.
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fault :D
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aren't missing file errors on reload (#4024).
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(b) broken; replace it with PBD::RingBufferNPT
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that it works for the fork operation (or any other op that writes a new file)
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(at first write); could be a few gotchas with some corner case scenarios, but apparently works OK
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note-lengths during record. Fix various problems with multiple captures of MIDI during one pass.
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in paths (may cause issues when loading creatively named 2.X sessions; fix a couple of details of name collection and usage from the startup dialog
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used to pass positions around.
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NOTE: INVALIDATES OLDER HISTORY FILES
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moved out of it when recording stops
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when writing these data back to a source, otherwise surprising new
interpolated points appear in MIDI automation. Similarly don't interpolate
when reading the model during MIDI stretch. Fix handling of interpolation state;
controllers that have been set by the user to use a different interpolation style
are noted in the <Source> tag of the session file and this state is sprayed around
to MidiModel and the GUI as necessary.
git-svn-id: svn://localhost/ardour2/branches/3.0@7409 d708f5d6-7413-0410-9779-e7cbd77b26cf
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source; mark SMFSource as non-removable after its called SMF::end_write(); some indentation fixes
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sequencer MIDI ports named "Midi-Through"
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insertion step; when changing note properties that affect "indexing" within a Sequence<T> (i.e. via set<T,comparator> indexing/ordering/hashing), remove the note and add it back so that indexing stays consistent; fix marshalling of MidiModel::DiffCommand (boost::bind(&Object::method, reference_to_object) will COPY the reference, so use a pointer); fix MidiModel::find_note() to compare note properties not pointer addresses
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mode; change enter/leave handler to return true by default (MIGHT HAVE UNINTENDED EFFECTS on mouse response), thus avoiding multiple stacked canvas items fighting over enter/leave
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current time can be reset on a subsequent call.
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