diff options
author | Robin Gareus <robin@gareus.org> | 2019-04-13 17:14:07 +0200 |
---|---|---|
committer | Robin Gareus <robin@gareus.org> | 2019-04-13 17:14:07 +0200 |
commit | 90a7bef656d9cf76825db3c30c489b93cf9c8894 (patch) | |
tree | f47eff52df8a47235cdfc6d7b105e9c4e207ae55 /patchfiles | |
parent | bf3e91e5cff9f06b81916d7d884875027a46d9a5 (diff) |
Merge patchfiles from https://github.com/at0m-c/midnam
Kudos to at0m!
Diffstat (limited to 'patchfiles')
-rw-r--r-- | patchfiles/Alesis_MicroVerb4.midnam | 264 | ||||
-rw-r--r-- | patchfiles/Digitech_DSP128plus.midnam | 194 | ||||
-rw-r--r-- | patchfiles/Lexicon_MPX500.midnam | 555 | ||||
-rw-r--r-- | patchfiles/Lexicon_MX200.midnam | 271 | ||||
-rw-r--r-- | patchfiles/MFB_Tanzbar.midnam | 356 | ||||
-rw-r--r-- | patchfiles/Novation_BassStationII.midnam | 490 |
6 files changed, 2130 insertions, 0 deletions
diff --git a/patchfiles/Alesis_MicroVerb4.midnam b/patchfiles/Alesis_MicroVerb4.midnam new file mode 100644 index 0000000000..c78fa0fe0f --- /dev/null +++ b/patchfiles/Alesis_MicroVerb4.midnam @@ -0,0 +1,264 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" ""> +<MIDINameDocument> +<Author>at0m</Author> +<!-- The author's device is set to channel 14. + Customize accordingly in ChannelNameSetAssign below. +--> +<MasterDeviceNames> + <Manufacturer>Alesis</Manufacturer> + <Model>MicroVerb4</Model> + <CustomDeviceMode Name="Alesis MicroVerb4 " > + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="14" NameSet="Presets MV4" /> + </ChannelNameSetAssignments> + <UsesControlNameList Name="ControlsMV4"/> + </CustomDeviceMode> + +<ChannelNameSet Name="Presets" > + + <AvailableForChannels> + <AvailableChannel Channel="1" Available="false" /> + <AvailableChannel Channel="2" Available="false" /> + <AvailableChannel Channel="3" Available="false" /> + <AvailableChannel Channel="4" Available="false" /> + <AvailableChannel Channel="5" Available="false" /> + <AvailableChannel Channel="6" Available="false" /> + <AvailableChannel Channel="7" Available="false" /> + <AvailableChannel Channel="8" Available="false" /> + <AvailableChannel Channel="9" Available="false" /> + <AvailableChannel Channel="10" Available="false" /> + <AvailableChannel Channel="11" Available="false" /> + <AvailableChannel Channel="12" Available="false" /> + <AvailableChannel Channel="13" Available="false" /> + <AvailableChannel Channel="14" Available="true" /> + <AvailableChannel Channel="15" Available="false" /> + <AvailableChannel Channel="16" Available="false" /> + </AvailableForChannels> + + <PatchBank Name="Factory" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + </MIDICommands> + <UsesPatchNameList Name="Factory" /> + </PatchBank> + <PatchBank Name="User" > + <MIDICommands> + <ControlChange Control="0" Value="1" /> + </MIDICommands> + <UsesPatchNameList Name="User" /> + </PatchBank> +</ChannelNameSet> + + <PatchNameList Name="Factory" > + <Patch Number="0" Name="All- purpose concert hall, great for vocals" ProgramChange="0"/> + <Patch Number="1" Name="Warm, large hall, try on piano or acoustic guitar" ProgramChange="1"/> + <Patch Number="2" Name="Small, bright hall for snares" ProgramChange="2"/> + <Patch Number="3" Name="Big, dark, scary castle reverb" ProgramChange="3"/> + <Patch Number="4" Name="Live, medium hall" ProgramChange="4"/> + <Patch Number="5" Name="Warm hall with 100ms predelay" ProgramChange="5"/> + <Patch Number="6" Name="Deep, wide, bright space" ProgramChange="6"/> + <Patch Number="7" Name="Parking garage reverb with lots of high damping" ProgramChange="7"/> + <Patch Number="8" Name="Small recital hall for acoustic instruments" ProgramChange="8"/> + <Patch Number="9" Name="Bright hall with low damping, try on vocals" ProgramChange="9"/> + <Patch Number="10" Name="Medium, hardwood studio room" ProgramChange="10"/> + <Patch Number="11" Name="Reverb early reflections, for percussion ambience" ProgramChange="11"/> + <Patch Number="12" Name="Warm, medium room for instruments" ProgramChange="12"/> + <Patch Number="13" Name="Tight room for ambience" ProgramChange="13"/> + <Patch Number="14" Name="Gated room for snares and toms" ProgramChange="14"/> + <Patch Number="15" Name="Very tiny room" ProgramChange="15"/> + <Patch Number="16" Name="Small studio room with high damping" ProgramChange="16"/> + <Patch Number="17" Name="Tighter gated room reverb" ProgramChange="17"/> + <Patch Number="18" Name="Nonlinear reverb for retro ‘80s percussion" ProgramChange="18"/> + <Patch Number="19" Name="Reverse reverb for effects" ProgramChange="19"/> + <Patch Number="20" Name="Studio goldfoil plate reverb" ProgramChange="20"/> + <Patch Number="21" Name="Smooth snare drum plate" ProgramChange="21"/> + <Patch Number="22" Name="Thin, transparent plate" ProgramChange="22"/> + <Patch Number="23" Name="Bright, dense vocal plate" ProgramChange="23"/> + <Patch Number="24" Name="Large, warm instrument plate" ProgramChange="24"/> + <Patch Number="25" Name="Very small plate reverb, tasty on snares" ProgramChange="25"/> + <Patch Number="26" Name="Long, smooth vocal plate" ProgramChange="26"/> + <Patch Number="27" Name="Wide, diffuse piano ambience" ProgramChange="27"/> + <Patch Number="28" Name="Skinny, vintage plate reverb" ProgramChange="28"/> + <Patch Number="29" Name="Simulation of plate reverb with lots of damping" ProgramChange="29"/> + <Patch Number="30" Name="Wide, true stereo chorus" ProgramChange="30"/> + <Patch Number="31" Name="Fast, shallow stereo chorus" ProgramChange="31"/> + <Patch Number="32" Name="True stereo chorus with less predelay" ProgramChange="32"/> + <Patch Number="33" Name="Deep stereo chorus with feedback" ProgramChange="33"/> + <Patch Number="34" Name="Wide chorus with delay for pads and volume swells" ProgramChange="34"/> + <Patch Number="35" Name="Slow, deep quad chorus" ProgramChange="35"/> + <Patch Number="36" Name="Fluid true stereo chorus" ProgramChange="36"/> + <Patch Number="37" Name="Classic stereo chorus" ProgramChange="37"/> + <Patch Number="38" Name="Subtle quad chorus" ProgramChange="38"/> + <Patch Number="39" Name="True stereo flanger with doubling delay" ProgramChange="39"/> + <Patch Number="40" Name="Slow, sweeping flange with heavy feedback" ProgramChange="40"/> + <Patch Number="41" Name="Faster, bubbly stereo flange" ProgramChange="41"/> + <Patch Number="42" Name="Slow triggered stereo flange" ProgramChange="42"/> + <Patch Number="43" Name="Wide true stereo flange with positive feedback" ProgramChange="43"/> + <Patch Number="44" Name="Faster, shallow stereo flange" ProgramChange="44"/> + <Patch Number="45" Name="True stereo flange with + and - feedback" ProgramChange="45"/> + <Patch Number="46" Name="Slow flange for grungy bass" ProgramChange="46"/> + <Patch Number="47" Name="Slow auto pan (set Mix 100% wet)" ProgramChange="47"/> + <Patch Number="48" Name="Medium tremolo (set Mix 100% wet)" ProgramChange="48"/> + <Patch Number="49" Name="Faster tremolo for electric pianos (set Mix 100% wet)" ProgramChange="49"/> + <Patch Number="50" Name="True stereo offset delay" ProgramChange="50"/> + <Patch Number="51" Name="Ping pong delay with band pass filter" ProgramChange="51"/> + <Patch Number="52" Name="Rhythmic multitap delay" ProgramChange="52"/> + <Patch Number="53" Name="True stereo 1/4 note and 1/8 note delay" ProgramChange="53"/> + <Patch Number="54" Name="Long mono delay" ProgramChange="54"/> + <Patch Number="55" Name="Stereo delay with 3 against 2 rhythm" ProgramChange="55"/> + <Patch Number="56" Name="255ms Mono delay" ProgramChange="56"/> + <Patch Number="57" Name="Stereo bouncing multitap delay" ProgramChange="57"/> + <Patch Number="58" Name="255ms Ping pong delay, try with tap tempo" ProgramChange="58"/> + <Patch Number="59" Name="Tape echo, repeats get darker as they decay" ProgramChange="59"/> + <Patch Number="60" Name="Classic stereo detuner" ProgramChange="60"/> + <Patch Number="61" Name="500ms detuned delay program" ProgramChange="61"/> + <Patch Number="62" Name="5th and 9th harmony for leads" ProgramChange="62"/> + <Patch Number="63" Name="Thicker stereo detune program" ProgramChange="63"/> + <Patch Number="64" Name="Faster detuned delay, great on guitar" ProgramChange="64"/> + <Patch Number="65" Name="Upward staircasing pitch effect" ProgramChange="65"/> + <Patch Number="66" Name="Mono pitch shifter with Semi and Fine controls" ProgramChange="66"/> + <Patch Number="67" Name="Stereo detune with feedback" ProgramChange="67"/> + <Patch Number="68" Name="Octave pitch shift" ProgramChange="68"/> + <Patch Number="69" Name="Detune/delay program for synth pads" ProgramChange="69"/> + <Patch Number="70" Name="Fast rock lezlie program (set Mix 100% wet)" ProgramChange="70"/> + <Patch Number="71" Name="Slow, warm lezlie for ballads (set Mix 100% wet)" ProgramChange="71"/> + <Patch Number="72" Name="Thick stereo chorus into a hall" ProgramChange="72"/> + <Patch Number="73" Name="Large room with flange and delay" ProgramChange="73"/> + <Patch Number="74" Name="Flanged room, great for drums and guitars" ProgramChange="74"/> + <Patch Number="75" Name="Room into a triggered flange, try on percussion" ProgramChange="75"/> + <Patch Number="76" Name="Deep stereo chorus into a room" ProgramChange="76"/> + <Patch Number="77" Name="Stereo flange into a small room" ProgramChange="77"/> + <Patch Number="78" Name="Thick chorus into a bright room" ProgramChange="78"/> + <Patch Number="79" Name="Delay into a room, great for lead vocals" ProgramChange="79"/> + <Patch Number="80" Name="Slow chorus into a delay and room reverb" ProgramChange="80"/> + <Patch Number="81" Name="Like above, but with a shallower chorus" ProgramChange="81"/> + <Patch Number="82" Name="Fluid flange/delay/room program for guitar" ProgramChange="82"/> + <Patch Number="83" Name="Like above, but with more room and less flange" ProgramChange="83"/> + <Patch Number="84" Name="Chorus and delay into a bright room, for rhythm guitar" ProgramChange="84"/> + <Patch Number="85" Name="225ms delay into a room" ProgramChange="85"/> + <Patch Number="86" Name="Long delay into a room, perfect for leads" ProgramChange="86"/> + <Patch Number="87" Name="350ms delay into room, good for mid tempo vocals" ProgramChange="87"/> + <Patch Number="88" Name="Chorus/long delay/hall multieffect" ProgramChange="88"/> + <Patch Number="89" Name="Room into flange with heavy feedback" ProgramChange="89"/> + <Patch Number="90" Name="Hardwood room and a wide, true stereo chorus" ProgramChange="90"/> + <Patch Number="91" Name="Bright room and a slow, sweeping flange" ProgramChange="91"/> + <Patch Number="92" Name="Large room and a stereo chorus" ProgramChange="92"/> + <Patch Number="93" Name="Like above, with a warmer room. Great for ballads" ProgramChange="93"/> + <Patch Number="94" Name="Dark room and a deep flange for rock mixes" ProgramChange="94"/> + <Patch Number="95" Name="Tight room and a 150ms slapback delay" ProgramChange="95"/> + <Patch Number="96" Name="Large room with a long delay for late night mixes" ProgramChange="96"/> + <Patch Number="97" Name="Tight room and a slow stereo chorus" ProgramChange="97"/> + <Patch Number="98" Name="Bright hall with a 1/4 note delay 108bpm" ProgramChange="98"/> + <Patch Number="99" Name="Large room and a slow flange with feedback" ProgramChange="99"/> + </PatchNameList> + <PatchNameList Name="User" > + <Patch Number="100" Name="Large, bright hall, perfect for piano" ProgramChange="0"/> + <Patch Number="101" Name="Small, bright hall for drums and brass" ProgramChange="1"/> + <Patch Number="102" Name="Large, dense cathedral reverb" ProgramChange="2"/> + <Patch Number="103" Name="Dreamy, ambient instrument space" ProgramChange="3"/> + <Patch Number="104" Name="Medium hall with high damping, great for strings" ProgramChange="4"/> + <Patch Number="105" Name="Breathy small hall for vocals" ProgramChange="5"/> + <Patch Number="106" Name="Large hall with bass boost, try on drums" ProgramChange="6"/> + <Patch Number="107" Name="Large, bright hall with lots of high damping" ProgramChange="7"/> + <Patch Number="108" Name="Medium hall, great for snares and rimshots" ProgramChange="8"/> + <Patch Number="109" Name="Large, warm hall for acoustic guitars and pianos" ProgramChange="9"/> + <Patch Number="110" Name="Splashy stone room" ProgramChange="10"/> + <Patch Number="111" Name="Medium studio room with high damping, try on guitar" ProgramChange="11"/> + <Patch Number="112" Name="Large, dark room for vocals and winds" ProgramChange="12"/> + <Patch Number="113" Name="Tight percussion room with lots of early reflections" ProgramChange="13"/> + <Patch Number="114" Name="Large, deep room for almost anything" ProgramChange="14"/> + <Patch Number="115" Name="60% of the signal is gated for a unique snare reverb" ProgramChange="15"/> + <Patch Number="116" Name="Dense stone room with wide early reflections" ProgramChange="16"/> + <Patch Number="117" Name="Small room for background vocals" ProgramChange="17"/> + <Patch Number="118" Name="Long gated reverb, interesting on pianos" ProgramChange="18"/> + <Patch Number="119" Name="Wide early reflections for ambience" ProgramChange="19"/> + <Patch Number="120" Name="Bright instrument plate" ProgramChange="20"/> + <Patch Number="121" Name="Thin, transparent vocal plate" ProgramChange="21"/> + <Patch Number="122" Name="Subtle tube plate emulation" ProgramChange="22"/> + <Patch Number="123" Name="Dark plate, great for adding sustain to acoustic guitar" ProgramChange="23"/> + <Patch Number="124" Name="Long plate with 70ms predelay" ProgramChange="24"/> + <Patch Number="125" Name="Medium vocal plate with high damping" ProgramChange="25"/> + <Patch Number="126" Name="Small, snappy plate for percussion and rhythm guitar" ProgramChange="26"/> + <Patch Number="127" Name="Authentic warm plate for guitar, piano" ProgramChange="27"/> + <Patch Number="128" Name="Bright instrument plate, slightly chorused" ProgramChange="28"/> + <Patch Number="129" Name="Large, ambient plate for ballads, effects" ProgramChange="29"/> + <Patch Number="130" Name="Silky, deep quad chorus" ProgramChange="30"/> + <Patch Number="131" Name="Fast stereo chorus for active guitar and keyboard parts" ProgramChange="31"/> + <Patch Number="132" Name="Big quad chorus with lots of feedback" ProgramChange="32"/> + <Patch Number="133" Name="Faster quad chorus for bass" ProgramChange="33"/> + <Patch Number="134" Name="Deep wide chorus with feedback" ProgramChange="34"/> + <Patch Number="135" Name="Delayed chorus for sounds with a slow attack" ProgramChange="35"/> + <Patch Number="136" Name="Shallow quad chorus for rock and country guitar" ProgramChange="36"/> + <Patch Number="137" Name="Slow stereo chorus for electric piano" ProgramChange="37"/> + <Patch Number="138" Name="Very slow chorus with stereo delay" ProgramChange="38"/> + <Patch Number="139" Name="Wide, true stereo chorus with inverse feedback" ProgramChange="39"/> + <Patch Number="140" Name="Smooth true stereo flange for vocals, strings" ProgramChange="40"/> + <Patch Number="141" Name="Mild, shallow stereo flange" ProgramChange="41"/> + <Patch Number="142" Name="Deep sweeping flange for tense rhythm guitar" ProgramChange="42"/> + <Patch Number="143" Name="Dry stereo triggered flange" ProgramChange="43"/> + <Patch Number="144" Name="Panning stereo flange, R is double the speed of L side" ProgramChange="44"/> + <Patch Number="145" Name="Very deep stereo flanger for extremists" ProgramChange="45"/> + <Patch Number="146" Name="Vintage stereo flange pedal, turn it up!" ProgramChange="46"/> + <Patch Number="147" Name="Totally useless but fun effect" ProgramChange="47"/> + <Patch Number="148" Name="Fast triggered pan (set Mix 100% wet)" ProgramChange="48"/> + <Patch Number="149" Name="Medium speed surf guitar tremolo (set Mix 100% wet)" ProgramChange="49"/> + <Patch Number="150" Name="Stereo widening delay" ProgramChange="50"/> + <Patch Number="151" Name="Stereo multitap for remix percussion effects" ProgramChange="51"/> + <Patch Number="152" Name="Jazzy shuffle stereo delay" ProgramChange="52"/> + <Patch Number="153" Name="Long ping pong delay for guitar" ProgramChange="53"/> + <Patch Number="154" Name="Stereo slapback delay for rock vocals" ProgramChange="54"/> + <Patch Number="155" Name="Short mono delay for more surfing guitar players" ProgramChange="55"/> + <Patch Number="156" Name="Stereo delay panner (listen 100% wet)" ProgramChange="56"/> + <Patch Number="157" Name="Thin phase delay for vocal effects" ProgramChange="57"/> + <Patch Number="158" Name="Ambient dance echo effect" ProgramChange="58"/> + <Patch Number="159" Name="Wide, 500ms stereo delay" ProgramChange="59"/> + <Patch Number="160" Name="Stereo pitch shift with slapback delay" ProgramChange="60"/> + <Patch Number="161" Name="Stereo detune with 400ms delay" ProgramChange="61"/> + <Patch Number="162" Name="Detuned, repeating echo program" ProgramChange="62"/> + <Patch Number="163" Name="”Falling” pitch shifter effect" ProgramChange="63"/> + <Patch Number="164" Name="Wide detune/delay program- huge on synth pads" ProgramChange="64"/> + <Patch Number="165" Name="Rising whole tone pitch shift effect" ProgramChange="65"/> + <Patch Number="166" Name="Pitched harmony: Up a 5th and down a 4th" ProgramChange="66"/> + <Patch Number="167" Name="Thick stereo detuner with feedback" ProgramChange="67"/> + <Patch Number="168" Name="Rhythmic pitch shift sequence" ProgramChange="68"/> + <Patch Number="169" Name="Another falling pitch shifter for vocal effects" ProgramChange="69"/> + <Patch Number="170" Name="Fast lezlie for guitar (set Mix 100% wet)" ProgramChange="70"/> + <Patch Number="171" Name="Slow lezlie into a hall for ballads (set Mix 100% wet)" ProgramChange="71"/> + <Patch Number="172" Name="Authentic lezlie speaker into a small room (100% wet)" ProgramChange="72"/> + <Patch Number="173" Name="Stereo chorus into hall program for clean guitars" ProgramChange="73"/> + <Patch Number="174" Name="Flange/Delay/Room stack for guitars" ProgramChange="74"/> + <Patch Number="175" Name="Large room into a flange, great on bright percussion" ProgramChange="75"/> + <Patch Number="176" Name="Deep, resonant flange into a room" ProgramChange="76"/> + <Patch Number="177" Name="Pitch shifting room, like the walls are moving..." ProgramChange="77"/> + <Patch Number="178" Name="Flange with doubling delay into a small room" ProgramChange="78"/> + <Patch Number="179" Name="Slight chorus into a live room, great for piano" ProgramChange="79"/> + <Patch Number="180" Name="Fast triggered flange into a room" ProgramChange="80"/> + <Patch Number="181" Name="Dreamy reverb for flashbacks in bad movies" ProgramChange="81"/> + <Patch Number="182" Name="Chorus/Delay/Room multieffect for uptempo guitar" ProgramChange="82"/> + <Patch Number="183" Name="440ms delay with small ambient reverb" ProgramChange="83"/> + <Patch Number="184" Name="Huge Chorus multieffect for huge rock guitar" ProgramChange="84"/> + <Patch Number="185" Name="Chorus into a room for funky clav or guitar" ProgramChange="85"/> + <Patch Number="186" Name="Deep flange into a small hall for grungy guitar" ProgramChange="86"/> + <Patch Number="187" Name="Flange into a 244ms delay with warm room reverb" ProgramChange="87"/> + <Patch Number="188" Name="Fast delay into a room reverb for vocals, solos" ProgramChange="88"/> + <Patch Number="189" Name="Large room into a deep flange- guaranteed to stimulate" ProgramChange="89"/> + <Patch Number="190" Name="Warm hall with a stereo chorus" ProgramChange="90"/> + <Patch Number="191" Name="Bright hall with a slow flange" ProgramChange="91"/> + <Patch Number="192" Name="Small hall and a smooth stereo chorus for ballad mixes" ProgramChange="92"/> + <Patch Number="193" Name="Wood room reverb with 250ms delay for vocals" ProgramChange="93"/> + <Patch Number="194" Name="Small room with a deep stereo chorus" ProgramChange="94"/> + <Patch Number="195" Name="Large hall with a long delay for slower tempos" ProgramChange="95"/> + <Patch Number="196" Name="Large room and a slow flange with negative feedback" ProgramChange="96"/> + <Patch Number="197" Name="Wooden drum room with medium delay" ProgramChange="97"/> + <Patch Number="198" Name="Warm plate with a slow stereo chorus" ProgramChange="98"/> + <Patch Number="199" Name="Bright room with a thick stereo flange" ProgramChange="99"/> + </PatchNameList> 1 + </PatchNameList> + + <ControlNameList Name="ControlsMV4"> + <Control Type="7bit" Number="1" Name="Control A"/> + <Control Type="7bit" Number="11" Name="Control B"/> + </ControlNameList> +</MasterDeviceNames> +</MIDINameDocument> diff --git a/patchfiles/Digitech_DSP128plus.midnam b/patchfiles/Digitech_DSP128plus.midnam new file mode 100644 index 0000000000..02df7b1f3d --- /dev/null +++ b/patchfiles/Digitech_DSP128plus.midnam @@ -0,0 +1,194 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" ""> +<MIDINameDocument> + <Author>at0m</Author> +<!-- The author's device is set to channel 15. + Customize accordingly in ChannelNameSetAssign and AvailableChannel below. +--> + <MasterDeviceNames> + <Manufacturer>DigiTech</Manufacturer> + <Model>DSP128plus</Model> + <CustomDeviceMode Name="DigiTech DSP128+" > + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="15" NameSet="Presets" /> + </ChannelNameSetAssignments> + <!-- <UsesControlNameList Name="Controls"/> --> + </CustomDeviceMode> + <ChannelNameSet Name="Presets" > + <AvailableForChannels> + <AvailableChannel Channel="1" Available="false" /> + <AvailableChannel Channel="2" Available="false" /> + <AvailableChannel Channel="3" Available="false" /> + <AvailableChannel Channel="4" Available="false" /> + <AvailableChannel Channel="5" Available="false" /> + <AvailableChannel Channel="6" Available="false" /> + <AvailableChannel Channel="7" Available="false" /> + <AvailableChannel Channel="8" Available="false" /> + <AvailableChannel Channel="9" Available="false" /> + <AvailableChannel Channel="10" Available="false" /> + <AvailableChannel Channel="11" Available="false" /> + <AvailableChannel Channel="12" Available="false" /> + <AvailableChannel Channel="13" Available="false" /> + <AvailableChannel Channel="14" Available="false" /> + <AvailableChannel Channel="15" Available="true" /> + <AvailableChannel Channel="16" Available="false" /> + </AvailableForChannels> + <PatchBank Name="FACTORY" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="0" /> + </MIDICommands> + <UsesPatchNameList Name="FACTORY" /> + </PatchBank> + </ChannelNameSet> + <PatchNameList Name="FACTORY" > + <Patch Number="001" Name="Large Room + Delay 1" ProgramChange="0" /> + <Patch Number="002" Name="Large Room + Delay 2" ProgramChange="1" /> + <Patch Number="003" Name="Large Room + Delay 3" ProgramChange="2" /> + <Patch Number="004" Name="Large Room + Chorus 1" ProgramChange="3" /> + <Patch Number="005" Name="Large Room + Chorus 2" ProgramChange="4" /> + <Patch Number="006" Name="Large Room + Chorus 3" ProgramChange="5" /> + <Patch Number="007" Name="Large Room + Flange 1" ProgramChange="6" /> + <Patch Number="008" Name="Large Room + Flange 2" ProgramChange="7" /> + <Patch Number="009" Name="Large Room + Flange 3" ProgramChange="8" /> + <Patch Number="010" Name="Large Room + Chorus + Delay 1" ProgramChange="9" /> + <Patch Number="011" Name="Large Room + Chorus + Delay 2" ProgramChange="10" /> + <Patch Number="012" Name="Large Room + Chorus + Delay 3" ProgramChange="11" /> + <Patch Number="013" Name="Large Room + Chorus + Delay 4" ProgramChange="12" /> + <Patch Number="014" Name="Large Room + Flange + Delay 1" ProgramChange="13" /> + <Patch Number="015" Name="Large Room + Flange + Delay 2" ProgramChange="14" /> + <Patch Number="016" Name="Large Room + Flange + Delay 3" ProgramChange="15" /> + <Patch Number="017" Name="Medium Room + Delay 1" ProgramChange="16" /> + <Patch Number="018" Name="Medium Room + Delay 2" ProgramChange="17" /> + <Patch Number="019" Name="Medium Room + Delay 3" ProgramChange="18" /> + <Patch Number="020" Name="Medium Room + Chorus 1" ProgramChange="19" /> + <Patch Number="021" Name="Medium Room + Chorus 2" ProgramChange="20" /> + <Patch Number="022" Name="Medium Room + Chorus 3" ProgramChange="21" /> + <Patch Number="023" Name="Medium Room + Chorus 4" ProgramChange="22" /> + <Patch Number="024" Name="Medium Room + Flange 1" ProgramChange="23" /> + <Patch Number="025" Name="Medium Room + Flange 2" ProgramChange="24" /> + <Patch Number="026" Name="Medium Room + Flange 3" ProgramChange="25" /> + <Patch Number="027" Name="Medium Room + Chorus + Delay 1" ProgramChange="26" /> + <Patch Number="028" Name="Medium Room + Chorus + Delay 2" ProgramChange="27" /> + <Patch Number="029" Name="Medium Room + Chorus + Delay 3" ProgramChange="28" /> + <Patch Number="030" Name="Medium Room + Chorus + Delay 4" ProgramChange="29" /> + <Patch Number="031" Name="Medium Room + Flange + Delay 1" ProgramChange="30" /> + <Patch Number="032" Name="Medium Room + Flange + Delay 2" ProgramChange="31" /> + <Patch Number="033" Name="Medium Room + Flange + Delay 3" ProgramChange="32" /> + <Patch Number="034" Name="Medium Room + Flange + Delay 4" ProgramChange="33" /> + <Patch Number="035" Name="Small Room + Delay 1" ProgramChange="34" /> + <Patch Number="036" Name="Small Room + Delay 2" ProgramChange="35" /> + <Patch Number="037" Name="Small Room + Chorus 1" ProgramChange="36" /> + <Patch Number="038" Name="Small Room + Chorus 2" ProgramChange="37" /> + <Patch Number="039" Name="Small Room + Chorus 3" ProgramChange="38" /> + <Patch Number="040" Name="Small Room + Flange 1" ProgramChange="39" /> + <Patch Number="041" Name="Small Room + Flange 2" ProgramChange="40" /> + <Patch Number="042" Name="Small Room + Flange 3" ProgramChange="41" /> + <Patch Number="043" Name="Small Room + Chorus + Delay 1" ProgramChange="42" /> + <Patch Number="044" Name="Small Room + Chorus + Delay 2" ProgramChange="43" /> + <Patch Number="045" Name="Small Room + Chorus + Delay 3" ProgramChange="44" /> + <Patch Number="046" Name="Small Room + Chorus + Delay 4" ProgramChange="45" /> + <Patch Number="047" Name="Small Room + Flange + Delay 1" ProgramChange="46" /> + <Patch Number="048" Name="Small Room + Flange + Delay 2" ProgramChange="47" /> + <Patch Number="049" Name="Small Room + Flange + Delay 3" ProgramChange="48" /> + <Patch Number="050" Name="Gated Verb 1" ProgramChange="49" /> + <Patch Number="051" Name="Gated Verb 2" ProgramChange="50" /> + <Patch Number="052" Name="Gated Verb 3" ProgramChange="51" /> + <Patch Number="053" Name="Gated Verb 4" ProgramChange="52" /> + <Patch Number="054" Name="Gated Verb 5" ProgramChange="53" /> + <Patch Number="055" Name="Gated Verb 6" ProgramChange="54" /> + <Patch Number="056" Name="Gated Verb + Delay 1" ProgramChange="55" /> + <Patch Number="057" Name="Gated Verb + Delay 2" ProgramChange="56" /> + <Patch Number="058" Name="Gated Verb + Delay 3" ProgramChange="57" /> + <Patch Number="059" Name="Gated Verb + Delay 4" ProgramChange="58" /> + <Patch Number="060" Name="Reverse Reverb 1" ProgramChange="59" /> + <Patch Number="061" Name="Reverse Reverb 2" ProgramChange="60" /> + <Patch Number="062" Name="Reverse Reverb 3" ProgramChange="61" /> + <Patch Number="063" Name="Reverse Reverb 4" ProgramChange="62" /> + <Patch Number="064" Name="Reverse Reverb 5" ProgramChange="63" /> + <Patch Number="065" Name="Reverse Reverb 6" ProgramChange="64" /> + <Patch Number="066" Name="Reverse Reverb + Delay 1" ProgramChange="65" /> + <Patch Number="067" Name="Reverse Reverb + Delay 2" ProgramChange="66" /> + <Patch Number="068" Name="Reverse Reverb + Delay 3" ProgramChange="67" /> + <Patch Number="069" Name="Reverse Reverb + Delay 4" ProgramChange="68" /> + <Patch Number="070" Name="Hall 01" ProgramChange="69" /> + <Patch Number="071" Name="Hall 02" ProgramChange="70" /> + <Patch Number="072" Name="Hall 03" ProgramChange="71" /> + <Patch Number="073" Name="Hall 04" ProgramChange="72" /> + <Patch Number="074" Name="Hall 05" ProgramChange="73" /> + <Patch Number="075" Name="Hall 06" ProgramChange="74" /> + <Patch Number="076" Name="Hall 07" ProgramChange="75" /> + <Patch Number="077" Name="Hall 08" ProgramChange="76" /> + <Patch Number="078" Name="Hall 09" ProgramChange="77" /> + <Patch Number="079" Name="Hall 10" ProgramChange="78" /> + <Patch Number="080" Name="Hall 11" ProgramChange="79" /> + <Patch Number="081" Name="Hall 12" ProgramChange="80" /> + <Patch Number="082" Name="Hall 13" ProgramChange="81" /> + <Patch Number="083" Name="Hall 14" ProgramChange="82" /> + <Patch Number="084" Name="Hall 15" ProgramChange="83" /> + <Patch Number="085" Name="Hall 16" ProgramChange="84" /> + <Patch Number="086" Name="Hall 17" ProgramChange="85" /> + <Patch Number="087" Name="Hall 18" ProgramChange="86" /> + <Patch Number="088" Name="Hall 19" ProgramChange="87" /> + <Patch Number="089" Name="Hall 20" ProgramChange="88" /> + <Patch Number="090" Name="Multi-Tap Delay 1" ProgramChange="89" /> + <Patch Number="091" Name="Multi-Tap Delay 2" ProgramChange="90" /> + <Patch Number="092" Name="Multi-Tap Delay 3" ProgramChange="91" /> + <Patch Number="093" Name="Multi-Tap Delay 4" ProgramChange="92" /> + <Patch Number="094" Name="Multi-Tap Delay + Chorus 1" ProgramChange="93" /> + <Patch Number="095" Name="Multi-Tap Delay + Chorus 2" ProgramChange="94" /> + <Patch Number="096" Name="Multi-Tap Delay + Chorus 3" ProgramChange="95" /> + <Patch Number="097" Name="Multi-Tap Delay + Flange 1" ProgramChange="96" /> + <Patch Number="098" Name="Multi-Tap Delay + Flange 2" ProgramChange="97" /> + <Patch Number="099" Name="Multi-Tap Delay + Flange 3" ProgramChange="98" /> + <Patch Number="100" Name="ParamEQ 1" ProgramChange="99" /> + <Patch Number="101" Name="ParamEQ 2" ProgramChange="100" /> + <Patch Number="102" Name="ParamEQ 3" ProgramChange="101" /> + <Patch Number="103" Name="ParamEQ + Delay 1" ProgramChange="102" /> + <Patch Number="104" Name="ParamEQ + Delay 2" ProgramChange="103" /> + <Patch Number="105" Name="ParamEQ + Delay 3" ProgramChange="104" /> + <Patch Number="106" Name="ParamEQ + Chorus 1" ProgramChange="105" /> + <Patch Number="107" Name="ParamEQ + Chorus 2" ProgramChange="106" /> + <Patch Number="108" Name="ParamEQ + Chorus 3" ProgramChange="107" /> + <Patch Number="109" Name="ParamEQ + Flange 1" ProgramChange="108" /> + <Patch Number="110" Name="ParamEQ + Flange 2" ProgramChange="109" /> + <Patch Number="111" Name="ParamEQ + Flange 3" ProgramChange="110" /> + <Patch Number="112" Name="ParamEQ + Chorus + Delay 1" ProgramChange="111" /> + <Patch Number="113" Name="ParamEQ + Chorus + Delay 2" ProgramChange="112" /> + <Patch Number="114" Name="ParamEQ + Chorus + Delay 3" ProgramChange="113" /> + <Patch Number="115" Name="ParamEQ + Chorus + Delay 4" ProgramChange="114" /> + <Patch Number="116" Name="ParamEQ + Flange + Delay 1" ProgramChange="115" /> + <Patch Number="117" Name="ParamEQ + Flange + Delay 2" ProgramChange="116" /> + <Patch Number="118" Name="ParamEQ + Flange + Delay 3" ProgramChange="117" /> + <Patch Number="119" Name="ParamEQ + Flange + Delay 4" ProgramChange="118" /> + <Patch Number="120" Name="Graphic EQ 1" ProgramChange="119" /> + <Patch Number="121" Name="Graphic EQ 2" ProgramChange="120" /> + <Patch Number="122" Name="Graphic EQ 3" ProgramChange="121" /> + <Patch Number="123" Name="Graphic EQ 4" ProgramChange="122" /> + <Patch Number="124" Name="Graphic EQ 5" ProgramChange="123" /> + <Patch Number="125" Name="Graphic EQ 6" ProgramChange="124" /> + <Patch Number="126" Name="Graphic EQ 7" ProgramChange="125" /> + <Patch Number="127" Name="Mute" ProgramChange="126" /> + <Patch Number="128" Name="Dry" ProgramChange="127" /> + </PatchNameList> + <!-- ControlChanges for this have to be assigned by the user. I'm still undecided as to what I want to control and how. Until then, this section below is commented out.--> +<!-- <ControlNameList Name="Controls"> + <Control Type="7bit" Number="12" Name="1 Effect Type"/> + <Control Type="7bit" Number="13" Name="1 Bypass"/> + <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="17" Name="1 Tempo"/> + <Control Type="7bit" Number="26" Name="1 Effect Mix"/> + <Control Type="7bit" Number="19" Name="2 Effect Type"/> + <Control Type="7bit" Number="20" Name="2 Bypass"/> + <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="24" Name="2 Tempo"/> + <Control Type="7bit" Number="27" Name="2 Effect Mix"/> + <Control Type="7bit" Number="28" Name="Effect Routing "/> + </ControlNameList> + --> + </MasterDeviceNames> +</MIDINameDocument> diff --git a/patchfiles/Lexicon_MPX500.midnam b/patchfiles/Lexicon_MPX500.midnam new file mode 100644 index 0000000000..dbdc6e5491 --- /dev/null +++ b/patchfiles/Lexicon_MPX500.midnam @@ -0,0 +1,555 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" ""> +<MIDINameDocument> +<Author>at0m</Author> +<!-- The author's device is set to channel 13. + Customize accordingly in ChannelNameSetAssign and AvailableChannel below. +--> +<MasterDeviceNames> + <Manufacturer>Lexicon</Manufacturer> + <Model>MPX500</Model> + <CustomDeviceMode Name="Lexicon MPX500" > + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="13" NameSet="Presets" /> + </ChannelNameSetAssignments> + <UsesControlNameList Name="ControlsMPX500"/> <!-- SEE BELOW--> + </CustomDeviceMode> + +<ChannelNameSet Name="Presets" > + + <AvailableForChannels> + <AvailableChannel Channel="1" Available="false" /> + <AvailableChannel Channel="2" Available="false" /> + <AvailableChannel Channel="3" Available="false" /> + <AvailableChannel Channel="4" Available="false" /> + <AvailableChannel Channel="5" Available="false" /> + <AvailableChannel Channel="6" Available="false" /> + <AvailableChannel Channel="7" Available="false" /> + <AvailableChannel Channel="8" Available="false" /> + <AvailableChannel Channel="9" Available="false" /> + <AvailableChannel Channel="10" Available="false" /> + <AvailableChannel Channel="11" Available="false" /> + <AvailableChannel Channel="12" Available="false" /> + <AvailableChannel Channel="13" Available="true" /> + <AvailableChannel Channel="14" Available="false" /> + <AvailableChannel Channel="15" Available="false" /> + <AvailableChannel Channel="16" Available="false" /> + </AvailableForChannels> + + <PatchBank Name="Plate" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="0" /> + </MIDICommands> + <UsesPatchNameList Name="Plate" /> + </PatchBank> + <PatchBank Name="Gate" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="1" /> + </MIDICommands> + <UsesPatchNameList Name="Gate" /> + </PatchBank> + <PatchBank Name="Hall" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="2" /> + </MIDICommands> + <UsesPatchNameList Name="Hall" /> + </PatchBank> + <PatchBank Name="Chamber" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="3" /> + </MIDICommands> + <UsesPatchNameList Name="Chamber" /> + </PatchBank> + <PatchBank Name="Ambience" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="4" /> + </MIDICommands> + <UsesPatchNameList Name="Ambience" /> + </PatchBank> + <PatchBank Name="Room" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="5" /> + </MIDICommands> + <UsesPatchNameList Name="Room" /> + </PatchBank> + <PatchBank Name="Tremolo" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="6" /> + </MIDICommands> + <UsesPatchNameList Name="Tremolo" /> + </PatchBank> + <PatchBank Name="Rotary" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="7" /> + </MIDICommands> + <UsesPatchNameList Name="Rotary" /> + </PatchBank> + <PatchBank Name="Chorus" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="8" /> + </MIDICommands> + <UsesPatchNameList Name="Chorus" /> + </PatchBank> + <PatchBank Name="Flange" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="9" /> + </MIDICommands> + <UsesPatchNameList Name="Flange" /> + </PatchBank> + <PatchBank Name="Detune" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="10" /> + </MIDICommands> + <UsesPatchNameList Name="Detune" /> + </PatchBank> + <PatchBank Name="Pitch" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="11" /> + </MIDICommands> + <UsesPatchNameList Name="Pitch" /> + </PatchBank> + <PatchBank Name="Delay, Echo" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="12" /> + </MIDICommands> + <UsesPatchNameList Name="Delay, Echo" /> + </PatchBank> + <PatchBank Name="Special FX" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="13" /> + </MIDICommands> + <UsesPatchNameList Name="Special FX" /> + </PatchBank> + <PatchBank Name="Flange - Delay" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="14" /> + </MIDICommands> + <UsesPatchNameList Name="Flange - Delay" /> + </PatchBank> + <PatchBank Name="Pitch - Delay" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="15" /> + </MIDICommands> + <UsesPatchNameList Name="Pitch - Delay" /> + </PatchBank> + <PatchBank Name="Chorus - Delay" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="16" /> + </MIDICommands> + <UsesPatchNameList Name="Chorus - Delay" /> + </PatchBank> + <PatchBank Name="Delay - Reverb" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="17" /> + </MIDICommands> + <UsesPatchNameList Name="Delay - Reverb" /> + </PatchBank> + <PatchBank Name="Flange - Reverb" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="18" /> + </MIDICommands> + <UsesPatchNameList Name="Flange - Reverb" /> + </PatchBank> + <PatchBank Name="Pitch - Reverb" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="19" /> + </MIDICommands> + <UsesPatchNameList Name="Pitch - Reverb" /> + </PatchBank> + <PatchBank Name="Chorus - Reverb" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="20" /> + </MIDICommands> + <UsesPatchNameList Name="Chorus - Reverb" /> + </PatchBank> + <PatchBank Name="Mono Split Delay" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="21" /> + </MIDICommands> + <UsesPatchNameList Name="Mono Split Delay" /> + </PatchBank> + <PatchBank Name="Mono Split Reverb" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="22" /> + </MIDICommands> + <UsesPatchNameList Name="Mono Split Reverb" /> + </PatchBank> + <PatchBank Name="Dual Mono" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="23" /> + </MIDICommands> + <UsesPatchNameList Name="Dual Mono" /> + </PatchBank> + <PatchBank Name="USER" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="24" /> + </MIDICommands> + <UsesPatchNameList Name="USER" /> + </PatchBank> +</ChannelNameSet> + + <PatchNameList Name="Plate" > + <Patch Number="001" Name="Small Plate" ProgramChange="0" /> + <Patch Number="002" Name="Medium Plate" ProgramChange="1" /> + <Patch Number="003" Name="Large Plate" ProgramChange="2" /> + <Patch Number="004" Name="Tap PreDelay" ProgramChange="3" /> + <Patch Number="005" Name="Tape Slap" ProgramChange="4" /> + <Patch Number="006" Name="Rich Plate" ProgramChange="5" /> + <Patch Number="007" Name="Large Bright" ProgramChange="6" /> + <Patch Number="008" Name="Vocal Plate" ProgramChange="7" /> + <Patch Number="009" Name="Drum Plate" ProgramChange="8" /> + </PatchNameList> + <PatchNameList Name="Gate" > + <Patch Number="001" Name="StraightGate" ProgramChange="0" /> + <Patch Number="002" Name="Slope Down" ProgramChange="1" /> + <Patch Number="003" Name="Drum Gate" ProgramChange="2" /> + <Patch Number="004" Name="140ms TapPre" ProgramChange="3" /> + <Patch Number="005" Name="240ms TapPre" ProgramChange="4" /> + <Patch Number="006" Name="340ms TapPre" ProgramChange="5" /> + <Patch Number="007" Name="440ms TapPre" ProgramChange="6" /> + <Patch Number="008" Name="540ms TapPre" ProgramChange="7" /> + <Patch Number="009" Name="Inverse" ProgramChange="8" /> + <Patch Number="010" Name="Dark Inverse" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Hall" > + <Patch Number="001" Name="Small Hall" ProgramChange="0" /> + <Patch Number="002" Name="Medium Hall" ProgramChange="1" /> + <Patch Number="003" Name="Large Hall" ProgramChange="2" /> + <Patch Number="004" Name="Small Church" ProgramChange="3" /> + <Patch Number="005" Name="Large Church" ProgramChange="4" /> + <Patch Number="006" Name="Jazz Hall" ProgramChange="5" /> + <Patch Number="007" Name="Dance Hall" ProgramChange="6" /> + <Patch Number="008" Name="Synth Hall" ProgramChange="7" /> + <Patch Number="009" Name="Concert Hall" ProgramChange="8" /> + <Patch Number="010" Name="Gothic Hall" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Chamber" > + <Patch Number="001" Name="Brick Wall" ProgramChange="0" /> + <Patch Number="002" Name="Basement" ProgramChange="1" /> + <Patch Number="003" Name="Live Concert" ProgramChange="2" /> + <Patch Number="004" Name="Drum Chamber" ProgramChange="3" /> + <Patch Number="005" Name="Moves On..." ProgramChange="4" /> + <Patch Number="006" Name="Live Chamber" ProgramChange="5" /> + <Patch Number="007" Name="Vocal Chamber1" ProgramChange="6" /> + <Patch Number="008" Name="Vocal Chamber2" ProgramChange="7" /> + <Patch Number="009" Name="Wide Chamber" ProgramChange="8" /> + <Patch Number="010" Name="PCM60 Large" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Ambience" > + <Patch Number="001" Name="Announcer" ProgramChange="0" /> + <Patch Number="002" Name="VerySmallAmb" ProgramChange="1" /> + <Patch Number="003" Name="SmallAmb" ProgramChange="2" /> + <Patch Number="004" Name="MidSizeAmb" ProgramChange="3" /> + <Patch Number="005" Name="Studio D" ProgramChange="4" /> + <Patch Number="006" Name="Bright Ambience" ProgramChange="5" /> + <Patch Number="007" Name="Dark Ambience" ProgramChange="6" /> + <Patch Number="008" Name="Marbie Foyer" ProgramChange="7" /> + <Patch Number="009" Name="Smooth Ambience" ProgramChange="8" /> + <Patch Number="010" Name="Guitar Ambience" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Room" > + <Patch Number="001" Name="Bedroom" ProgramChange="0" /> + <Patch Number="002" Name="Tiled Room" ProgramChange="1" /> + <Patch Number="003" Name="Studio C" ProgramChange="2" /> + <Patch Number="004" Name="Small Room" ProgramChange="3" /> + <Patch Number="005" Name="Studio B" ProgramChange="4" /> + <Patch Number="006" Name="Rehearsal Room" ProgramChange="5" /> + <Patch Number="007" Name="Studio A" ProgramChange="6" /> + <Patch Number="008" Name="Large Room" ProgramChange="7" /> + <Patch Number="009" Name="Fat Space" ProgramChange="8" /> + <Patch Number="010" Name="Chunky Space" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Tremolo" > + <Patch Number="001" Name="RectSine Tap" ProgramChange="0" /> + <Patch Number="002" Name="Square Tap" ProgramChange="1" /> + <Patch Number="003" Name="Sine Tap Trpl" ProgramChange="2" /> + <Patch Number="004" Name="Triangle" ProgramChange="3" /> + <Patch Number="005" Name="Sawtooth" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Rotary" > + <Patch Number="001" Name="SlowFast" ProgramChange="0" /> + <Patch Number="002" Name="Slow" ProgramChange="1" /> + <Patch Number="003" Name="SpeedAdj" ProgramChange="2" /> + <Patch Number="004" Name="TapRate1" ProgramChange="3" /> + <Patch Number="005" Name="TapRate2" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Chorus" > + <Patch Number="001" Name="Chorus 1" ProgramChange="0" /> + <Patch Number="002" Name="Chorus 2" ProgramChange="1" /> + <Patch Number="003" Name="Chorus 3" ProgramChange="2" /> + <Patch Number="004" Name="Slap Chorus 1" ProgramChange="3" /> + <Patch Number="005" Name="Slap Chorus 2" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Flange" > + <Patch Number="001" Name="Flange Lite" ProgramChange="0" /> + <Patch Number="002" Name="Flange Lite 180" ProgramChange="1" /> + <Patch Number="003" Name="Flange Med 180" ProgramChange="2" /> + <Patch Number="004" Name="Flange Deep" ProgramChange="3" /> + <Patch Number="005" Name="Flange Deep 180" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Detune" > + <Patch Number="001" Name="Detune Mild" ProgramChange="0" /> + <Patch Number="002" Name="Detune MedWarm" ProgramChange="1" /> + <Patch Number="003" Name="Detune Heavy" ProgramChange="2" /> + <Patch Number="004" Name="Detune Xtreme" ProgramChange="3" /> + <Patch Number="005" Name="Pitch Detune" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Pitch" > + <Patch Number="001" Name="Pitch Chromatic" ProgramChange="0" /> + <Patch Number="002" Name="Pitch Fine" ProgramChange="1" /> + <Patch Number="003" Name="Pitch 4th-5ths" ProgramChange="2" /> + <Patch Number="004" Name="Pitch PowerInV" ProgramChange="3" /> + <Patch Number="005" Name="Vocal Chorus" ProgramChange="4" /> + </PatchNameList> + <PatchNameList Name="Delay, Echo" > + <Patch Number="001" Name="Mono Tap" ProgramChange="0" /> + <Patch Number="002" Name="Stereo Tap" ProgramChange="1" /> + <Patch Number="003" Name="Shuffle Tap" ProgramChange="2" /> + <Patch Number="004" Name="Dot8 Tap" ProgramChange="3" /> + <Patch Number="005" Name="8+3pl Tap" ProgramChange="4" /> + <Patch Number="006" Name="Pong Tap" ProgramChange="5" /> + <Patch Number="007" Name="Xfbk Tap1" ProgramChange="6" /> + <Patch Number="008" Name="Xfbk Tap2" ProgramChange="7" /> + <Patch Number="009" Name="Mono" ProgramChange="8" /> + <Patch Number="010" Name="Stereo" ProgramChange="9" /> + <Patch Number="011" Name="TapeSlap" ProgramChange="10" /> + <Patch Number="012" Name="Multi Bounce" ProgramChange="11" /> + <Patch Number="013" Name="Multi Inverse" ProgramChange="12" /> + <Patch Number="014" Name="Multi Linear" ProgramChange="13" /> + <Patch Number="015" Name="Multi Pong" ProgramChange="14" /> + </PatchNameList> + <PatchNameList Name="Special FX" > + <Patch Number="001" Name="Infinite" ProgramChange="0" /> + <Patch Number="002" Name="The Abyss" ProgramChange="1" /> + <Patch Number="003" Name="Jet Flange" ProgramChange="2" /> + <Patch Number="004" Name="Chorus>Verb" ProgramChange="3" /> + <Patch Number="005" Name="TapRot Delay" ProgramChange="4" /> + <Patch Number="006" Name="Fader Verb" ProgramChange="5" /> + <Patch Number="007" Name="LowRumble" ProgramChange="6" /> + <Patch Number="008" Name="Ducker Verb" ProgramChange="7" /> + <Patch Number="009" Name="Ducker Chorus" ProgramChange="8" /> + <Patch Number="010" Name="Ducker Xfeed" ProgramChange="9" /> + <Patch Number="011" Name="Echoes:Beats" ProgramChange="10" /> + <Patch Number="012" Name="Panning Delays" ProgramChange="11" /> + <Patch Number="013" Name="DreamSequence" ProgramChange="12" /> + <Patch Number="014" Name="Infinite Delay" ProgramChange="13" /> + <Patch Number="015" Name="Diffusor" ProgramChange="14" /> + </PatchNameList> + <PatchNameList Name="Flange - Delay" > + <Patch Number="001" Name="Flng Tap" ProgramChange="0" /> + <Patch Number="002" Name="Flng .8Tap" ProgramChange="1" /> + <Patch Number="003" Name="Flng 3plTap" ProgramChange="2" /> + <Patch Number="004" Name="Flng PongTap" ProgramChange="3" /> + <Patch Number="005" Name="Flng Xfeed" ProgramChange="4" /> + <Patch Number="006" Name="Flng Bounce" ProgramChange="5" /> + <Patch Number="007" Name="Flng2Tap" ProgramChange="6" /> + <Patch Number="008" Name="Flng2Fbk" ProgramChange="7" /> + <Patch Number="009" Name="Flng2Pong" ProgramChange="8" /> + <Patch Number="010" Name="Flng2Bounce" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Pitch - Delay" > + <Patch Number="001" Name="5th Tap" ProgramChange="0" /> + <Patch Number="002" Name="8ve 3pTap" ProgramChange="1" /> + <Patch Number="003" Name="8ve 8+3plTap" ProgramChange="2" /> + <Patch Number="004" Name="3rd4thPong" ProgramChange="3" /> + <Patch Number="005" Name="4th5th Xfeed" ProgramChange="4" /> + <Patch Number="006" Name="5th6th Xfeed" ProgramChange="5" /> + <Patch Number="007" Name="8ve to Xfeed" ProgramChange="6" /> + <Patch Number="008" Name="5th to Xfeed" ProgramChange="7" /> + <Patch Number="009" Name="MajMin to Fbk" ProgramChange="8" /> + <Patch Number="010" Name="StepUp to Tap" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Chorus - Delay" > + <Patch Number="001" Name="Chorus Tap" ProgramChange="0" /> + <Patch Number="002" Name="Chorus .8Tap" ProgramChange="1" /> + <Patch Number="003" Name="Chorus 8+3plTap" ProgramChange="2" /> + <Patch Number="004" Name="Chorus Pong" ProgramChange="3" /> + <Patch Number="005" Name="Chorus Repeat" ProgramChange="4" /> + <Patch Number="006" Name="Chorus Bounce" ProgramChange="5" /> + <Patch Number="007" Name="Chorus to Tap" ProgramChange="6" /> + <Patch Number="008" Name="Chorus to Repeat" ProgramChange="7" /> + <Patch Number="009" Name="Chorus to Pong" ProgramChange="8" /> + <Patch Number="010" Name="Chorus to Bounce" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Delay - Reverb" > + <Patch Number="001" Name="Tap Small" ProgramChange="0" /> + <Patch Number="002" Name="3plTapMidSz" ProgramChange="1" /> + <Patch Number="003" Name="8+3pl Large" ProgramChange="2" /> + <Patch Number="004" Name="Pong Small" ProgramChange="3" /> + <Patch Number="005" Name="Xfeed MidSz" ProgramChange="4" /> + <Patch Number="006" Name="Xfeed Large" ProgramChange="5" /> + <Patch Number="007" Name="Tap to Room" ProgramChange="6" /> + <Patch Number="008" Name="8+3pl to Large" ProgramChange="7" /> + <Patch Number="009" Name="Xfeed to Room" ProgramChange="8" /> + <Patch Number="010" Name="Xfeed to Large" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Flange - Reverb" > + <Patch Number="001" Name="LiteFl Small" ProgramChange="0" /> + <Patch Number="002" Name="LiteFl MidSz" ProgramChange="1" /> + <Patch Number="003" Name="LiteFl Large" ProgramChange="2" /> + <Patch Number="004" Name="DeepFl Small" ProgramChange="3" /> + <Patch Number="005" Name="DeepFl MidSz" ProgramChange="4" /> + <Patch Number="006" Name="DeepFl Large" ProgramChange="5" /> + <Patch Number="007" Name="LiteFl to Small" ProgramChange="6" /> + <Patch Number="008" Name="LiteFl to Room" ProgramChange="7" /> + <Patch Number="009" Name="DeepFl to Large" ProgramChange="8" /> + <Patch Number="010" Name="DeepFl to Room" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Pitch - Reverb" > + <Patch Number="001" Name="3rd4th Room" ProgramChange="0" /> + <Patch Number="002" Name="4th5th Room" ProgramChange="1" /> + <Patch Number="003" Name="5th6th Room" ProgramChange="2" /> + <Patch Number="004" Name="8ve MidSz" ProgramChange="3" /> + <Patch Number="005" Name="Power MidSz" ProgramChange="4" /> + <Patch Number="006" Name="Detune Room" ProgramChange="5" /> + <Patch Number="007" Name="Fine to Small" ProgramChange="6" /> + <Patch Number="008" Name="Power to Large" ProgramChange="7" /> + <Patch Number="009" Name="4th to MidSz" ProgramChange="8" /> + <Patch Number="010" Name="8ve MidSz" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Chorus - Reverb" > + <Patch Number="001" Name="Chorus1 Small" ProgramChange="0" /> + <Patch Number="002" Name="Chorus1 MidSz" ProgramChange="1" /> + <Patch Number="003" Name="Chorus1 Large" ProgramChange="2" /> + <Patch Number="004" Name="Chorus2 Small" ProgramChange="3" /> + <Patch Number="005" Name="Chorus2 MidSz" ProgramChange="4" /> + <Patch Number="006" Name="Chorus2 Large" ProgramChange="5" /> + <Patch Number="007" Name="Chorus1 to Room" ProgramChange="6" /> + <Patch Number="008" Name="Chorus2 to Room" ProgramChange="7" /> + <Patch Number="009" Name="Chorus3 to Room" ProgramChange="8" /> + <Patch Number="010" Name="Chorus1 to Small" ProgramChange="9" /> + </PatchNameList> + <PatchNameList Name="Mono Split Delay" > + <Patch Number="001" Name="Flange + Tap" ProgramChange="0" /> + <Patch Number="002" Name="Flange + Pong" ProgramChange="1" /> + <Patch Number="003" Name="Flange + Xfeed" ProgramChange="2" /> + <Patch Number="004" Name="Flange + Bounce" ProgramChange="3" /> + <Patch Number="005" Name="DeepFlange + Delay" ProgramChange="4" /> + <Patch Number="006" Name="5th + Tap" ProgramChange="5" /> + <Patch Number="007" Name="8ve + 3plTap" ProgramChange="6" /> + <Patch Number="008" Name="4th5th + Xfeed" ProgramChange="7" /> + <Patch Number="009" Name="5th6th + Xfeed" ProgramChange="8" /> + <Patch Number="010" Name="PitchFine + Tap" ProgramChange="9" /> + <Patch Number="011" Name="Chorus + Tap" ProgramChange="10" /> + <Patch Number="012" Name="Chorus + Pong" ProgramChange="11" /> + <Patch Number="013" Name="Chorus + Xfeed" ProgramChange="12" /> + <Patch Number="014" Name="Chorus + Bounce" ProgramChange="13" /> + <Patch Number="015" Name="Chorus + Inverse" ProgramChange="14" /> + </PatchNameList> + <PatchNameList Name="Mono Split Reverb" > + <Patch Number="001" Name="Tap + MidSz" ProgramChange="0" /> + <Patch Number="002" Name="Pong + Large" ProgramChange="1" /> + <Patch Number="003" Name="Bounce + MidSz" ProgramChange="2" /> + <Patch Number="004" Name="Xfeed + Small" ProgramChange="3" /> + <Patch Number="005" Name="Xfeed + MidSz" ProgramChange="4" /> + <Patch Number="006" Name="LiteFlange + MidSz" ProgramChange="5" /> + <Patch Number="007" Name="LiteFlange + Large" ProgramChange="6" /> + <Patch Number="008" Name="DeepFlange + Small" ProgramChange="7" /> + <Patch Number="009" Name="DeepFlange + MidSz" ProgramChange="8" /> + <Patch Number="010" Name="DeepFlange + Room" ProgramChange="9" /> + <Patch Number="011" Name="4th5th + Room" ProgramChange="10" /> + <Patch Number="012" Name="5th6th + Room" ProgramChange="11" /> + <Patch Number="013" Name="4ths + Large" ProgramChange="12" /> + <Patch Number="014" Name="8ve + MidSz" ProgramChange="13" /> + <Patch Number="015" Name="PitchFine + MidSz" ProgramChange="14" /> + <Patch Number="016" Name="Chorus1 + Small" ProgramChange="15" /> + <Patch Number="017" Name="Chorus1 + Large" ProgramChange="16" /> + <Patch Number="018" Name="Chorus2 + MidSz" ProgramChange="17" /> + <Patch Number="019" Name="Chorus2 + Large" ProgramChange="18" /> + <Patch Number="020" Name="Chorus3 + MidSz" ProgramChange="19" /> + </PatchNameList> + <PatchNameList Name="Dual Mono" > + <Patch Number="001" Name="Tap and Small" ProgramChange="0" /> + <Patch Number="002" Name="Tap and MidSz" ProgramChange="1" /> + <Patch Number="003" Name="Tap and Large" ProgramChange="2" /> + <Patch Number="004" Name="Tap and Room" ProgramChange="3" /> + <Patch Number="005" Name="DeepFlange + Tap" ProgramChange="4" /> + <Patch Number="006" Name="DeepFlange + dot8" ProgramChange="5" /> + <Patch Number="007" Name="8ves + Tap" ProgramChange="6" /> + <Patch Number="008" Name="8ves + 3pl" ProgramChange="7" /> + <Patch Number="009" Name="Chorus2 + Tap" ProgramChange="8" /> + <Patch Number="010" Name="Chorus2 + dot8" ProgramChange="9" /> + <Patch Number="011" Name="LiteFlange + Large" ProgramChange="10" /> + <Patch Number="012" Name="DeepFlange + Large" ProgramChange="11" /> + <Patch Number="013" Name="8ves + MidSz" ProgramChange="12" /> + <Patch Number="014" Name="4ths + Large" ProgramChange="13" /> + <Patch Number="015" Name="Chorus1 + Room" ProgramChange="14" /> + <Patch Number="016" Name="Chorus2 + Room" ProgramChange="15" /> + </PatchNameList> + <PatchNameList Name="USER" > + <Patch Number="001" Name="1u" ProgramChange="0" /> + <Patch Number="002" Name="2u" ProgramChange="1" /> + <Patch Number="003" Name="3u" ProgramChange="2" /> + <Patch Number="004" Name="4u" ProgramChange="3" /> + <Patch Number="005" Name="5u" ProgramChange="4" /> + <Patch Number="006" Name="6u" ProgramChange="5" /> + <Patch Number="007" Name="7u" ProgramChange="6" /> + <Patch Number="008" Name="8u" ProgramChange="7" /> + <Patch Number="009" Name="9u" ProgramChange="8" /> + <Patch Number="010" Name="10u" ProgramChange="9" /> + <Patch Number="011" Name="11u" ProgramChange="10" /> + <Patch Number="012" Name="12u" ProgramChange="11" /> + <Patch Number="013" Name="13u" ProgramChange="12" /> + <Patch Number="014" Name="14u" ProgramChange="13" /> + <Patch Number="015" Name="15u" ProgramChange="14" /> + <Patch Number="016" Name="16u" ProgramChange="15" /> + <Patch Number="017" Name="17u" ProgramChange="16" /> + <Patch Number="018" Name="18u" ProgramChange="17" /> + <Patch Number="019" Name="19u" ProgramChange="18" /> + <Patch Number="020" Name="20u" ProgramChange="19" /> + <Patch Number="021" Name="21u" ProgramChange="20" /> + <Patch Number="022" Name="22u" ProgramChange="21" /> + <Patch Number="023" Name="23u" ProgramChange="22" /> + <Patch Number="024" Name="24u" ProgramChange="23" /> + <Patch Number="025" Name="25u" ProgramChange="24" /> + <Patch Number="026" Name="26u" ProgramChange="25" /> + <Patch Number="027" Name="27u" ProgramChange="26" /> + <Patch Number="028" Name="28u" ProgramChange="27" /> + <Patch Number="029" Name="29u" ProgramChange="28" /> + <Patch Number="030" Name="30u" ProgramChange="29" /> + </PatchNameList> +<!-- ControlNameList still from MX200. These are user assignable, so edit. --> + <ControlNameList Name="ControlsMPX500"> + <Control Type="7bit" Number="12" Name="1 Effect Type"/> + <Control Type="7bit" Number="13" Name="1 Bypass"/> + <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="17" Name="1 Tempo"/> + <Control Type="7bit" Number="26" Name="1 Effect Mix"/> + <Control Type="7bit" Number="19" Name="2 Effect Type"/> + <Control Type="7bit" Number="20" Name="2 Bypass"/> + <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="24" Name="2 Tempo"/> + <Control Type="7bit" Number="27" Name="2 Effect Mix"/> + <Control Type="7bit" Number="28" Name="Effect Routing "/> + </ControlNameList> +</MasterDeviceNames> +</MIDINameDocument> diff --git a/patchfiles/Lexicon_MX200.midnam b/patchfiles/Lexicon_MX200.midnam new file mode 100644 index 0000000000..66286cc058 --- /dev/null +++ b/patchfiles/Lexicon_MX200.midnam @@ -0,0 +1,271 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" ""> +<MIDINameDocument> + <Author>at0m</Author> +<!-- The author's device is set to channel 12. + Customize accordingly in ChannelNameSetAssign and AvailableChannel below. +--> + <MasterDeviceNames> + <Manufacturer>Lexicon</Manufacturer> + <Model>MX200</Model> + <CustomDeviceMode Name="Lexicon MX200" > + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="12" NameSet="Presets" /> + </ChannelNameSetAssignments> + <UsesControlNameList Name="ControlsMX200"/> + </CustomDeviceMode> + <ChannelNameSet Name="Presets" > + <AvailableForChannels> + <AvailableChannel Channel="1" Available="false" /> + <AvailableChannel Channel="2" Available="false" /> + <AvailableChannel Channel="3" Available="false" /> + <AvailableChannel Channel="4" Available="false" /> + <AvailableChannel Channel="5" Available="false" /> + <AvailableChannel Channel="6" Available="false" /> + <AvailableChannel Channel="7" Available="false" /> + <AvailableChannel Channel="8" Available="false" /> + <AvailableChannel Channel="9" Available="false" /> + <AvailableChannel Channel="10" Available="false" /> + <AvailableChannel Channel="11" Available="false" /> + <AvailableChannel Channel="12" Available="true" /> + <AvailableChannel Channel="13" Available="false" /> + <AvailableChannel Channel="14" Available="false" /> + <AvailableChannel Channel="15" Available="false" /> + <AvailableChannel Channel="16" Available="false" /> + </AvailableForChannels> + <PatchBank Name="FACTORY" > + <MIDICommands> + <ControlChange Control="0" Value="0" /> + <ControlChange Control="32" Value="0" /> + </MIDICommands> + <UsesPatchNameList Name="FACTORY" /> + </PatchBank> + <PatchBank Name="USER" > + <MIDICommands> + <ControlChange Control="0" Value="1" /> + <ControlChange Control="32" Value="1" /> + </MIDICommands> + <UsesPatchNameList Name="USER" /> + </PatchBank> + </ChannelNameSet> + <PatchNameList Name="FACTORY" > + <Patch Number="001" Name="1 Big Pop Vocal" ProgramChange="0" /> + <Patch Number="002" Name="2 Pop Vocals" ProgramChange="1" /> + <Patch Number="003" Name="3 RetroVerb" ProgramChange="2" /> + <Patch Number="004" Name="4 Chorus + Plate" ProgramChange="3" /> + <Patch Number="005" Name="5 Vocal Hall+Plate" ProgramChange="4" /> + <Patch Number="006" Name="6 Extra Roomy" ProgramChange="5" /> + <Patch Number="007" Name="7 Tuned Room" ProgramChange="6" /> + <Patch Number="008" Name="8 EchoVerb" ProgramChange="7" /> + <Patch Number="009" Name="9 Quickie" ProgramChange="8" /> + <Patch Number="010" Name="10 Acoustic Chamber" ProgramChange="9" /> + <Patch Number="011" Name="11 Ambient Chamber" ProgramChange="10" /> + <Patch Number="012" Name="12 Acoustic Bliss" ProgramChange="11" /> + <Patch Number="013" Name="13 Guitar World" ProgramChange="12" /> + <Patch Number="014" Name="14 Springtime" ProgramChange="13" /> + <Patch Number="015" Name="15 Giant Snare" ProgramChange="14" /> + <Patch Number="016" Name="16 SmoothDrmPlate" ProgramChange="15" /> + <Patch Number="017" Name="17 Rich Drum Hall" ProgramChange="16" /> + <Patch Number="018" Name="18 Big Time" ProgramChange="17" /> + <Patch Number="019" Name="19 Voice Of Evil" ProgramChange="18" /> + <Patch Number="020" Name="20 Wayback Machine " ProgramChange="19" /> + <Patch Number="021" Name="21 BigVocalVerb" ProgramChange="20" /> + <Patch Number="022" Name="22 TwoRooms" ProgramChange="21" /> + <Patch Number="023" Name="23 The Big Easy" ProgramChange="22" /> + <Patch Number="024" Name="24 Nashville" ProgramChange="23" /> + <Patch Number="025" Name="25 LA-LA Land" ProgramChange="24" /> + <Patch Number="026" Name="26 Smooth Vocals" ProgramChange="25" /> + <Patch Number="027" Name="27 CompressedVox" ProgramChange="26" /> + <Patch Number="028" Name="28 No S Vocals" ProgramChange="27" /> + <Patch Number="029" Name="29 De-Esser+Compr" ProgramChange="28" /> + <Patch Number="030" Name="30 Compressor" ProgramChange="29" /> + <Patch Number="031" Name="31 De-Esser" ProgramChange="30" /> + <Patch Number="032" Name="32 Studio Delay" ProgramChange="31" /> + <Patch Number="033" Name="33 60s Delay" ProgramChange="32" /> + <Patch Number="034" Name="34 Slapback Delay" ProgramChange="33" /> + <Patch Number="035" Name="35 Delay + Verb" ProgramChange="34" /> + <Patch Number="036" Name="36 Vocal Chorus" ProgramChange="35" /> + <Patch Number="037" Name="37 Choral Hall" ProgramChange="36" /> + <Patch Number="038" Name="38 Tape Chorus" ProgramChange="37" /> + <Patch Number="039" Name="39 Core Us" ProgramChange="38" /> + <Patch Number="040" Name="40 Double Tracks" ProgramChange="39" /> + <Patch Number="041" Name="41 Shifted Room" ProgramChange="40" /> + <Patch Number="042" Name="42 Like That!" ProgramChange="41" /> + <Patch Number="043" Name="43 Plate + Hall" ProgramChange="42" /> + <Patch Number="044" Name="44 Vocal + Inst 1" ProgramChange="43" /> + <Patch Number="045" Name="45 Vocal + Inst 2" ProgramChange="44" /> + <Patch Number="046" Name="46 Vocal + Inst 3" ProgramChange="45" /> + <Patch Number="047" Name="47 Get Small" ProgramChange="46" /> + <Patch Number="048" Name="48 Alive N Kicking" ProgramChange="47" /> + <Patch Number="049" Name="49 Muy Grande" ProgramChange="48" /> + <Patch Number="050" Name="50 Bigger Band" ProgramChange="49" /> + <Patch Number="051" Name="51 Taps" ProgramChange="50" /> + <Patch Number="052" Name="52 Tap Chamber" ProgramChange="51" /> + <Patch Number="053" Name="53 Spaced Out" ProgramChange="52" /> + <Patch Number="054" Name="54 Dual Halls" ProgramChange="53" /> + <Patch Number="055" Name="55 Tried And True" ProgramChange="54" /> + <Patch Number="056" Name="56 More And More" ProgramChange="55" /> + <Patch Number="057" Name="57 Spring Studio" ProgramChange="56" /> + <Patch Number="058" Name="58 Hit Me" ProgramChange="57" /> + <Patch Number="059" Name="59 Precision Delay" ProgramChange="58" /> + <Patch Number="060" Name="60 Modulated Delay" ProgramChange="59" /> + <Patch Number="061" Name="61 Rock Lead" ProgramChange="60" /> + <Patch Number="062" Name="62 Pong Verb" ProgramChange="61" /> + <Patch Number="063" Name="63 Mod U Verb" ProgramChange="62" /> + <Patch Number="064" Name="64 Roto Verb" ProgramChange="63" /> + <Patch Number="065" Name="65 Rotary" ProgramChange="64" /> + <Patch Number="066" Name="66 Ham N Eggs" ProgramChange="65" /> + <Patch Number="067" Name="67 Vibrolux" ProgramChange="66" /> + <Patch Number="068" Name="68 Side By Side" ProgramChange="67" /> + <Patch Number="069" Name="69 Wobblers" ProgramChange="68" /> + <Patch Number="070" Name="70 Rhodes Panner" ProgramChange="69" /> + <Patch Number="071" Name="71 Brewed Awakening" ProgramChange="70" /> + <Patch Number="072" Name="72 Jet Flange" ProgramChange="71" /> + <Patch Number="073" Name="73 Phase Gate" ProgramChange="72" /> + <Patch Number="074" Name="74 Phased Plate" ProgramChange="73" /> + <Patch Number="075" Name="75 Phame" ProgramChange="74" /> + <Patch Number="076" Name="76 Phaser Taser" ProgramChange="75" /> + <Patch Number="077" Name="77 Dualing Guitars" ProgramChange="76" /> + <Patch Number="078" Name="78 The Low Down" ProgramChange="77" /> + <Patch Number="079" Name="79 And Then Some" ProgramChange="78" /> + <Patch Number="080" Name="80 Squished Kick" ProgramChange="79" /> + <Patch Number="081" Name="81 Gated Snare" ProgramChange="80" /> + <Patch Number="082" Name="82 Snare Delay" ProgramChange="81" /> + <Patch Number="083" Name="83 Drum Delay" ProgramChange="82" /> + <Patch Number="084" Name="84 Drum Echo" ProgramChange="83" /> + <Patch Number="085" Name="85 Tempo Gate" ProgramChange="84" /> + <Patch Number="086" Name="86 Flange Drums" ProgramChange="85" /> + <Patch Number="087" Name="87 Tom Tom" ProgramChange="86" /> + <Patch Number="088" Name="88 Snare + Toms" ProgramChange="87" /> + <Patch Number="089" Name="89 Drum Plate+Hall" ProgramChange="88" /> + <Patch Number="090" Name="90 Vibrato" ProgramChange="89" /> + <Patch Number="091" Name="91 Vibraslap" ProgramChange="90" /> + <Patch Number="092" Name="92 Spin Cycle" ProgramChange="91" /> + <Patch Number="093" Name="93 Role Reversal" ProgramChange="92" /> + <Patch Number="094" Name="94 Get Some" ProgramChange="93" /> + <Patch Number="095" Name="95 Rewind" ProgramChange="94" /> + <Patch Number="096" Name="96 Back At Ya" ProgramChange="95" /> + <Patch Number="097" Name="97 Delay Wars" ProgramChange="96" /> + <Patch Number="098" Name="98 Pitch Out" ProgramChange="97" /> + <Patch Number="099" Name="99 Huh?" ProgramChange="98" /> + </PatchNameList> + <PatchNameList Name="USER" > + <Patch Number="001" Name="1u Big Pop Vocal" ProgramChange="0" /> + <Patch Number="002" Name="2u Pop Vocals" ProgramChange="1" /> + <Patch Number="003" Name="3u RetroVerb" ProgramChange="2" /> + <Patch Number="004" Name="4u Chorus + Plate" ProgramChange="3" /> + <Patch Number="005" Name="5u Vocal Hall+Plate" ProgramChange="4" /> + <Patch Number="006" Name="6u Extra Roomy" ProgramChange="5" /> + <Patch Number="007" Name="7u Tuned Room" ProgramChange="6" /> + <Patch Number="008" Name="8u EchoVerb" ProgramChange="7" /> + <Patch Number="009" Name="9u Quickie" ProgramChange="8" /> + <Patch Number="010" Name="10u Acoustic Chamber" ProgramChange="9" /> + <Patch Number="011" Name="11u Ambient Chamber" ProgramChange="10" /> + <Patch Number="012" Name="12u Acoustic Bliss" ProgramChange="11" /> + <Patch Number="013" Name="13u Guitar World" ProgramChange="12" /> + <Patch Number="014" Name="14u Springtime" ProgramChange="13" /> + <Patch Number="015" Name="15u Giant Snare" ProgramChange="14" /> + <Patch Number="016" Name="16u SmoothDrmPlate" ProgramChange="15" /> + <Patch Number="017" Name="17u Rich Drum Hall" ProgramChange="16" /> + <Patch Number="018" Name="18u Big Time" ProgramChange="17" /> + <Patch Number="019" Name="19u Voice Of Evil" ProgramChange="18" /> + <Patch Number="020" Name="20u Wayback Machine " ProgramChange="19" /> + <Patch Number="021" Name="21u BigVocalVerb" ProgramChange="20" /> + <Patch Number="022" Name="22u TwoRooms" ProgramChange="21" /> + <Patch Number="023" Name="23u The Big Easy" ProgramChange="22" /> + <Patch Number="024" Name="24u Nashville" ProgramChange="23" /> + <Patch Number="025" Name="25u LA-LA Land" ProgramChange="24" /> + <Patch Number="026" Name="26u Smooth Vocals" ProgramChange="25" /> + <Patch Number="027" Name="27u CompressedVox" ProgramChange="26" /> + <Patch Number="028" Name="28u No S Vocals" ProgramChange="27" /> + <Patch Number="029" Name="29u De-Esser+Compr" ProgramChange="28" /> + <Patch Number="030" Name="30u Compressor" ProgramChange="29" /> + <Patch Number="031" Name="31u De-Esser" ProgramChange="30" /> + <Patch Number="032" Name="32u Studio Delay" ProgramChange="31" /> + <Patch Number="033" Name="33u 60s Delay" ProgramChange="32" /> + <Patch Number="034" Name="34u Slapback Delay" ProgramChange="33" /> + <Patch Number="035" Name="35u Delay + Verb" ProgramChange="34" /> + <Patch Number="036" Name="36u Vocal Chorus" ProgramChange="35" /> + <Patch Number="037" Name="37u Choral Hall" ProgramChange="36" /> + <Patch Number="038" Name="38u Tape Chorus" ProgramChange="37" /> + <Patch Number="039" Name="39u Core Us" ProgramChange="38" /> + <Patch Number="040" Name="40u Double Tracks" ProgramChange="39" /> + <Patch Number="041" Name="41u Shifted Room" ProgramChange="40" /> + <Patch Number="042" Name="42u Like That!" ProgramChange="41" /> + <Patch Number="043" Name="43u Plate + Hall" ProgramChange="42" /> + <Patch Number="044" Name="44u Vocal + Inst 1" ProgramChange="43" /> + <Patch Number="045" Name="45u Vocal + Inst 2" ProgramChange="44" /> + <Patch Number="046" Name="46u Vocal + Inst 3" ProgramChange="45" /> + <Patch Number="047" Name="47u Get Small" ProgramChange="46" /> + <Patch Number="048" Name="48u Alive N Kicking" ProgramChange="47" /> + <Patch Number="049" Name="49u Muy Grande" ProgramChange="48" /> + <Patch Number="050" Name="50u Bigger Band" ProgramChange="49" /> + <Patch Number="051" Name="51u Taps" ProgramChange="50" /> + <Patch Number="052" Name="52u Tap Chamber" ProgramChange="51" /> + <Patch Number="053" Name="53u Spaced Out" ProgramChange="52" /> + <Patch Number="054" Name="54u Dual Halls" ProgramChange="53" /> + <Patch Number="055" Name="55u Tried And True" ProgramChange="54" /> + <Patch Number="056" Name="56u More And More" ProgramChange="55" /> + <Patch Number="057" Name="57u Spring Studio" ProgramChange="56" /> + <Patch Number="058" Name="58u Hit Me" ProgramChange="57" /> + <Patch Number="059" Name="59u Precision Delay" ProgramChange="58" /> + <Patch Number="060" Name="60u Modulated Delay" ProgramChange="59" /> + <Patch Number="061" Name="61u Rock Lead" ProgramChange="60" /> + <Patch Number="062" Name="62u Pong Verb" ProgramChange="61" /> + <Patch Number="063" Name="63u Mod U Verb" ProgramChange="62" /> + <Patch Number="064" Name="64u Roto Verb" ProgramChange="63" /> + <Patch Number="065" Name="65u Rotary" ProgramChange="64" /> + <Patch Number="066" Name="66u Ham N Eggs" ProgramChange="65" /> + <Patch Number="067" Name="67u Vibrolux" ProgramChange="66" /> + <Patch Number="068" Name="68u Side By Side" ProgramChange="67" /> + <Patch Number="069" Name="69u Wobblers" ProgramChange="68" /> + <Patch Number="070" Name="70u Rhodes Panner" ProgramChange="69" /> + <Patch Number="071" Name="71u Brewed Awakening" ProgramChange="70" /> + <Patch Number="072" Name="72u Jet Flange" ProgramChange="71" /> + <Patch Number="073" Name="73u Phase Gate" ProgramChange="72" /> + <Patch Number="074" Name="74u Phased Plate" ProgramChange="73" /> + <Patch Number="075" Name="75u Phame" ProgramChange="74" /> + <Patch Number="076" Name="76u Phaser Taser" ProgramChange="75" /> + <Patch Number="077" Name="77u Dualing Guitars" ProgramChange="76" /> + <Patch Number="078" Name="78u The Low Down" ProgramChange="77" /> + <Patch Number="079" Name="79u And Then Some" ProgramChange="78" /> + <Patch Number="080" Name="80u Squished Kick" ProgramChange="79" /> + <Patch Number="081" Name="81u Gated Snare" ProgramChange="80" /> + <Patch Number="082" Name="82u Snare Delay" ProgramChange="81" /> + <Patch Number="083" Name="83u Drum Delay" ProgramChange="82" /> + <Patch Number="084" Name="84u Drum Echo" ProgramChange="83" /> + <Patch Number="085" Name="85u Tempo Gate" ProgramChange="84" /> + <Patch Number="086" Name="86u Flange Drums" ProgramChange="85" /> + <Patch Number="087" Name="87u Tom Tom" ProgramChange="86" /> + <Patch Number="088" Name="88u Snare + Toms" ProgramChange="87" /> + <Patch Number="089" Name="89u Drum Plate+Hall" ProgramChange="88" /> + <Patch Number="090" Name="90u Vibrato" ProgramChange="89" /> + <Patch Number="091" Name="91u Vibraslap" ProgramChange="90" /> + <Patch Number="092" Name="92u Spin Cycle" ProgramChange="91" /> + <Patch Number="093" Name="93u Role Reversal" ProgramChange="92" /> + <Patch Number="094" Name="94u Get Some" ProgramChange="93" /> + <Patch Number="095" Name="95u Rewind" ProgramChange="94" /> + <Patch Number="096" Name="96u Back At Ya" ProgramChange="95" /> + <Patch Number="097" Name="97u Delay Wars" ProgramChange="96" /> + <Patch Number="098" Name="98u Pitch Out" ProgramChange="97" /> + <Patch Number="099" Name="99u Huh?" ProgramChange="98" /> + </PatchNameList> + <ControlNameList Name="ControlsMX200"> + <Control Type="7bit" Number="12" Name="1 Effect Type"/> + <Control Type="7bit" Number="13" Name="1 Bypass"/> + <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="17" Name="1 Tempo"/> + <Control Type="7bit" Number="26" Name="1 Effect Mix"/> + <Control Type="7bit" Number="19" Name="2 Effect Type"/> + <Control Type="7bit" Number="20" Name="2 Bypass"/> + <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/> + <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/> + <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/> + <Control Type="7bit" Number="24" Name="2 Tempo"/> + <Control Type="7bit" Number="27" Name="2 Effect Mix"/> + <Control Type="7bit" Number="28" Name="Effect Routing "/> + </ControlNameList> + </MasterDeviceNames> +</MIDINameDocument> diff --git a/patchfiles/MFB_Tanzbar.midnam b/patchfiles/MFB_Tanzbar.midnam new file mode 100644 index 0000000000..11b185097a --- /dev/null +++ b/patchfiles/MFB_Tanzbar.midnam @@ -0,0 +1,356 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd"> +<MIDINameDocument> + <Author>at0m</Author> + <MasterDeviceNames> + <Manufacturer>MFB</Manufacturer> + <Model>Tanzbar</Model> + <CustomDeviceMode Name="Default"> + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="1" NameSet="CV1"/> + <ChannelNameSetAssign Channel="2" NameSet="CV23"/> + <ChannelNameSetAssign Channel="3" NameSet="Factory Drums"/> + <ChannelNameSetAssign Channel="10" NameSet="Custom Drums"/> + </ChannelNameSetAssignments> + </CustomDeviceMode> + <ChannelNameSet Name="Factory Drums"> + <AvailableForChannels> + <AvailableChannel Channel="3" Available="true"/> + </AvailableForChannels> + <UsesNoteNameList Name="Factory Drums Notes"/> + <UsesControlNameList Name="Controls"/> + <PatchBank Name="Set A" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="0"/> + </MIDICommands> + <UsesPatchNameList Name="Set A"/> + </PatchBank> + <PatchBank Name="Set B" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="1"/> + </MIDICommands> + <UsesPatchNameList Name="Set B"/> + </PatchBank> + <PatchBank Name="Set C" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="2"/> + </MIDICommands> + <UsesPatchNameList Name="Set C"/> + </PatchBank> + </ChannelNameSet> + <ChannelNameSet Name="Custom Drums"> + <AvailableForChannels> + <AvailableChannel Channel="10" Available="true"/> + </AvailableForChannels> + <UsesNoteNameList Name="Custom Drums Notes"/> + <UsesControlNameList Name="Controls"/> + <PatchBank Name="Set A" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="0"/> + </MIDICommands> + <UsesPatchNameList Name="Set A"/> + </PatchBank> + <PatchBank Name="Set B" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="1"/> + </MIDICommands> + <UsesPatchNameList Name="Set B"/> + </PatchBank> + <PatchBank Name="Set C" ROM="false"> + <MIDICommands> + <ControlChange Control="0" Value="2"/> + </MIDICommands> + <UsesPatchNameList Name="Set C"/> + </PatchBank> + </ChannelNameSet> + <NoteNameList Name="Factory Drums Notes"> + <!-- Below are the FACTORY note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72. + Unlike on the Tanzbar itself -where only no/mid/high Accent is available- via midi, note velocity is recognized, too. + Noteworthy, from the manual: + "Tanzbar has to be set to MANUAL TRIGGER MODE (Rec/ManTrg LED green) to work as a drum sound expander." + "When Roll Record is active (Shift+Step10 till Rec/ManTrg LED red, then Select), the incoming MIDI notes + are recorded into Tanzbar's sequencer." --> + <AvailableForChannels> + <AvailableChannel Channel="3" Available="true"/> + </AvailableForChannels> + <Note Number="36" Name="BD1"/> + <Note Number="37" Name="BD2"/> + <Note Number="38" Name="SD"/> + <Note Number="39" Name="RS"/> + <Note Number="40" Name="CY"/> + <Note Number="41" Name="OH"/> + <Note Number="42" Name="HH"/> + <Note Number="43" Name="CL"/> + <Note Number="44" Name="CP"/> + <Note Number="45" Name="LT"/> + <Note Number="45" Name="LC"/> + <Note Number="46" Name="MT"/> + <Note Number="46" Name="MC"/> + <Note Number="47" Name="HT"/> + <Note Number="47" Name="HC"/> + <Note Number="48" Name="CB"/> + <Note Number="49" Name="MA"/> + </NoteNameList> + <NoteNameList Name="Custom Drums Notes"> + <!--Below are the author's CUSTOM MIDI note assignments for the drums. The notes for CV1/23 (Ch2/3) range from 36-72. + Unlike on the Tanzbar itself -where only no/mid/high Accent is available- MIDI note velocity is recognized, too. + Noteworthy, from the manual: + "Tanzbar has to be set to MANUAL TRIGGER MODE (Rec/ManTrg LED green) to work as a drum sound expander." + "When Roll Record is active (Shift+Step10 till Rec/ManTrg LED red, then Select), the incoming MIDI notes are + recorded into Tanzbar's sequencer." --> + <!-- NOTE: + - I've set all Drum notes 'learned' to ch10 as per MIDI default. + - Again, these notes are not default: they are inspired by the GM/GS MIDI layout. YMMV. + --> + <AvailableForChannels> + <AvailableChannel Channel="10" Available="true"/> + </AvailableForChannels> + <Note Number="36" Name="BD1"/> + <Note Number="35" Name="BD2"/> + <Note Number="37" Name="SD"/> + <Note Number="38" Name="RS"/> + <Note Number="39" Name="CY"/> + <Note Number="40" Name="OH"/> + <Note Number="41" Name="HH"/> + <Note Number="48" Name="CL"/> + <Note Number="51" Name="CP"/> + <Note Number="42" Name="LT"/> + <Note Number="43" Name="LC"/> + <Note Number="44" Name="MT"/> + <Note Number="45" Name="MC"/> + <Note Number="46" Name="HT"/> + <Note Number="47" Name="HC"/> + <Note Number="49" Name="CB"/> + <Note Number="50" Name="MA"/> + </NoteNameList> + <ControlNameList Name="Controls"> + +<!-- + Below the CC# list of the Tanzbar. + It receives CC# for most functions and parameters. + To receive CC#, Ch10 is always used! + --> + <AvailableForChannels> + <AvailableChannel Channel="10" Available="true"/> + </AvailableForChannels> + +<Control Type="7bit" Number="2" Name="BD1 Attack"/> + <Control Type="7bit" Number="64" Name="BD1 Decay"/> + <Control Type="7bit" Number="65" Name="BD1 Pitch"/> + <Control Type="7bit" Number="3" Name="BD1 Tune"/> + <Control Type="7bit" Number="4" Name="BD1 Noise"/> + <Control Type="7bit" Number="5" Name="BD1 Filter"/> + <Control Type="7bit" Number="6" Name="BD1 Dist"/> + <Control Type="7bit" Number="66" Name="BD1 Trigger"/> + <Control Type="7bit" Number="8" Name="BD2 Decay"/> + <Control Type="7bit" Number="9" Name="BD2 Tune"/> + <Control Type="7bit" Number="10" Name="BD2 Tone"/> + <Control Type="7bit" Number="11" Name="SD Tune"/> + <Control Type="7bit" Number="12" Name="SD D-Tune"/> + <Control Type="7bit" Number="13" Name="SD Snappy"/> + <Control Type="7bit" Number="67" Name="SD SN Decay"/> + <Control Type="7bit" Number="14" Name="SD Tone"/> + <Control Type="7bit" Number="68" Name="SD Tone Decay"/> + <Control Type="7bit" Number="69" Name="SD Pitch"/> + <Control Type="7bit" Number="88" Name="RS Tune"/> + <Control Type="7bit" Number="70" Name="CY Decay"/> + <Control Type="7bit" Number="15" Name="CY Tone"/> + <Control Type="7bit" Number="71" Name="CY Tune"/> + <Control Type="7bit" Number="72" Name="OH Decay"/> + <Control Type="7bit" Number="73" Name="HH Tune"/> + <Control Type="7bit" Number="74" Name="HH Decay"/> + <Control Type="7bit" Number="16" Name="CL Tune"/> + <Control Type="7bit" Number="17" Name="CL Decay"/> + <Control Type="7bit" Number="75" Name="CP Decay"/> + <Control Type="7bit" Number="18" Name="CP Filter"/> + <Control Type="7bit" Number="76" Name="CP Attack"/> + <Control Type="7bit" Number="77" Name="CP Trigger"/> + <Control Type="7bit" Number="19" Name="HTC Tune"/> + <Control Type="7bit" Number="20" Name="HTC Decay"/> + <Control Type="7bit" Number="78" Name="HTC Noise On/Off"/> + <Control Type="7bit" Number="79" Name="HTC Tom/Conga"/> + <Control Type="7bit" Number="21" Name="MTC Tune"/> + <Control Type="7bit" Number="22" Name="MTC Decay"/> + <Control Type="7bit" Number="80" Name="MTC Noise On/Off"/> + <Control Type="7bit" Number="81" Name="MTC Tom/Conga"/> + <Control Type="7bit" Number="23" Name="LTC Tune"/> + <Control Type="7bit" Number="24" Name="LTC Decay"/> + <Control Type="7bit" Number="82" Name="LTC Noise On/Off"/> + <Control Type="7bit" Number="83" Name="LTC Tom/Conga"/> + <Control Type="7bit" Number="84" Name="Tom Noise"/> + <Control Type="7bit" Number="85" Name="CB Tune"/> + <Control Type="7bit" Number="86" Name="CB Decay"/> + <Control Type="7bit" Number="87" Name="MA Decay"/> + + <!-- <Control Type="7bit" Number="0" Name="Set Select"/> Bank Select: valid values: 0,1,2 see PatchBanks above --> + + <Control Type="7bit" Number="89" Name="Delay CV1"/> + <Control Type="7bit" Number="90" Name="Delay CV23"/> + <Control Type="7bit" Number="91" Name="Delay BD1"/> + <Control Type="7bit" Number="92" Name="Delay BD2"/> + <Control Type="7bit" Number="93" Name="Delay SD"/> + <Control Type="7bit" Number="94" Name="Delay RS"/> + <Control Type="7bit" Number="95" Name="Delay CY"/> + <Control Type="7bit" Number="96" Name="Delay OH"/> + <Control Type="7bit" Number="97" Name="Delay HH"/> + <Control Type="7bit" Number="98" Name="Delay CL"/> + <Control Type="7bit" Number="99" Name="Delay CP"/> + <Control Type="7bit" Number="100" Name="Delay LTC"/> + <Control Type="7bit" Number="101" Name="Delay MTC"/> + <Control Type="7bit" Number="102" Name="Delay HTC"/> + <Control Type="7bit" Number="103" Name="Delay CB"/> + <Control Type="7bit" Number="104" Name="Delay MA"/> + </ControlNameList> + + <PatchNameList Name="Set A"> + <Patch Number="1" Name="Yapacc 1" ProgramChange="0"/> + <Patch Number="2" Name="Yapacc 2" ProgramChange="1"/> + <Patch Number="3" Name="Yapacc 3" ProgramChange="2"/> + <Patch Number="4" Name="Yapacc 4" ProgramChange="3"/> + <Patch Number="5" Name="Yapacc 5" ProgramChange="4"/> + <Patch Number="6" Name="Yapacc 6" ProgramChange="5"/> + <Patch Number="7" Name="Yapacc 7" ProgramChange="6"/> + <Patch Number="8" Name="Yapacc 8" ProgramChange="7"/> + <Patch Number="9" Name="Yapacc 9" ProgramChange="8"/> + <Patch Number="10" Name="Yapacc 10" ProgramChange="9"/> + <Patch Number="11" Name="Yapacc 11" ProgramChange="10"/> + <Patch Number="12" Name="Yapacc 12" ProgramChange="11"/> + <Patch Number="13" Name="Yapacc 13" ProgramChange="12"/> + <Patch Number="14" Name="Yapacc 14" ProgramChange="13"/> + <Patch Number="15" Name="Yapacc 15" ProgramChange="14"/> + <Patch Number="16" Name="Yapacc 16" ProgramChange="15"/> + <Patch Number="17" Name="Yapacc 17" ProgramChange="16"/> + <Patch Number="18" Name="Yapacc 18" ProgramChange="17"/> + <Patch Number="19" Name="Yapacc 19" ProgramChange="18"/> + <Patch Number="20" Name="Yapacc 20" ProgramChange="19"/> + <Patch Number="21" Name="Yapacc 21" ProgramChange="20"/> + <Patch Number="22" Name="Yapacc 22" ProgramChange="21"/> + <Patch Number="23" Name="Yapacc 23" ProgramChange="22"/> + <Patch Number="24" Name="Yapacc 24" ProgramChange="23"/> + <Patch Number="25" Name="Yapacc 25" ProgramChange="24"/> + <Patch Number="26" Name="Yapacc 26" ProgramChange="25"/> + <Patch Number="27" Name="Yapacc 27" ProgramChange="26"/> + <Patch Number="28" Name="Yapacc 28" ProgramChange="27"/> + <Patch Number="29" Name="Yapacc 29" ProgramChange="28"/> + <Patch Number="30" Name="Yapacc 30" ProgramChange="29"/> + <Patch Number="31" Name="Yapacc 31" ProgramChange="30"/> + <Patch Number="32" Name="Yapacc 32" ProgramChange="31"/> + <Patch Number="33" Name="MFB Kult 33" ProgramChange="32"/> + <Patch Number="34" Name="MFB Kult 34" ProgramChange="33"/> + <Patch Number="35" Name="MFB Kult 35" ProgramChange="34"/> + <Patch Number="36" Name="MFB Kult 36" ProgramChange="35"/> + <Patch Number="37" Name="MFB Kult 37" ProgramChange="36"/> + <Patch Number="38" Name="MFB Kult 38" ProgramChange="37"/> + <Patch Number="39" Name="MFB Kult 39" ProgramChange="38"/> + <Patch Number="40" Name="MFB Kult 40" ProgramChange="39"/> + <Patch Number="41" Name="MFB Kult 41" ProgramChange="40"/> + <Patch Number="42" Name="MFB Kult 42" ProgramChange="41"/> + <Patch Number="43" Name="MFB Kult 43" ProgramChange="42"/> + <Patch Number="44" Name="MFB Kult 44" ProgramChange="43"/> + <Patch Number="45" Name="MFB Kult 45" ProgramChange="44"/> + <Patch Number="46" Name="MFB Kult 46" ProgramChange="45"/> + <Patch Number="47" Name="MFB Kult 47" ProgramChange="46"/> + <Patch Number="48" Name="MFB Kult 48" ProgramChange="47"/> + </PatchNameList> + <PatchNameList Name="Set B"> + <Patch Number="1" Name="User 1" ProgramChange="0"/> + <Patch Number="2" Name="User 2" ProgramChange="1"/> + <Patch Number="3" Name="User 3" ProgramChange="2"/> + <Patch Number="4" Name="User 4" ProgramChange="3"/> + <Patch Number="5" Name="User 5" ProgramChange="4"/> + <Patch Number="6" Name="User 6" ProgramChange="5"/> + <Patch Number="7" Name="User 7" ProgramChange="6"/> + <Patch Number="8" Name="User 8" ProgramChange="7"/> + <Patch Number="9" Name="User 9" ProgramChange="8"/> + <Patch Number="10" Name="User 10" 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ProgramChange="44"/> + <Patch Number="46" Name="User 46" ProgramChange="45"/> + <Patch Number="47" Name="User 47" ProgramChange="46"/> + <Patch Number="48" Name="User 48" ProgramChange="47"/> + </PatchNameList> + <PatchNameList Name="Set C"> + <Patch Number="1" Name="User 1" ProgramChange="0"/> + <Patch Number="2" Name="User 2" ProgramChange="1"/> + <Patch Number="3" Name="User 3" ProgramChange="2"/> + <Patch Number="4" Name="User 4" ProgramChange="3"/> + <Patch Number="5" Name="User 5" ProgramChange="4"/> + <Patch Number="6" Name="User 6" ProgramChange="5"/> + <Patch Number="7" Name="User 7" ProgramChange="6"/> + <Patch Number="8" Name="User 8" ProgramChange="7"/> + <Patch Number="9" Name="User 9" ProgramChange="8"/> + <Patch Number="10" Name="User 10" ProgramChange="9"/> + <Patch Number="11" Name="User 11" ProgramChange="10"/> + <Patch Number="12" Name="User 12" ProgramChange="11"/> + <Patch Number="13" Name="User 13" ProgramChange="12"/> + <Patch Number="14" Name="User 14" ProgramChange="13"/> + <Patch Number="15" Name="User 15" ProgramChange="14"/> + <Patch Number="16" Name="User 16" ProgramChange="15"/> + <Patch Number="17" Name="User 17" ProgramChange="16"/> + <Patch Number="18" Name="User 18" ProgramChange="17"/> + <Patch Number="19" Name="User 19" ProgramChange="18"/> + <Patch Number="20" Name="User 20" ProgramChange="19"/> + <Patch Number="21" Name="User 21" ProgramChange="20"/> + <Patch Number="22" Name="User 22" ProgramChange="21"/> + <Patch Number="23" Name="User 23" ProgramChange="22"/> + <Patch Number="24" Name="User 24" ProgramChange="23"/> + <Patch Number="25" Name="User 25" ProgramChange="24"/> + <Patch Number="26" Name="User 26" ProgramChange="25"/> + <Patch Number="27" Name="User 27" ProgramChange="26"/> + <Patch Number="28" Name="User 28" ProgramChange="27"/> + <Patch Number="29" Name="User 29" ProgramChange="28"/> + <Patch Number="30" Name="User 30" ProgramChange="29"/> + <Patch Number="31" Name="User 31" ProgramChange="30"/> + <Patch 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</MasterDeviceNames> +</MIDINameDocument> diff --git a/patchfiles/Novation_BassStationII.midnam b/patchfiles/Novation_BassStationII.midnam new file mode 100644 index 0000000000..ab685bfa61 --- /dev/null +++ b/patchfiles/Novation_BassStationII.midnam @@ -0,0 +1,490 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" ""> +<MIDINameDocument> + <Author>at0m</Author> + <MasterDeviceNames> + <Manufacturer>Novation</Manufacturer> + <Model>BassStationII</Model> + <CustomDeviceMode Name="Novation BassStationII" > + <ChannelNameSetAssignments> + <ChannelNameSetAssign Channel="1" NameSet="Patches"/> + <ChannelNameSetAssign Channel="2" NameSet="Patches"/> + <ChannelNameSetAssign Channel="3" NameSet="Patches"/> + <ChannelNameSetAssign Channel="4" NameSet="Patches"/> + <ChannelNameSetAssign Channel="5" NameSet="Patches"/> + <ChannelNameSetAssign Channel="6" NameSet="Patches"/> + <ChannelNameSetAssign Channel="7" NameSet="Patches"/> + <ChannelNameSetAssign Channel="8" NameSet="Patches"/> + <ChannelNameSetAssign Channel="9" NameSet="Patches"/> + <ChannelNameSetAssign Channel="10" NameSet="Patches"/> + <ChannelNameSetAssign Channel="11" NameSet="Patches"/> + <ChannelNameSetAssign Channel="12" NameSet="Patches"/> + <ChannelNameSetAssign Channel="13" NameSet="Patches"/> + <ChannelNameSetAssign Channel="14" NameSet="Patches"/> + <ChannelNameSetAssign Channel="15" NameSet="Patches"/> + <ChannelNameSetAssign Channel="16" NameSet="Patches"/> + </ChannelNameSetAssignments> + <UsesControlNameList Name="ControlsBSII"/> + </CustomDeviceMode> + <ChannelNameSet Name="Patches" > + <AvailableForChannels> + <AvailableChannel Channel="1" Available="true" /> + <AvailableChannel Channel="2" Available="true" /> + <AvailableChannel Channel="3" Available="true" /> + <AvailableChannel Channel="4" Available="true" /> + <AvailableChannel Channel="5" Available="true" /> + <AvailableChannel Channel="6" 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ProgramChange="121"/> + <Patch Number="122" Name="Patch 122" ProgramChange="122"/> + <Patch Number="123" Name="Patch 123" ProgramChange="123"/> + <Patch Number="124" Name="Patch 124" ProgramChange="124"/> + <Patch Number="125" Name="Patch 125" ProgramChange="125"/> + <Patch Number="126" Name="Patch 126" ProgramChange="126"/> + <Patch Number="127" Name="Patch 127" ProgramChange="127"/> + <Patch Number="128" Name="Patch 128" ProgramChange="128"/> + </PatchNameList> + <ControlNameList Name="ControlsBSII"> +<!-- MASTER --> + <Control Type="7bit" Number="7" Name="Patch Volume"/> +<!-- OSCILLATOR --> +<!-- osc1 --> + <Control Type="7bit" Number="26" Name="osc 1 fine"/> + <Control Type="7bit" Number="70" Name="osc 1 range"/> + <Values Min="63" Max="66"> + <ValueNameList> + <Value Number="63" Name="16'"/> + <Value Number="64" Name="8'"/> + <Value Number="65" Name="4'"/> + <Value Number="66" Name="2'"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="27" Name="osc 1 coarse"/> + <Control Type="NRPN" Number="72" Name="osc 1 waveform"/> + <Values Min="0" Max="3"> + <ValueNameList> + <Value Number="0" Name="Sine"/> + <Value Number="1" Name="Saw"/> + <Value Number="2" Name="Tri"/> + <Value Number="3" Name="Pulse"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="71" Name="osc 1 mod env depth"/> + <Control Type="7bit" Number="28" Name="osc 1 LFO 1 depth"/> + <Control Type="7bit" Number="72" Name="osc 1 Mod Env PW mod amount"/> + <Control Type="7bit" Number="73" Name="osc 1 LFO 2 PW mod amount"/> + <Control Type="7bit" Number="74" Name="osc 1 manual PW amount"/> +<!-- osc2 --> + <Control Type="7bit" Number="29" Name="osc 2 fine"/> + <Control Type="7bit" Number="75" Name="osc 2 range"/> + <Values Min="63" Max="66"> + <ValueNameList> + <Value Number="63" Name="16"/> + <Value Number="64" Name="8"/> + <Value Number="65" Name="4"/> + <Value Number="66" Name="2"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="30" Name="osc 2 coarse"/> + <Control Type="NRPN" Number="82" Name="osc 2 waveform"/> + <Values Min="0" Max="3"> + <ValueNameList> + <Value Number="0" Name="Sine"/> + <Value Number="1" Name="Saw"/> + <Value Number="2" Name="Tri"/> + <Value Number="3" Name="Pulse"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="76" Name="osc 2 mod env depth"/> + <Control Type="7bit" Number="31" Name="osc 2 LFO 1 depth"/> + <Control Type="7bit" Number="77" Name="osc 2 Mod Env PW mod amount"/> + <Control Type="7bit" Number="78" Name="osc 2 LFO 2 PW mod amount"/> + <Control Type="7bit" Number="79" Name="osc 2 manual PW amount"/> +<!-- sub osc --> + <Control Type="7bit" Number="81" Name="sub osc oct"/> + <Control Type="7bit" Number="80" Name="sub osc wave"/> +<!-- MIXER --> + <Control Type="7bit" Number="20" Name="osc 1 level"/> + <Control Type="7bit" Number="21" Name="osc 2 level"/> + <Control Type="7bit" Number="22" Name="sub osc level"/> + <Control Type="7bit" Number="23" Name="noise level"/> + <Control Type="7bit" Number="24" Name="ringmod level"/> + <Control Type="7bit" Number="25" Name="ext signal level"/> +<!-- FILTER --> + <Control Type="7bit" Number="83" Name="Type"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Classic"/> + <Value Number="1" Name="Acid"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="106" Name="slope"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="12dB"/> + <Value Number="1" Name="24dB"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="84" Name="shape: LP, BP, HP"/> + <Values Min="0" Max="2"> + <ValueNameList> + <Value Number="0" Name="LP"/> + <Value Number="1" Name="BP"/> + <Value Number="2" Name="HP"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="16" Name="frequency"/> + <Control Type="7bit" Number="82" Name="resonance"/> + <Control Type="7bit" Number="85" Name="mod env depth"/> + <Control Type="7bit" Number="17" Name="lfo2 depth"/> + <Control Type="7bit" Number="114" Name="overdrive"/> +<!-- PORTA --> + <Control Type="7bit" Number="5" Name="porta time"/> +<!-- LFOs --> + <Control Type="7bit" Number="18" Name="LFO 1 speed"/> + <Control Type="7bit" Number="86" Name="LFO 1 delay"/> + <Control Type="7bit" Number="19" Name="LFO 2 speed"/> + <Control Type="7bit" Number="87" Name="LFO 2 delay"/> + <Control Type="7bit" Number="88" Name="LFO 1 wave"/> + <Values Min="0" Max="3"> + <ValueNameList> + <Value Number="0" Name="Saw"/> + <Value Number="1" Name="Tri"/> + <Value Number="2" Name="Square"/> + <Value Number="3" Name="S&H"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="89" Name="LFO 2 wave"/> + <Values Min="0" Max="3"> + <ValueNameList> + <Value Number="0" Name="Saw"/> + <Value Number="1" Name="Tri"/> + <Value Number="2" Name="Square"/> + <Value Number="3" Name="S&H"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="87" Name="LFO 1 Sync"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Speed"/> + <Value Number="1" Name="Sync"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="91" Name="LFO 2 Sync"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Speed"/> + <Value Number="1" Name="Sync"/> + </ValueNameList> + </Values> +<!-- Envelope --> + <Control Type="7bit" Number="90" Name="Amp Env attack"/> + <Control Type="7bit" Number="91" Name="Amp Env decay"/> + <Control Type="7bit" Number="92" Name="Amp Env sustain"/> + <Control Type="7bit" Number="93" Name="Amp Env release"/> + <Control Type="NRPN" Number="73" Name="Amp Env triggering"/> + <Values Min="0" Max="2"> + <ValueNameList> + <Value Number="0" Name="Multi"/> + <Value Number="1" Name="Single"/> + <Value Number="2" Name="Autoglide"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="102" Name="Mod Env attack"/> + <Control Type="7bit" Number="103" Name="Mod Env decay"/> + <Control Type="7bit" Number="104" Name="Mod Env sustain"/> + <Control Type="7bit" Number="105" Name="Mod Env release"/> + <Control Type="NRPN" Number="105" Name="Mod Env triggering"/> + <Values Min="0" Max="2"> + <ValueNameList> + <Value Number="0" Name="Multi"/> + <Value Number="1" Name="Single"/> + <Value Number="2" Name="Autoglide"/> + </ValueNameList> + </Values> +<!-- EFFECTS --> + <Control Type="7bit" Number="94" Name="Distortion"/> + <Control Type="7bit" Number="115" Name="Osc1 Filter Mod"/> +<!-- ARPEGGIATOR --> + <Control Type="7bit" Number="108" Name="On Off"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Arpeg Off"/> + <Value Number="1" Name="Arpeg On"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="109" Name="Latch"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="119" Name="Rhythm"/> + <Values Min="0" Max="31"> + <ValueNameList> + <Value Number="0" Name="Pattern 1"/> + <Value Number="1" Name="Pattern 2"/> + <Value Number="2" Name="Pattern 3"/> + <Value Number="3" Name="Pattern 4"/> + <Value Number="4" Name="Pattern 5"/> + <Value Number="5" Name="Pattern 6"/> + <Value Number="6" Name="Pattern 7"/> + <Value Number="7" Name="Pattern 8"/> + <Value Number="8" Name="Pattern 9"/> + <Value Number="9" Name="Pattern 10"/> + <Value Number="10" Name="Pattern 11"/> + <Value Number="11" Name="Pattern 12"/> + <Value Number="12" Name="Pattern 13"/> + <Value Number="13" Name="Pattern 14"/> + <Value Number="14" Name="Pattern 15"/> + <Value Number="15" Name="Pattern 16"/> + <Value Number="16" Name="Pattern 17"/> + <Value Number="17" Name="Pattern 18"/> + <Value Number="18" Name="Pattern 19"/> + <Value Number="19" Name="Pattern 20"/> + <Value Number="20" Name="Pattern 21"/> + <Value Number="21" Name="Pattern 22"/> + <Value Number="22" Name="Pattern 23"/> + <Value Number="23" Name="Pattern 24"/> + <Value Number="24" Name="Pattern 25"/> + <Value Number="25" Name="Pattern 26"/> + <Value Number="26" Name="Pattern 27"/> + <Value Number="27" Name="Pattern 28"/> + <Value Number="28" Name="Pattern 29"/> + <Value Number="29" Name="Pattern 30"/> + <Value Number="30" Name="Pattern 31"/> + <Value Number="31" Name="Pattern 32"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="118" Name="Note Mode"/> + <Values Min="0" Max="7"> + <ValueNameList> + <Value Number="0" Name="Up"/> + <Value Number="1" Name="Down"/> + <Value Number="2" Name="UpDown1"/> + <Value Number="3" Name="UpDown2"/> + <Value Number="4" Name="Played"/> + <Value Number="5" Name="Random"/> + <Value Number="6" Name="PLAY"/> + <Value Number="7" Name="RECORD"/> + </ValueNameList> + </Values> + <Control Type="7bit" Number="111" Name="Arp Octaves"/> + <Values Min="1" Max="4"> + <ValueNameList> + <Value Number="1" Name="1oct"/> + <Value Number="2" Name="2oct"/> + <Value Number="3" Name="3oct"/> + <Value Number="4" Name="4oct"/> + </ValueNameList> + </Values> +<!-- OTHER --> + <Control Type="7bit" Number="0" Name="mod wheel"/> + <Control Type="7bit" Number="64" Name="sustain hold"/> +<!-- MOD WHEEL --> + <Control Type="NRPN" Number="71" Name="MW LFO2 Filter Freq"/> + <Control Type="NRPN" Number="70" Name="MW LFO1 Osc Pitch"/> + <Control Type="NRPN" Number="78" Name="MW Osc2 Pitch"/> +<!-- AFTERTOUCH --> + <Control Type="NRPN" Number="74" Name="AT Filter Freq"/> + <Control Type="NRPN" Number="75" Name="AT LFO1 to Osc Pitch"/> + <Control Type="NRPN" Number="76" Name="AT LFO2 Speed"/> +<!-- LFO --> + <Control Type="NRPN" Number="89" Name="Key Sync LFO 1"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="93" Name="Key Sync LFO 2"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="87" Name="Speed or Sync LFO 1"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="91" Name="Speed or Sync LFO 2"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + <Control Type="NRPN" Number="86" Name="Slew LFO 1"/> + <Control Type="NRPN" Number="90" Name="Slew LFO 2"/> +<!-- OSCILLATOR --> + <Control Type="7bit" Number="107" Name="Bend Amount"/> + <Values Min="1" Max="12"/> + <Control Type="7bit" Number="110" Name="Osc 1-2 Sync"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> +<!-- Velocity --> + <Control Type="7bit" Number="112" Name="Velo to Amp Env"/> + <Control Type="7bit" Number="113" Name="Velo to Mod Env"/> +<!-- VCA --> + <Control Type="7bit" Number="95" Name="VCA Limit"/> +<!-- Arpeg --> + <Control Type="7bit" Number="116" Name="Arpeg Swing"/> + <Control Type="NRPN" Number="106" Name="Arpeg Seq Retrig"/> + <Values Min="0" Max="1"> + <ValueNameList> + <Value Number="0" Name="Off"/> + <Value Number="1" Name="On"/> + </ValueNameList> + </Values> + </ControlNameList> + </MasterDeviceNames> +</MIDINameDocument> |