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-rw-r--r--libs/fluidsynth/src/fluid_sfont.c784
1 files changed, 784 insertions, 0 deletions
diff --git a/libs/fluidsynth/src/fluid_sfont.c b/libs/fluidsynth/src/fluid_sfont.c
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+++ b/libs/fluidsynth/src/fluid_sfont.c
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+/* FluidSynth - A Software Synthesizer
+ *
+ * Copyright (C) 2003 Peter Hanappe and others.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation; either version 2.1 of
+ * the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301, USA
+ */
+
+#include "fluid_sfont.h"
+#include "fluid_sys.h"
+
+
+void *default_fopen(const char *path)
+{
+ return FLUID_FOPEN(path, "rb");
+}
+
+int default_fclose(void *handle)
+{
+ return FLUID_FCLOSE((FILE *)handle) == 0 ? FLUID_OK : FLUID_FAILED;
+}
+
+long default_ftell(void *handle)
+{
+ return FLUID_FTELL((FILE *)handle);
+}
+
+int safe_fread(void *buf, int count, void *fd)
+{
+ if(FLUID_FREAD(buf, count, 1, (FILE *)fd) != 1)
+ {
+ if(feof((FILE *)fd))
+ {
+ FLUID_LOG(FLUID_ERR, "EOF while attemping to read %d bytes", count);
+ }
+ else
+ {
+ FLUID_LOG(FLUID_ERR, "File read failed");
+ }
+
+ return FLUID_FAILED;
+ }
+
+ return FLUID_OK;
+}
+
+int safe_fseek(void *fd, long ofs, int whence)
+{
+ if(FLUID_FSEEK((FILE *)fd, ofs, whence) != 0)
+ {
+ FLUID_LOG(FLUID_ERR, "File seek failed with offset = %ld and whence = %d", ofs, whence);
+ return FLUID_FAILED;
+ }
+
+ return FLUID_OK;
+}
+
+/**
+ * Creates a new SoundFont loader.
+ *
+ * @param load Pointer to a function that provides a #fluid_sfont_t (see #fluid_sfloader_load_t).
+ * @param free Pointer to a function that destroys this instance (see #fluid_sfloader_free_t).
+ * Unless any private data needs to be freed it is sufficient to set this to delete_fluid_sfloader().
+ *
+ * @return the SoundFont loader instance on success, NULL otherwise.
+ */
+fluid_sfloader_t *new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free)
+{
+ fluid_sfloader_t *loader;
+
+ fluid_return_val_if_fail(load != NULL, NULL);
+ fluid_return_val_if_fail(free != NULL, NULL);
+
+ loader = FLUID_NEW(fluid_sfloader_t);
+
+ if(loader == NULL)
+ {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+
+ FLUID_MEMSET(loader, 0, sizeof(*loader));
+
+ loader->load = load;
+ loader->free = free;
+ fluid_sfloader_set_callbacks(loader,
+ default_fopen,
+ safe_fread,
+ safe_fseek,
+ default_ftell,
+ default_fclose);
+
+ return loader;
+}
+
+/**
+ * Frees a SoundFont loader created with new_fluid_sfloader().
+ *
+ * @param loader The SoundFont loader instance to free.
+ */
+void delete_fluid_sfloader(fluid_sfloader_t *loader)
+{
+ fluid_return_if_fail(loader != NULL);
+
+ FLUID_FREE(loader);
+}
+
+/**
+ * Specify private data to be used by #fluid_sfloader_load_t.
+ *
+ * @param loader The SoundFont loader instance.
+ * @param data The private data to store.
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise.
+ */
+int fluid_sfloader_set_data(fluid_sfloader_t *loader, void *data)
+{
+ fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
+
+ loader->data = data;
+ return FLUID_OK;
+}
+
+/**
+ * Obtain private data previously set with fluid_sfloader_set_data().
+ *
+ * @param loader The SoundFont loader instance.
+ * @return The private data or NULL if none explicitly set before.
+ */
+void *fluid_sfloader_get_data(fluid_sfloader_t *loader)
+{
+ fluid_return_val_if_fail(loader != NULL, NULL);
+
+ return loader->data;
+}
+
+/**
+ * Set custom callbacks to be used upon soundfont loading.
+ *
+ * Useful for loading a soundfont from memory, see \a doc/fluidsynth_sfload_mem.c as an example.
+ *
+ * @param loader The SoundFont loader instance.
+ * @param open A function implementing #fluid_sfloader_callback_open_t.
+ * @param read A function implementing #fluid_sfloader_callback_read_t.
+ * @param seek A function implementing #fluid_sfloader_callback_seek_t.
+ * @param tell A function implementing #fluid_sfloader_callback_tell_t.
+ * @param close A function implementing #fluid_sfloader_callback_close_t.
+ * @return #FLUID_OK if the callbacks have been successfully set, #FLUID_FAILED otherwise.
+ */
+int fluid_sfloader_set_callbacks(fluid_sfloader_t *loader,
+ fluid_sfloader_callback_open_t open,
+ fluid_sfloader_callback_read_t read,
+ fluid_sfloader_callback_seek_t seek,
+ fluid_sfloader_callback_tell_t tell,
+ fluid_sfloader_callback_close_t close)
+{
+ fluid_file_callbacks_t *cb;
+
+ fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(open != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(read != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(seek != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(tell != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(close != NULL, FLUID_FAILED);
+
+ cb = &loader->file_callbacks;
+
+ cb->fopen = open;
+ cb->fread = read;
+ cb->fseek = seek;
+ cb->ftell = tell;
+ cb->fclose = close;
+
+ return FLUID_OK;
+}
+
+/**
+ * Creates a new virtual SoundFont instance structure.
+ * @param get_name A function implementing #fluid_sfont_get_name_t.
+ * @param get_preset A function implementing #fluid_sfont_get_preset_t.
+ * @param iter_start A function implementing #fluid_sfont_iteration_start_t, or NULL if preset iteration not needed.
+ * @param iter_next A function implementing #fluid_sfont_iteration_next_t, or NULL if preset iteration not needed.
+ * @param free A function implementing #fluid_sfont_free_t.
+ * @return The soundfont instance on success or NULL otherwise.
+ */
+fluid_sfont_t *new_fluid_sfont(fluid_sfont_get_name_t get_name,
+ fluid_sfont_get_preset_t get_preset,
+ fluid_sfont_iteration_start_t iter_start,
+ fluid_sfont_iteration_next_t iter_next,
+ fluid_sfont_free_t free)
+{
+ fluid_sfont_t *sfont;
+
+ fluid_return_val_if_fail(get_name != NULL, NULL);
+ fluid_return_val_if_fail(get_preset != NULL, NULL);
+ fluid_return_val_if_fail(free != NULL, NULL);
+
+ sfont = FLUID_NEW(fluid_sfont_t);
+
+ if(sfont == NULL)
+ {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+
+ FLUID_MEMSET(sfont, 0, sizeof(*sfont));
+
+ sfont->get_name = get_name;
+ sfont->get_preset = get_preset;
+ sfont->iteration_start = iter_start;
+ sfont->iteration_next = iter_next;
+ sfont->free = free;
+
+ return sfont;
+}
+
+/**
+ * Set private data to use with a SoundFont instance.
+ *
+ * @param sfont The SoundFont instance.
+ * @param data The private data to store.
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise.
+ */
+int fluid_sfont_set_data(fluid_sfont_t *sfont, void *data)
+{
+ fluid_return_val_if_fail(sfont != NULL, FLUID_FAILED);
+
+ sfont->data = data;
+ return FLUID_OK;
+}
+
+/**
+ * Retrieve the private data of a SoundFont instance.
+ *
+ * @param sfont The SoundFont instance.
+ * @return The private data or NULL if none explicitly set before.
+ */
+void *fluid_sfont_get_data(fluid_sfont_t *sfont)
+{
+ fluid_return_val_if_fail(sfont != NULL, NULL);
+
+ return sfont->data;
+}
+
+/**
+ * Retrieve the unique ID of a SoundFont instance.
+ *
+ * @param sfont The SoundFont instance.
+ * @return The SoundFont ID.
+ */
+int fluid_sfont_get_id(fluid_sfont_t *sfont)
+{
+ return sfont->id;
+}
+
+/**
+ * Retrieve the name of a SoundFont instance.
+ *
+ * @param sfont The SoundFont instance.
+ * @return The name of the SoundFont.
+ */
+const char *fluid_sfont_get_name(fluid_sfont_t *sfont)
+{
+ return sfont->get_name(sfont);
+}
+
+/**
+ * Retrieve the preset assigned the a SoundFont instance
+ * for the given bank and preset number.
+ * @param sfont The SoundFont instance.
+ * @param bank bank number of the preset
+ * @param prenum program number of the preset
+ * @return The preset instance or NULL if none found.
+ */
+fluid_preset_t *fluid_sfont_get_preset(fluid_sfont_t *sfont, int bank, int prenum)
+{
+ return sfont->get_preset(sfont, bank, prenum);
+}
+
+
+/**
+ * Starts / re-starts virtual preset iteration in a SoundFont.
+ * @param sfont Virtual SoundFont instance
+ */
+void fluid_sfont_iteration_start(fluid_sfont_t *sfont)
+{
+ fluid_return_if_fail(sfont != NULL);
+ fluid_return_if_fail(sfont->iteration_start != NULL);
+
+ sfont->iteration_start(sfont);
+}
+
+/**
+ * Virtual SoundFont preset iteration function.
+ *
+ * Returns preset information to the caller and advances the
+ * internal iteration state to the next preset for subsequent calls.
+ * @param sfont The SoundFont instance.
+ * @return NULL when no more presets are available, otherwise the a pointer to the current preset
+ */
+fluid_preset_t *fluid_sfont_iteration_next(fluid_sfont_t *sfont)
+{
+ fluid_return_val_if_fail(sfont != NULL, NULL);
+ fluid_return_val_if_fail(sfont->iteration_next != NULL, NULL);
+
+ return sfont->iteration_next(sfont);
+}
+
+/**
+ * Destroys a SoundFont instance created with new_fluid_sfont().
+ *
+ * Implements #fluid_sfont_free_t.
+ *
+ * @param sfont The SoundFont instance to destroy.
+ * @return Always returns 0.
+ */
+int delete_fluid_sfont(fluid_sfont_t *sfont)
+{
+ fluid_return_val_if_fail(sfont != NULL, 0);
+
+ FLUID_FREE(sfont);
+ return 0;
+}
+
+/**
+ * Create a virtual SoundFont preset instance.
+ *
+ * @param parent_sfont The SoundFont instance this preset shall belong to
+ * @param get_name A function implementing #fluid_preset_get_name_t
+ * @param get_bank A function implementing #fluid_preset_get_banknum_t
+ * @param get_num A function implementing #fluid_preset_get_num_t
+ * @param noteon A function implementing #fluid_preset_noteon_t
+ * @param free A function implementing #fluid_preset_free_t
+ * @return The preset instance on success, NULL otherwise.
+ */
+fluid_preset_t *new_fluid_preset(fluid_sfont_t *parent_sfont,
+ fluid_preset_get_name_t get_name,
+ fluid_preset_get_banknum_t get_bank,
+ fluid_preset_get_num_t get_num,
+ fluid_preset_noteon_t noteon,
+ fluid_preset_free_t free)
+{
+ fluid_preset_t *preset;
+
+ fluid_return_val_if_fail(parent_sfont != NULL, NULL);
+ fluid_return_val_if_fail(get_name != NULL, NULL);
+ fluid_return_val_if_fail(get_bank != NULL, NULL);
+ fluid_return_val_if_fail(get_num != NULL, NULL);
+ fluid_return_val_if_fail(noteon != NULL, NULL);
+ fluid_return_val_if_fail(free != NULL, NULL);
+
+ preset = FLUID_NEW(fluid_preset_t);
+
+ if(preset == NULL)
+ {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+
+ FLUID_MEMSET(preset, 0, sizeof(*preset));
+
+ preset->sfont = parent_sfont;
+ preset->get_name = get_name;
+ preset->get_banknum = get_bank;
+ preset->get_num = get_num;
+ preset->noteon = noteon;
+ preset->free = free;
+
+ return preset;
+}
+
+/**
+ * Set private data to use with a SoundFont preset instance.
+ *
+ * @param preset The SoundFont preset instance.
+ * @param data The private data to store.
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise.
+ */
+int fluid_preset_set_data(fluid_preset_t *preset, void *data)
+{
+ fluid_return_val_if_fail(preset != NULL, FLUID_FAILED);
+
+ preset->data = data;
+ return FLUID_OK;
+}
+
+/**
+ * Retrieve the private data of a SoundFont preset instance.
+ *
+ * @param preset The SoundFont preset instance.
+ * @return The private data or NULL if none explicitly set before.
+ */
+void *fluid_preset_get_data(fluid_preset_t *preset)
+{
+ fluid_return_val_if_fail(preset != NULL, NULL);
+
+ return preset->data;
+}
+
+/**
+ * Retrieves the presets name by executing the \p get_name function
+ * provided on its creation.
+ *
+ * @param preset The SoundFont preset instance.
+ * @return Pointer to a NULL-terminated string containing the presets name.
+ */
+const char *fluid_preset_get_name(fluid_preset_t *preset)
+{
+ return preset->get_name(preset);
+}
+
+/**
+ * Retrieves the presets bank number by executing the \p get_bank function
+ * provided on its creation.
+ *
+ * @param preset The SoundFont preset instance.
+ * @return The bank number of \p preset.
+ */
+int fluid_preset_get_banknum(fluid_preset_t *preset)
+{
+ return preset->get_banknum(preset);
+}
+
+/**
+ * Retrieves the presets (instrument) number by executing the \p get_num function
+ * provided on its creation.
+ *
+ * @param preset The SoundFont preset instance.
+ * @return The number of \p preset.
+ */
+int fluid_preset_get_num(fluid_preset_t *preset)
+{
+ return preset->get_num(preset);
+}
+
+/**
+ * Retrieves the presets parent SoundFont instance.
+ *
+ * @param preset The SoundFont preset instance.
+ * @return The parent SoundFont of \p preset.
+ */
+fluid_sfont_t *fluid_preset_get_sfont(fluid_preset_t *preset)
+{
+ return preset->sfont;
+}
+
+/**
+ * Destroys a SoundFont preset instance created with new_fluid_preset().
+ *
+ * Implements #fluid_preset_free_t.
+ *
+ * @param preset The SoundFont preset instance to destroy.
+ */
+void delete_fluid_preset(fluid_preset_t *preset)
+{
+ fluid_return_if_fail(preset != NULL);
+
+ FLUID_FREE(preset);
+}
+
+/**
+ * Create a new sample instance.
+ * @return The sample on success, NULL otherwise.
+ */
+fluid_sample_t *
+new_fluid_sample()
+{
+ fluid_sample_t *sample = NULL;
+
+ sample = FLUID_NEW(fluid_sample_t);
+
+ if(sample == NULL)
+ {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+
+ FLUID_MEMSET(sample, 0, sizeof(*sample));
+
+ return sample;
+}
+
+/**
+ * Destroy a sample instance previously created with new_fluid_sample().
+ * @param sample The sample to destroy.
+ */
+void
+delete_fluid_sample(fluid_sample_t *sample)
+{
+ fluid_return_if_fail(sample != NULL);
+
+ if(sample->auto_free)
+ {
+ FLUID_FREE(sample->data);
+ FLUID_FREE(sample->data24);
+ }
+
+ FLUID_FREE(sample);
+}
+
+/**
+ * Returns the size of the fluid_sample_t structure.
+ *
+ * Useful in low latency scenarios e.g. to allocate a sample on the stack.
+ *
+ * @return Size of fluid_sample_t in bytes
+ */
+size_t fluid_sample_sizeof()
+{
+ return sizeof(fluid_sample_t);
+}
+
+/**
+ * Set the name of a SoundFont sample.
+ * @param sample SoundFont sample
+ * @param name Name to assign to sample (20 chars in length + zero terminator)
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise
+ */
+int fluid_sample_set_name(fluid_sample_t *sample, const char *name)
+{
+ fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(name != NULL, FLUID_FAILED);
+
+ FLUID_STRNCPY(sample->name, name, sizeof(sample->name));
+ return FLUID_OK;
+}
+
+/**
+ * Assign sample data to a SoundFont sample.
+ * @param sample SoundFont sample
+ * @param data Buffer containing 16 bit (mono-)audio sample data
+ * @param data24 If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples
+ * @param nbframes Number of samples in \a data
+ * @param sample_rate Sampling rate of the sample data
+ * @param copy_data TRUE to copy the sample data (and automatically free it upon delete_fluid_sample()), FALSE to use it directly (and not free it)
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise
+ *
+ * @note If \a copy_data is FALSE, data should have 8 unused frames at start
+ * and 8 unused frames at the end and \a nbframes should be >=48
+ */
+int
+fluid_sample_set_sound_data(fluid_sample_t *sample,
+ short *data,
+ char *data24,
+ unsigned int nbframes,
+ unsigned int sample_rate,
+ short copy_data
+ )
+{
+ /* the number of samples before the start and after the end */
+#define SAMPLE_LOOP_MARGIN 8U
+
+ fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(data != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(nbframes == 0, FLUID_FAILED);
+
+ /* in case we already have some data */
+ if((sample->data != NULL || sample->data24 != NULL) && sample->auto_free)
+ {
+ FLUID_FREE(sample->data);
+ FLUID_FREE(sample->data24);
+ sample->data = NULL;
+ sample->data24 = NULL;
+ }
+
+ if(copy_data)
+ {
+ unsigned int storedNbFrames;
+
+ /* nbframes should be >= 48 (SoundFont specs) */
+ storedNbFrames = nbframes;
+
+ if(storedNbFrames < 48)
+ {
+ storedNbFrames = 48;
+ }
+
+ storedNbFrames += 2 * SAMPLE_LOOP_MARGIN;
+
+ sample->data = FLUID_ARRAY(short, storedNbFrames);
+
+ if(sample->data == NULL)
+ {
+ goto error_rec;
+ }
+
+ FLUID_MEMSET(sample->data, 0, storedNbFrames);
+ FLUID_MEMCPY(sample->data + SAMPLE_LOOP_MARGIN, data, nbframes * sizeof(short));
+
+ if(data24 != NULL)
+ {
+ sample->data24 = FLUID_ARRAY(char, storedNbFrames);
+
+ if(sample->data24 == NULL)
+ {
+ goto error_rec;
+ }
+
+ FLUID_MEMSET(sample->data24, 0, storedNbFrames);
+ FLUID_MEMCPY(sample->data24 + SAMPLE_LOOP_MARGIN, data24, nbframes * sizeof(char));
+ }
+
+ /* pointers */
+ /* all from the start of data */
+ sample->start = SAMPLE_LOOP_MARGIN;
+ sample->end = SAMPLE_LOOP_MARGIN + storedNbFrames - 1;
+ }
+ else
+ {
+ /* we cannot assure the SAMPLE_LOOP_MARGIN */
+ sample->data = data;
+ sample->data24 = data24;
+ sample->start = 0;
+ sample->end = nbframes - 1;
+ }
+
+ sample->samplerate = sample_rate;
+ sample->sampletype = FLUID_SAMPLETYPE_MONO;
+ sample->auto_free = copy_data;
+
+ return FLUID_OK;
+
+error_rec:
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ FLUID_FREE(sample->data);
+ FLUID_FREE(sample->data24);
+ return FLUID_FAILED;
+
+#undef SAMPLE_LOOP_MARGIN
+}
+
+/**
+ * Set the loop of a sample.
+ *
+ * @param sample SoundFont sample
+ * @param loop_start Start sample index of the loop.
+ * @param loop_end End index of the loop (must be a valid sample as it marks the last sample to be played).
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise.
+ */
+int fluid_sample_set_loop(fluid_sample_t *sample, unsigned int loop_start, unsigned int loop_end)
+{
+ fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
+
+ sample->loopstart = loop_start;
+ sample->loopend = loop_end;
+
+ return FLUID_OK;
+}
+
+/**
+ * Set the pitch of a sample.
+ *
+ * @param sample SoundFont sample
+ * @param root_key Root MIDI note of sample (0-127)
+ * @param fine_tune Fine tune in cents
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise.
+ */
+int fluid_sample_set_pitch(fluid_sample_t *sample, int root_key, int fine_tune)
+{
+ fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail(0 <= root_key && root_key <= 127, FLUID_FAILED);
+
+ sample->origpitch = root_key;
+ sample->pitchadj = fine_tune;
+
+ return FLUID_OK;
+}
+
+
+/**
+ * Validate parameters of a sample
+ *
+ */
+int fluid_sample_validate(fluid_sample_t *sample, unsigned int buffer_size)
+{
+ /* ROM samples are unusable for us by definition */
+ if(sample->sampletype & FLUID_SAMPLETYPE_ROM)
+ {
+ FLUID_LOG(FLUID_WARN, "Sample '%s': ROM sample ignored", sample->name);
+ return FLUID_FAILED;
+ }
+
+ /* Ogg vorbis compressed samples in the SF3 format use byte indices for
+ * sample start and end pointers before decompression. Standard SF2 samples
+ * use sample word indices for all pointers, so use half the buffer_size
+ * for validation. */
+ if(!(sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS))
+ {
+ if(buffer_size % 2)
+ {
+ FLUID_LOG(FLUID_WARN, "Sample '%s': invalid buffer size", sample->name);
+ return FLUID_FAILED;
+ }
+
+ buffer_size /= 2;
+ }
+
+ if((sample->end > buffer_size) || (sample->start >= sample->end))
+ {
+ FLUID_LOG(FLUID_WARN, "Sample '%s': invalid start/end file positions", sample->name);
+ return FLUID_FAILED;
+ }
+
+ return FLUID_OK;
+}
+
+/* Check the sample loop pointers and optionally convert them to something
+ * usable in case they are broken. Return a boolean indicating if the pointers
+ * have been modified, so the user can be notified of possible audio glitches.
+ */
+int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int buffer_size)
+{
+ int modified = FALSE;
+ unsigned int max_end = buffer_size / 2;
+ /* In fluid_sample_t the sample end pointer points to the last sample, not
+ * to the data word after the last sample. FIXME: why? */
+ unsigned int sample_end = sample->end + 1;
+
+ if(sample->loopstart == sample->loopend)
+ {
+ /* Some SoundFonts disable loops by setting loopstart = loopend. While
+ * technically invalid, we decided to accept those samples anyway. Just
+ * ensure that those two pointers are within the sampledata by setting
+ * them to 0. Don't report the modification, as this change has no audible
+ * effect. */
+ sample->loopstart = sample->loopend = 0;
+ return FALSE;
+ }
+ else if(sample->loopstart > sample->loopend)
+ {
+ unsigned int tmp;
+
+ /* If loop start and end are reversed, try to swap them around and
+ * continue validation */
+ FLUID_LOG(FLUID_DBG, "Sample '%s': reversed loop pointers '%d' - '%d', trying to fix",
+ sample->name, sample->loopstart, sample->loopend);
+ tmp = sample->loopstart;
+ sample->loopstart = sample->loopend;
+ sample->loopend = tmp;
+ modified = TRUE;
+ }
+
+ /* The SoundFont 2.4 spec defines the loopstart index as the first sample
+ * point of the loop while loopend is the first point AFTER the last sample
+ * of the loop. However we cannot be sure whether any of loopend or end is
+ * correct. Hours of thinking through this have concluded that it would be
+ * best practice to mangle with loops as little as necessary by only making
+ * sure the pointers are within sample->start to max_end. Incorrect
+ * soundfont shall preferably fail loudly. */
+ if((sample->loopstart < sample->start) || (sample->loopstart > max_end))
+ {
+ FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop start '%d', setting to sample start '%d'",
+ sample->name, sample->loopstart, sample->start);
+ sample->loopstart = sample->start;
+ modified = TRUE;
+ }
+
+ if((sample->loopend < sample->start) || (sample->loopend > max_end))
+ {
+ FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop end '%d', setting to sample end '%d'",
+ sample->name, sample->loopend, sample_end);
+ sample->loopend = sample_end;
+ modified = TRUE;
+ }
+
+ if((sample->loopstart > sample_end) || (sample->loopend > sample_end))
+ {
+ FLUID_LOG(FLUID_DBG, "Sample '%s': loop range '%d - %d' after sample end '%d', using it anyway",
+ sample->name, sample->loopstart, sample->loopend, sample_end);
+ }
+
+ return modified;
+}