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-<?xml version="1.0" standalone="no"?>
-
-<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
-
-]>
-
-<section id="sn-setting-up-to-record">
- <title>Setting Up To Record</title>
- <para>
- This page needs massive work
- </para>
-
- <para>
- It is very important that you check your system is connected and
- configured correctly before attempting to record. See Hardware
- Installation for more information on this topic.
- </para>
-
- <section id="setup-connections">
- <title>Connections</title>
- <para></para>
- </section>
-
- <section id="setup-levels">
- <title>Levels</title>
- <para></para>
- </section>
-
- <section id="setup-clipping">
- <title>Clipping</title>
- <para></para>
- </section>
-
- <section id="record-enabling-tracks">
- <title>Record Enabling Tracks</title>
- <para></para>
- </section>
-
- <section id="setup-monitoring">
- <title>Monitoring</title>
- <para>
- While monitoring is a broad term, here we use it to refer to the
- signal a track delivers to its channel for further processing.
- There are two available monitoring states.
- These are
- 'input' (the signal being delivered to a track for potential recording), and
- 'off-disk' (material you have already recorded, or silence in the absence of a region).
- </para>
- </section>
-
- <section id="setup-hardware-monitoring">
- <title>Hardware Monitoring</title>
- <para>
- Some multichannel audio interfaces have the ability to route an input signal
- directly to an output with very low or no latency. This is useful if your computer hardware
- is connected to the tape sends and returns of a mixing console.
- Whenever monitoring is set to input on a track, the track's input port is connected to its
- output in hardware (as would happen on a multitrack tape recorder).
- Hardware monitoring provides the best quality assurance for an engineer, as the signal path
- is exactly the same for input and off-disk monitoring.
- Level differences can be heard immediately, as can other gremlins that may ruin your recording.
- The hardware monitoring setting is only useful for interfaces supporting this feature.
- </para>
- </section>
-
- <section id="setup-software-monitoring">
- <title>Software Monitoring</title>
- <para>
- Software monitoring uses software to perform input monitoring.
- When set to monitor input, a tracks input signal is passed to its channel
- as if it were coming from disk, allowing plugins to be heard while recording.
- This introduces an inevitable processing delay, or latency, to the input signal.
- The size of the delay depends on the current JACK configuration, which should
- be set to as short as possible while recording.
- </para>
- </section>
-
- <section id="setup-latency">
- <title>Latency</title>
- <para></para>
- </section>
-
- <section id="setup-external-monitoring">
- <title>External Monitoring</title>
- <para>
- External Monitoring will silence the output of a track whenever the track is set
- to monitor input. It is useful if you are listening to the input signal
- using a path outside your computer (eg a mixing console).
- </para>
- </section>
-
- <section id="tape-machine-mode">
- <title>Tape Machine Mode</title>
- <para>
- Nearly all traditional tape recorders use the same monitoring model.
- Normally only tracks that are record-enabled will monitor input with the
- transport stopped.
- Tape machine mode emulates this behaviour.
- Some simpler machines (like a famous product by Alesis) switch all tracks to
- input on stop when auto-input is enabled, regardless of record-enable state.
- Disabling Tape Machine Mode switches to a behaviour that mimics this type of recorder.
- Be warned that if you disable Tape Machine Mode, many tracks sharing the same input
- (in software monitoring mode) will sum that input through the master buss
- (potentially including several plugins) whenever the transport is stopped.
- Since setting up a sound usually involves listening to the input with the transport
- stopped, you might not be hearing the sound you are about to record!
- Disabling this mode can also lead to surprising acoustic feedback.
- Tape Machine Mode is off by default.
- </para>
- </section>
-
- <section id="setup-auto-input">
- <title>Auto-Input</title>
- <para>
- When a track is record-enabled, it is set to monitor input
- regardless of the transport state. Auto input switches to off-disk monitoring
- when play is engaged. When Ardour is actually recording, the track will be set to
- monitor input again.
- Auto-Input is useful for performing punch-ins. Disable auto-input when performing
- 'dry runs' of an overdub to allow a performer to hear themselves while the transport is rolling.
- </para>
- </section>
-
- <section id="setup-track-naming">
- <title>Track Naming</title>
- <para></para>
- </section>
-
- <section id="setup-default-names">
- <title>Default names</title>
- <para></para>
- </section>
-
- <section id="disk-allocation">
- <title> Disk Allocation </title>
- <para>
- It is of course possible to use Ardour on a single-disk system, but
- you are more likely to have performance problems this way.
- </para>
-
- <para>
- If you have more than one disk available, we highly recommend using
- one "system" disk and one or more "audio" disks.
- </para>
-
- <section id="using-the-system-disk">
- <title>Using the system disk </title>
- <para>
- The "system" disk is the main disk on which your operating system
- and (usually) all your installed software reside.
- </para>
-
- <para>
- If you have any other disks available, it is usually
- <emphasis>not</emphasis> advisable to put your Ardour session and
- all its soundfiles on the main system disk. The reason is that this
- disk may be used at any time by the OS or other programs and, if
- Ardour is trying to play a large amount of disk data at that moment,
- in the worst case this can cause Ardour's playback to stop
- completely. (insert screenshot of error dialog here)
- </para>
-
- <para>
- Even so, if you have only two disks (the system disk and your audio
- disk), it is possible that a large session will reach the
- performance limits of a single dedicated audio disk. In this case,
- it may be better to put some audio data on the system disk as
- described in the Soft RAID section below.
- </para>
- </section>
-
- <section id="using-multiple-disks">
- <title> Using Multiple Disks </title>
- <section id="hardware-raid">
- <title>Hardware RAID</title>
- <para>
- You can of course use a normal RAID disk array to spread data
- across multiple disks. This is beyond the scope of this manual.
- </para>
- </section>
-
- <section id="soft-raid-path">
- <title>Ardour's "Soft" RAID Path</title>
- <para>
- It is possible to spread the resources for your Ardour session
- across multiple disks. This can increase the number of tracks or
- regions you can work with at once.
- </para>
-
- <para>
- There is no reason to do this if your computer has only one disk.
- </para>
-
- <para>
- To use the "soft RAID" feature, manually create a new directory on
- another disk. Open the Options Editor window. Click on the
- Paths/Files tab. In the "session RAID path" text box, you will see
- that the default value is the path to the directory where your
- current session lives. But this Session RAID Path can actually be
- a colon-separated list of directories. To add your new directory
- to this list, type a single colon after the existing Session RAID
- Path, followed by the full path to the new directory. Ardour will
- now record new tracks to either directory. (question: how does
- ardour decide which files go where?)
- </para>
-
- <para>
- You can squeeze some more disk performance out of an existing
- session by following the above procedure, then manually moving
- some files from the
- <code>sounds/</code>
- subdirectory of the existing session into a
- <code>sounds/</code>
- subdirectory of your new directory. Be very careful when doing
- this! If you accidentally delete these sound files, Ardour cannot
- magically fix it for you.
- </para>
-
- <note>
- <para>
- If you use the "soft" RAID feature described above, take care to
- remember this when making and restoring session backups! You
- will not be happy if you forget to back up one of your data
- directories; and restoring a backup won't work if you don't make
- sure that the "Session RAID Path" setting corresponds to the
- directories where you actually put the restored files.
- </para>
- </note>
- </section>
- </section>
- </section>
-
- <section id="recording-modes">
- <title> Recording modes </title>
- <section id="destructive-recording">
- <title> destructive recording </title>
- <para>
- When creating tracks, there are 2 different options: Normal tracks
- and Tape tracks. Tape tracks implement a "destructive" style of
- recording that is useful when you will be making multiple recordings
- to the same track, and you don't want to keep a separate "region" on
- disk for each take. There is no undo function (yet) and there is no
- way to edit a tape track (yet). So what is this good for? Well,
- consider the case where you are doing a final mixdown of a project.
- You could record-enable two Tape tracks, and send the master bus
- output to these tracks. Every time you play through a section of the
- project, the resulting mix will be recorded onto the continuous tape
- track. Once you reach the end of the project, you can send the
- resultant wav file directly to the next production step. There is no
- "rendering" step required. The utility of this increases when you
- are using an outboard, automated mixer. This type of recording is
- very common on a film dubbing stage.
- </para>
- </section>
- </section>
-
- <section id="setup-loop-recording">
- <title>loop recording</title>
- <para></para>
- </section>
-
- <section id="setup-punch-recording">
- <title>Punch Recording</title>
- <para>
- Once you have recorded material onto a track, the simplest way to punch in
- (or drop in as it is known elsewhere) is to roll the transport and press the
- master record button at the desired in point. Assuming the desired track is
- record enabled, its monitoring state will be switched and recording will begin.
- Pressing it again disengages record.
- If repeatable punch-ins are required, you may use auto punch.
- </para>
- </section>
-
- <section id="setup-auto-punch">
- <title>Auto Punch</title>
- <para></para>
- </section>
-
- <section id="recording-with-a-click-track">
- <title>Recording with a Click track</title>
- <para></para>
- </section>
-
- <section id="the-click-track">
- <title>The Click Track</title>
- <para>
- Enabling the click Routing the click Specifying click sounds Default
- Meter Default Tempo
- </para>
- </section>
-
- <section id="tempo">
- <title>Tempo</title>
- <para>
- manual tempo tap tempo
- </para>
- </section>
-<!--
- <xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
- href="Some_Subsection.xml" />
- -->
-</section>