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+ /***************************************************************************
+ copyright : (C) 2002 - 2008 by Scott Wheeler
+ email : wheeler@kde.org
+ ***************************************************************************/
+
+/***************************************************************************
+ * This library is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU Lesser General Public License version *
+ * 2.1 as published by the Free Software Foundation. *
+ * *
+ * This library is distributed in the hope that it will be useful, but *
+ * WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this library; if not, write to the Free Software *
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
+ * USA *
+ * *
+ * Alternatively, this file is available under the Mozilla Public *
+ * License Version 1.1. You may obtain a copy of the License at *
+ * http://www.mozilla.org/MPL/ *
+ ***************************************************************************/
+
+#ifndef TAGLIB_ID3V2FRAMEFACTORY_H
+#define TAGLIB_ID3V2FRAMEFACTORY_H
+
+#include "taglib_export.h"
+#include "tbytevector.h"
+#include "id3v2frame.h"
+#include "id3v2header.h"
+
+namespace TagLib {
+
+ namespace ID3v2 {
+
+ class TAGLIB_EXPORT TextIdentificationFrame;
+
+ //! A factory for creating ID3v2 frames during parsing
+
+ /*!
+ * This factory abstracts away the frame creation process and instantiates
+ * the appropriate ID3v2::Frame subclasses based on the contents of the
+ * data.
+ *
+ * Reimplementing this factory is the key to adding support for frame types
+ * not directly supported by TagLib to your application. To do so you would
+ * subclass this factory reimplement createFrame(). Then by setting your
+ * factory to be the default factory in ID3v2::Tag constructor or with
+ * MPEG::File::setID3v2FrameFactory() you can implement behavior that will
+ * allow for new ID3v2::Frame subclasses (also provided by you) to be used.
+ *
+ * This implements both <i>abstract factory</i> and <i>singleton</i> patterns
+ * of which more information is available on the web and in software design
+ * textbooks (Notably <i>Design Patters</i>).
+ *
+ * \note You do not need to use this factory to create new frames to add to
+ * an ID3v2::Tag. You can instantiate frame subclasses directly (with new)
+ * and add them to a tag using ID3v2::Tag::addFrame()
+ *
+ * \see ID3v2::Tag::addFrame()
+ */
+
+ class TAGLIB_EXPORT FrameFactory
+ {
+ public:
+ static FrameFactory *instance();
+ /*!
+ * Create a frame based on \a data. \a synchSafeInts should only be set
+ * false if we are parsing an old tag (v2.3 or older) that does not support
+ * synchsafe ints.
+ *
+ * \deprecated Please use the method below that accepts a ID3v2::Header
+ * instance in new code.
+ */
+ Frame *createFrame(const ByteVector &data, bool synchSafeInts) const;
+
+ /*!
+ * Create a frame based on \a data. \a version should indicate the ID3v2
+ * version of the tag. As ID3v2.4 is the most current version of the
+ * standard 4 is the default.
+ *
+ * \deprecated Please use the method below that accepts a ID3v2::Header
+ * instance in new code.
+ */
+ Frame *createFrame(const ByteVector &data, uint version = 4) const;
+
+ /*!
+ * Create a frame based on \a data. \a tagHeader should be a valid
+ * ID3v2::Header instance.
+ */
+ // BIC: make virtual
+ Frame *createFrame(const ByteVector &data, Header *tagHeader) const;
+
+ /*!
+ * Returns the default text encoding for text frames. If setTextEncoding()
+ * has not been explicitly called this will only be used for new text
+ * frames. However, if this value has been set explicitly all frames will be
+ * converted to this type (unless it's explitly set differently for the
+ * individual frame) when being rendered.
+ *
+ * \see setDefaultTextEncoding()
+ */
+ String::Type defaultTextEncoding() const;
+
+ /*!
+ * Set the default text encoding for all text frames that are created to
+ * \a encoding. If no value is set the frames with either default to the
+ * encoding type that was parsed and new frames default to Latin1.
+ *
+ * Valid string types for ID3v2 tags are Latin1, UTF8, UTF16 and UTF16BE.
+ *
+ * \see defaultTextEncoding()
+ */
+ void setDefaultTextEncoding(String::Type encoding);
+
+ protected:
+ /*!
+ * Constructs a frame factory. Because this is a singleton this method is
+ * protected, but may be used for subclasses.
+ */
+ FrameFactory();
+
+ /*!
+ * Destroys the frame factory. In most cases this will never be called (as
+ * is typical of singletons).
+ */
+ virtual ~FrameFactory();
+
+ /*!
+ * This method checks for compliance to the current ID3v2 standard (2.4)
+ * and does nothing in the common case. However if a frame is found that
+ * is not compatible with the current standard, this method either updates
+ * the frame or indicates that it should be discarded.
+ *
+ * This method with return true (with or without changes to the frame) if
+ * this frame should be kept or false if it should be discarded.
+ *
+ * See the id3v2.4.0-changes.txt document for further information.
+ */
+ virtual bool updateFrame(Frame::Header *header) const;
+
+ private:
+ FrameFactory(const FrameFactory &);
+ FrameFactory &operator=(const FrameFactory &);
+
+ /*!
+ * This method is used internally to convert a frame from ID \a from to ID
+ * \a to. If the frame matches the \a from pattern and converts the frame
+ * ID in the \a header or simply does nothing if the frame ID does not match.
+ */
+ void convertFrame(const char *from, const char *to,
+ Frame::Header *header) const;
+
+ void updateGenre(TextIdentificationFrame *frame) const;
+
+ static FrameFactory *factory;
+
+ class FrameFactoryPrivate;
+ FrameFactoryPrivate *d;
+ };
+
+ }
+}
+
+#endif