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widgets the PlugUIBase makes available for subclasses.
Give up on trying to report when a VST plugin's settings
have been modified from a preset, since I think it is
impossible to do cleanly (you set the preset, then at some
point after that the plugin tells you that values have
changed using the same mechanism that it uses to report
normal user-initiated changes).
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Manual (#4496).
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"correct" cursors when entering and leaving selection rect handles; color tweaks for a few buttons
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in generated plugin UIs (#4221). Based on work by
jeremybub.
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colin f. (#2482)
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generated controls for plugin, even if the plugin has a GUI. In particular, this gives you UI access to presets and the other handy stuff ardour sticks at the top, for inherently broken external UIs which don't allow Ardour to add such things.
Fix crash related to scale points when showing plugin UIs.
Fix packing of scrolled generic plugin UI so the controls expand (rather than leaving a ton of wasted empty space and using unnecessary scroll bars).
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Hide scale points implementation inside specific Plugin subclass.
Don't needlessley/slowly get scale points twice for each port while building UI.
Remove dependence on specific plugin types from GenericPluginUI.
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#3769).
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plugin presets dialog. Should fix #2662.
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spare space in the dialogue. Fixes #2835.
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(no graphical editing intended). this involved adding a new "toggled" property to Evoral::Parameter
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rev 6981 (will need full testing in the 3.X context). as on 2.x, this removes real-time visual updates to automation curves during write/touch automation recording
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with the UI event loop and the execution of the callback (intrusive, big)
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(testing comes next)
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connection scope, plus a few other related matters
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bind/mem_fun is being used; make Config::map_parameters take a boost::function rather than a sigc::slot ; continue debugging crash caused by regionviews not tracking their Region's lifetime
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mixing). Whitespace changes only.
Vimmers, try let c_space_errors = 1 in your .vimrc to highlight this kind of stuff in red. I don't know the emacs equivalent...
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finished) ; add -DWAF_BUILD and use per-directory foobar-config.h to correctly pick up configure-time settings like HAVE_OGG ; check for libgiomm (part of upgrade to newer gtk stack); 32 bit marker reload fix from 2.X; audiounit IO config cache fix from 2.X; multi-add route template fix from 2.X; plugin GUI delete fix from 2.X; solo button labels are A or P for listen mode
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- phase correction for analysis
- move gui elements to a more common location so that it's available for VSTs
(needs packing in each PluginUI derived class though)
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All #include statements that include a header that is a part of a library
bundled with ardour MUST use quotes, not angle brackets.
Do this:
#include "ardour/types.h"
NOT this:
#include <ardour/types.h>
Rationale:
This is best practice in general, to ensure we include the local version
and not the system version. That quotes mean "local" (in some sense)
and angle brackets mean "system" (in some sense) is a ubiquitous
convention and IIRC right in the C spec somewhere.
More pragmatically, this is required by (my) waf (stuff) for dependencies
to work correctly. That is:
!!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!!
Failure to comply is punishable by death by torture. :)
P.S. It's not that dramatic in all cases, but this (in combination with some
GCC flags specific to the include type) is the best way I have found to be
absolutely 100% positive the local ones are being used (and we definitely
want to be absolutely 100% positive on that one).
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gtk2_ardour/editor_canvas.cc; builds and runs and does a few specific things but expect it to be buggy for a while yet
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visible (either via the toggle or window visibility).
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Have plugin GUI stuff twiddle plugin parameters correctly.
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ARDOUR::Parameter and just use Evoral::Parameter (move Ardour specific functionality to EventTypeMap where it belongs).
Less than pretty in places but easily seddable just in case...
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Anything related to the storage of events/values over a range of time lives in evoral.
This includes MidiModel (Evoral::Sequence) and automation data (AutomationList (Evoral::ControlList),
Automatable (Evoral::ControlSet), etc).
libs/evoral synced with http://svn.drobilla.net/lad/trunk/evoral r1511.
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