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+/*
+ File: AUInputElement.cpp
+ Abstract: AUInputElement.h
+ Version: 1.1
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
+ Inc. ("Apple") in consideration of your agreement to the following
+ terms, and your use, installation, modification or redistribution of
+ this Apple software constitutes acceptance of these terms. If you do
+ not agree with these terms, please do not use, install, modify or
+ redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and
+ subject to these terms, Apple grants you a personal, non-exclusive
+ license, under Apple's copyrights in this original Apple software (the
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
+ Software, with or without modifications, in source and/or binary forms;
+ provided that if you redistribute the Apple Software in its entirety and
+ without modifications, you must retain this notice and the following
+ text and disclaimers in all such redistributions of the Apple Software.
+ Neither the name, trademarks, service marks or logos of Apple Inc. may
+ be used to endorse or promote products derived from the Apple Software
+ without specific prior written permission from Apple. Except as
+ expressly stated in this notice, no other rights or licenses, express or
+ implied, are granted by Apple herein, including but not limited to any
+ patent rights that may be infringed by your derivative works or by other
+ works in which the Apple Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ Copyright (C) 2014 Apple Inc. All Rights Reserved.
+
+*/
+#include "AUBase.h"
+
+inline bool HasGoodBufferPointers(const AudioBufferList &abl, UInt32 nBytes)
+{
+ const AudioBuffer *buf = abl.mBuffers;
+ for (UInt32 i = abl.mNumberBuffers; i--;++buf) {
+ if (buf->mData == NULL || buf->mDataByteSize < nBytes)
+ return false;
+ }
+ return true;
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AUInputElement::AUInputElement
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+AUInputElement::AUInputElement(AUBase *audioUnit) :
+ AUIOElement(audioUnit),
+ mInputType(kNoInput)
+{
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AUInputElement::SetConnection
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void AUInputElement::SetConnection(const AudioUnitConnection &conn)
+{
+ if (conn.sourceAudioUnit == 0) {
+ Disconnect();
+ return;
+ }
+
+ mInputType = kFromConnection;
+ mConnection = conn;
+ AllocateBuffer();
+
+ mConnInstanceStorage = NULL;
+
+#if !CA_USE_AUDIO_PLUGIN_ONLY
+ mConnRenderProc = NULL;
+ UInt32 size = sizeof(AudioUnitRenderProc);
+ OSStatus result = AudioUnitGetProperty( conn.sourceAudioUnit,
+ kAudioUnitProperty_FastDispatch,
+ kAudioUnitScope_Global,
+ kAudioUnitRenderSelect,
+ &mConnRenderProc,
+ &size);
+ if (result == noErr)
+ mConnInstanceStorage = CMgr_GetComponentInstanceStorage (conn.sourceAudioUnit);
+ else
+ mConnRenderProc = NULL;
+#endif
+}
+
+void AUInputElement::Disconnect()
+{
+ mInputType = kNoInput;
+ mIOBuffer.Deallocate();
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// AUInputElement::SetInputCallback
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void AUInputElement::SetInputCallback(AURenderCallback proc, void *refCon)
+{
+ if (proc == NULL)
+ Disconnect();
+ else {
+ mInputType = kFromCallback;
+ mInputProc = proc;
+ mInputProcRefCon = refCon;
+ AllocateBuffer();
+ }
+}
+
+OSStatus AUInputElement::SetStreamFormat(const CAStreamBasicDescription &fmt)
+{
+ OSStatus err = AUIOElement::SetStreamFormat(fmt);
+ if (err == AUBase::noErr)
+ AllocateBuffer();
+ return err;
+}
+
+OSStatus AUInputElement::PullInput( AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioTimeStamp & inTimeStamp,
+ AudioUnitElement inElement,
+ UInt32 nFrames)
+{
+ if (!IsActive())
+ return kAudioUnitErr_NoConnection;
+
+ AudioBufferList *pullBuffer;
+
+ if (HasConnection() || !WillAllocateBuffer())
+ pullBuffer = &mIOBuffer.PrepareNullBuffer(mStreamFormat, nFrames);
+ else
+ pullBuffer = &mIOBuffer.PrepareBuffer(mStreamFormat, nFrames);
+
+ return PullInputWithBufferList (ioActionFlags, inTimeStamp, inElement, nFrames, pullBuffer);
+}