diff options
Diffstat (limited to 'libs/taglib/taglib/mpeg/id3v2/id3v2tag.h')
-rw-r--r-- | libs/taglib/taglib/mpeg/id3v2/id3v2tag.h | 300 |
1 files changed, 0 insertions, 300 deletions
diff --git a/libs/taglib/taglib/mpeg/id3v2/id3v2tag.h b/libs/taglib/taglib/mpeg/id3v2/id3v2tag.h deleted file mode 100644 index f43f6b7682..0000000000 --- a/libs/taglib/taglib/mpeg/id3v2/id3v2tag.h +++ /dev/null @@ -1,300 +0,0 @@ -/*************************************************************************** - copyright : (C) 2002 - 2008 by Scott Wheeler - email : wheeler@kde.org - ***************************************************************************/ - -/*************************************************************************** - * This library is free software; you can redistribute it and/or modify * - * it under the terms of the GNU Lesser General Public License version * - * 2.1 as published by the Free Software Foundation. * - * * - * This library is distributed in the hope that it will be useful, but * - * WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * - * Lesser General Public License for more details. * - * * - * You should have received a copy of the GNU Lesser General Public * - * License along with this library; if not, write to the Free Software * - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * - * USA * - * * - * Alternatively, this file is available under the Mozilla Public * - * License Version 1.1. You may obtain a copy of the License at * - * http://www.mozilla.org/MPL/ * - ***************************************************************************/ - -#ifndef TAGLIB_ID3V2TAG_H -#define TAGLIB_ID3V2TAG_H - -#include "tag.h" -#include "tbytevector.h" -#include "tstring.h" -#include "tlist.h" -#include "tmap.h" -#include "taglib_export.h" - -#include "id3v2framefactory.h" - -namespace TagLib { - - class File; - - //! An ID3v2 implementation - - /*! - * This is a relatively complete and flexible framework for working with ID3v2 - * tags. - * - * \see ID3v2::Tag - */ - - namespace ID3v2 { - - class Header; - class ExtendedHeader; - class Footer; - - typedef List<Frame *> FrameList; - typedef Map<ByteVector, FrameList> FrameListMap; - - //! The main class in the ID3v2 implementation - - /*! - * This is the main class in the ID3v2 implementation. It serves two - * functions. This first, as is obvious from the public API, is to provide a - * container for the other ID3v2 related classes. In addition, through the - * read() and parse() protected methods, it provides the most basic level of - * parsing. In these methods the ID3v2 tag is extracted from the file and - * split into data components. - * - * ID3v2 tags have several parts, TagLib attempts to provide an interface - * for them all. header(), footer() and extendedHeader() corespond to those - * data structures in the ID3v2 standard and the APIs for the classes that - * they return attempt to reflect this. - * - * Also ID3v2 tags are built up from a list of frames, which are in turn - * have a header and a list of fields. TagLib provides two ways of accessing - * the list of frames that are in a given ID3v2 tag. The first is simply - * via the frameList() method. This is just a list of pointers to the frames. - * The second is a map from the frame type -- i.e. "COMM" for comments -- and - * a list of frames of that type. (In some cases ID3v2 allows for multiple - * frames of the same type, hence this being a map to a list rather than just - * a map to an individual frame.) - * - * More information on the structure of frames can be found in the ID3v2::Frame - * class. - * - * read() and parse() pass binary data to the other ID3v2 class structures, - * they do not handle parsing of flags or fields, for instace. Those are - * handled by similar functions within those classes. - * - * \note All pointers to data structures within the tag will become invalid - * when the tag is destroyed. - * - * \warning Dealing with the nasty details of ID3v2 is not for the faint of - * heart and should not be done without much meditation on the spec. It's - * rather long, but if you're planning on messing with this class and others - * that deal with the details of ID3v2 (rather than the nice, safe, abstract - * TagLib::Tag and friends), it's worth your time to familiarize yourself - * with said spec (which is distrubuted with the TagLib sources). TagLib - * tries to do most of the work, but with a little luck, you can still - * convince it to generate invalid ID3v2 tags. The APIs for ID3v2 assume a - * working knowledge of ID3v2 structure. You're been warned. - */ - - class TAGLIB_EXPORT Tag : public TagLib::Tag - { - public: - /*! - * Constructs an empty ID3v2 tag. - * - * \note You must create at least one frame for this tag to be valid. - */ - Tag(); - - /*! - * Constructs an ID3v2 tag read from \a file starting at \a tagOffset. - * \a factory specifies which FrameFactory will be used for the - * construction of new frames. - * - * \note You should be able to ignore the \a factory parameter in almost - * all situations. You would want to specify your own FrameFactory - * subclass in the case that you are extending TagLib to support additional - * frame types, which would be incorperated into your factory. - * - * \see FrameFactory - */ - Tag(File *file, long tagOffset, - const FrameFactory *factory = FrameFactory::instance()); - - /*! - * Destroys this Tag instance. - */ - virtual ~Tag(); - - // Reimplementations. - - virtual String title() const; - virtual String artist() const; - virtual String album() const; - virtual String comment() const; - virtual String genre() const; - virtual uint year() const; - virtual uint track() const; - - virtual void setTitle(const String &s); - virtual void setArtist(const String &s); - virtual void setAlbum(const String &s); - virtual void setComment(const String &s); - virtual void setGenre(const String &s); - virtual void setYear(uint i); - virtual void setTrack(uint i); - - virtual bool isEmpty() const; - - /*! - * Returns a pointer to the tag's header. - */ - Header *header() const; - - /*! - * Returns a pointer to the tag's extended header or null if there is no - * extended header. - */ - ExtendedHeader *extendedHeader() const; - - /*! - * Returns a pointer to the tag's footer or null if there is no footer. - * - * \deprecated I don't see any reason to keep this around since there's - * nothing useful to be retrieved from the footer, but well, again, I'm - * prone to change my mind, so this gets to stay around until near a - * release. - */ - Footer *footer() const; - - /*! - * Returns a reference to the frame list map. This is an FrameListMap of - * all of the frames in the tag. - * - * This is the most convenient structure for accessing the tag's frames. - * Many frame types allow multiple instances of the same frame type so this - * is a map of lists. In most cases however there will only be a single - * frame of a certain type. - * - * Let's say for instance that you wanted to access the frame for total - * beats per minute -- the TBPM frame. - * - * \code - * TagLib::MPEG::File f("foo.mp3"); - * - * // Check to make sure that it has an ID3v2 tag - * - * if(f.ID3v2Tag()) { - * - * // Get the list of frames for a specific frame type - * - * TagLib::ID3v2::FrameList l = f.ID3v2Tag()->frameListMap()["TBPM"]; - * - * if(!l.isEmpty()) - * std::cout << l.front()->toString() << std::endl; - * } - * - * \endcode - * - * \warning You should not modify this data structure directly, instead - * use addFrame() and removeFrame(). - * - * \see frameList() - */ - const FrameListMap &frameListMap() const; - - /*! - * Returns a reference to the frame list. This is an FrameList of all of - * the frames in the tag in the order that they were parsed. - * - * This can be useful if for example you want iterate over the tag's frames - * in the order that they occur in the tag. - * - * \warning You should not modify this data structure directly, instead - * use addFrame() and removeFrame(). - */ - const FrameList &frameList() const; - - /*! - * Returns the frame list for frames with the id \a frameID or an empty - * list if there are no frames of that type. This is just a convenience - * and is equivalent to: - * - * \code - * frameListMap()[frameID]; - * \endcode - * - * \see frameListMap() - */ - const FrameList &frameList(const ByteVector &frameID) const; - - /*! - * Add a frame to the tag. At this point the tag takes ownership of - * the frame and will handle freeing its memory. - * - * \note Using this method will invalidate any pointers on the list - * returned by frameList() - */ - void addFrame(Frame *frame); - - /*! - * Remove a frame from the tag. If \a del is true the frame's memory - * will be freed; if it is false, it must be deleted by the user. - * - * \note Using this method will invalidate any pointers on the list - * returned by frameList() - */ - void removeFrame(Frame *frame, bool del = true); - - /*! - * Remove all frames of type \a id from the tag and free their memory. - * - * \note Using this method will invalidate any pointers on the list - * returned by frameList() - */ - void removeFrames(const ByteVector &id); - - /*! - * Render the tag back to binary data, suitable to be written to disk. - */ - ByteVector render() const; - - protected: - /*! - * Reads data from the file specified in the constructor. It does basic - * parsing of the data in the largest chunks. It partitions the tag into - * the Header, the body of the tag (which contains the ExtendedHeader and - * frames) and Footer. - */ - void read(); - - /*! - * This is called by read to parse the body of the tag. It determines if an - * extended header exists and adds frames to the FrameListMap. - */ - void parse(const ByteVector &data); - - /*! - * Sets the value of the text frame with the Frame ID \a id to \a value. - * If the frame does not exist, it is created. - */ - void setTextFrame(const ByteVector &id, const String &value); - - private: - Tag(const Tag &); - Tag &operator=(const Tag &); - - class TagPrivate; - TagPrivate *d; - }; - - } -} - -#endif |