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diff --git a/libs/taglib/taglib/mpeg/id3v2/id3v2framefactory.h b/libs/taglib/taglib/mpeg/id3v2/id3v2framefactory.h
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- /***************************************************************************
- copyright : (C) 2002 - 2008 by Scott Wheeler
- email : wheeler@kde.org
- ***************************************************************************/
-
-/***************************************************************************
- * This library is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU Lesser General Public License version *
- * 2.1 as published by the Free Software Foundation. *
- * *
- * This library is distributed in the hope that it will be useful, but *
- * WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
- * Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with this library; if not, write to the Free Software *
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
- * USA *
- * *
- * Alternatively, this file is available under the Mozilla Public *
- * License Version 1.1. You may obtain a copy of the License at *
- * http://www.mozilla.org/MPL/ *
- ***************************************************************************/
-
-#ifndef TAGLIB_ID3V2FRAMEFACTORY_H
-#define TAGLIB_ID3V2FRAMEFACTORY_H
-
-#include "taglib_export.h"
-#include "tbytevector.h"
-#include "id3v2frame.h"
-#include "id3v2header.h"
-
-namespace TagLib {
-
- namespace ID3v2 {
-
- class TAGLIB_EXPORT TextIdentificationFrame;
-
- //! A factory for creating ID3v2 frames during parsing
-
- /*!
- * This factory abstracts away the frame creation process and instantiates
- * the appropriate ID3v2::Frame subclasses based on the contents of the
- * data.
- *
- * Reimplementing this factory is the key to adding support for frame types
- * not directly supported by TagLib to your application. To do so you would
- * subclass this factory reimplement createFrame(). Then by setting your
- * factory to be the default factory in ID3v2::Tag constructor or with
- * MPEG::File::setID3v2FrameFactory() you can implement behavior that will
- * allow for new ID3v2::Frame subclasses (also provided by you) to be used.
- *
- * This implements both <i>abstract factory</i> and <i>singleton</i> patterns
- * of which more information is available on the web and in software design
- * textbooks (Notably <i>Design Patters</i>).
- *
- * \note You do not need to use this factory to create new frames to add to
- * an ID3v2::Tag. You can instantiate frame subclasses directly (with new)
- * and add them to a tag using ID3v2::Tag::addFrame()
- *
- * \see ID3v2::Tag::addFrame()
- */
-
- class TAGLIB_EXPORT FrameFactory
- {
- public:
- static FrameFactory *instance();
- /*!
- * Create a frame based on \a data. \a synchSafeInts should only be set
- * false if we are parsing an old tag (v2.3 or older) that does not support
- * synchsafe ints.
- *
- * \deprecated Please use the method below that accepts a ID3v2::Header
- * instance in new code.
- */
- Frame *createFrame(const ByteVector &data, bool synchSafeInts) const;
-
- /*!
- * Create a frame based on \a data. \a version should indicate the ID3v2
- * version of the tag. As ID3v2.4 is the most current version of the
- * standard 4 is the default.
- *
- * \deprecated Please use the method below that accepts a ID3v2::Header
- * instance in new code.
- */
- Frame *createFrame(const ByteVector &data, uint version = 4) const;
-
- /*!
- * Create a frame based on \a data. \a tagHeader should be a valid
- * ID3v2::Header instance.
- */
- // BIC: make virtual
- Frame *createFrame(const ByteVector &data, Header *tagHeader) const;
-
- /*!
- * Returns the default text encoding for text frames. If setTextEncoding()
- * has not been explicitly called this will only be used for new text
- * frames. However, if this value has been set explicitly all frames will be
- * converted to this type (unless it's explitly set differently for the
- * individual frame) when being rendered.
- *
- * \see setDefaultTextEncoding()
- */
- String::Type defaultTextEncoding() const;
-
- /*!
- * Set the default text encoding for all text frames that are created to
- * \a encoding. If no value is set the frames with either default to the
- * encoding type that was parsed and new frames default to Latin1.
- *
- * Valid string types for ID3v2 tags are Latin1, UTF8, UTF16 and UTF16BE.
- *
- * \see defaultTextEncoding()
- */
- void setDefaultTextEncoding(String::Type encoding);
-
- protected:
- /*!
- * Constructs a frame factory. Because this is a singleton this method is
- * protected, but may be used for subclasses.
- */
- FrameFactory();
-
- /*!
- * Destroys the frame factory. In most cases this will never be called (as
- * is typical of singletons).
- */
- virtual ~FrameFactory();
-
- /*!
- * This method checks for compliance to the current ID3v2 standard (2.4)
- * and does nothing in the common case. However if a frame is found that
- * is not compatible with the current standard, this method either updates
- * the frame or indicates that it should be discarded.
- *
- * This method with return true (with or without changes to the frame) if
- * this frame should be kept or false if it should be discarded.
- *
- * See the id3v2.4.0-changes.txt document for further information.
- */
- virtual bool updateFrame(Frame::Header *header) const;
-
- private:
- FrameFactory(const FrameFactory &);
- FrameFactory &operator=(const FrameFactory &);
-
- /*!
- * This method is used internally to convert a frame from ID \a from to ID
- * \a to. If the frame matches the \a from pattern and converts the frame
- * ID in the \a header or simply does nothing if the frame ID does not match.
- */
- void convertFrame(const char *from, const char *to,
- Frame::Header *header) const;
-
- void updateGenre(TextIdentificationFrame *frame) const;
-
- static FrameFactory *factory;
-
- class FrameFactoryPrivate;
- FrameFactoryPrivate *d;
- };
-
- }
-}
-
-#endif