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authorTim Mayberry <mojofunk@gmail.com>2008-04-16 09:43:35 +0000
committerTim Mayberry <mojofunk@gmail.com>2008-04-16 09:43:35 +0000
commit9aeccd52c83bf020df490f64e8716ff8ddd2ee76 (patch)
tree755087e7a770262ec6e74859edb4230b63d3a603 /manual/xml/setting_up_to_record.xml
parentb714a5fed287c596f04a0a1ea94a2dd6158a6aaf (diff)
Run make format on the manual
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@3257 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'manual/xml/setting_up_to_record.xml')
-rw-r--r--manual/xml/setting_up_to_record.xml114
1 files changed, 60 insertions, 54 deletions
diff --git a/manual/xml/setting_up_to_record.xml b/manual/xml/setting_up_to_record.xml
index dca9b07bfe..43ca3950b3 100644
--- a/manual/xml/setting_up_to_record.xml
+++ b/manual/xml/setting_up_to_record.xml
@@ -39,85 +39,90 @@
<section id="setup-monitoring">
<title>Monitoring</title>
<para>
- While monitoring is a broad term, here we use it to refer to the
- signal a track delivers to its channel for further processing.
- There are two available monitoring states.
- These are
- 'input' (the signal being delivered to a track for potential recording), and
- 'off-disk' (material you have already recorded, or silence in the absence of a region).
+ While monitoring is a broad term, here we use it to refer to the
+ signal a track delivers to its channel for further processing. There
+ are two available monitoring states. These are 'input' (the signal
+ being delivered to a track for potential recording), and 'off-disk'
+ (material you have already recorded, or silence in the absence of a
+ region).
</para>
</section>
<section id="setup-hardware-monitoring">
<title>Hardware Monitoring</title>
<para>
- Some multichannel audio interfaces have the ability to route an input signal
- directly to an output with very low or no latency. This is useful if your computer hardware
- is connected to the tape sends and returns of a mixing console.
- Whenever monitoring is set to input on a track, the track's input port is connected to its
- output in hardware (as would happen on a multitrack tape recorder).
- Hardware monitoring provides the best quality assurance for an engineer, as the signal path
- is exactly the same for input and off-disk monitoring.
- Level differences can be heard immediately, as can other gremlins that may ruin your recording.
- The hardware monitoring setting is only useful for interfaces supporting this feature.
+ Some multichannel audio interfaces have the ability to route an input
+ signal directly to an output with very low or no latency. This is
+ useful if your computer hardware is connected to the tape sends and
+ returns of a mixing console. Whenever monitoring is set to input on a
+ track, the track's input port is connected to its output in hardware
+ (as would happen on a multitrack tape recorder). Hardware monitoring
+ provides the best quality assurance for an engineer, as the signal
+ path is exactly the same for input and off-disk monitoring. Level
+ differences can be heard immediately, as can other gremlins that may
+ ruin your recording. The hardware monitoring setting is only useful
+ for interfaces supporting this feature.
</para>
</section>
-
+
<section id="setup-software-monitoring">
<title>Software Monitoring</title>
<para>
- Software monitoring uses software to perform input monitoring.
- When set to monitor input, a tracks input signal is passed to its channel
- as if it were coming from disk, allowing plugins to be heard while recording.
- This introduces an inevitable processing delay, or latency, to the input signal.
- The size of the delay depends on the current JACK configuration, which should
- be set to as short as possible while recording.
+ Software monitoring uses software to perform input monitoring. When
+ set to monitor input, a tracks input signal is passed to its channel
+ as if it were coming from disk, allowing plugins to be heard while
+ recording. This introduces an inevitable processing delay, or latency,
+ to the input signal. The size of the delay depends on the current JACK
+ configuration, which should be set to as short as possible while
+ recording.
</para>
</section>
-
+
<section id="setup-latency">
<title>Latency</title>
<para></para>
</section>
-
+
<section id="setup-external-monitoring">
<title>External Monitoring</title>
<para>
- External Monitoring will silence the output of a track whenever the track is set
- to monitor input. It is useful if you are listening to the input signal
- using a path outside your computer (eg a mixing console).
+ External Monitoring will silence the output of a track whenever the
+ track is set to monitor input. It is useful if you are listening to
+ the input signal using a path outside your computer (eg a mixing
+ console).
</para>
</section>
-
+
<section id="tape-machine-mode">
<title>Tape Machine Mode</title>
<para>
- Nearly all traditional tape recorders use the same monitoring model.
- Normally only tracks that are record-enabled will monitor input with the
- transport stopped.
- Tape machine mode emulates this behaviour.
- Some simpler machines (like a famous product by Alesis) switch all tracks to
- input on stop when auto-input is enabled, regardless of record-enable state.
- Disabling Tape Machine Mode switches to a behaviour that mimics this type of recorder.
- Be warned that if you disable Tape Machine Mode, many tracks sharing the same input
- (in software monitoring mode) will sum that input through the master buss
- (potentially including several plugins) whenever the transport is stopped.
- Since setting up a sound usually involves listening to the input with the transport
- stopped, you might not be hearing the sound you are about to record!
- Disabling this mode can also lead to surprising acoustic feedback.
- Tape Machine Mode is off by default.
+ Nearly all traditional tape recorders use the same monitoring model.
+ Normally only tracks that are record-enabled will monitor input with
+ the transport stopped. Tape machine mode emulates this behaviour. Some
+ simpler machines (like a famous product by Alesis) switch all tracks
+ to input on stop when auto-input is enabled, regardless of
+ record-enable state. Disabling Tape Machine Mode switches to a
+ behaviour that mimics this type of recorder. Be warned that if you
+ disable Tape Machine Mode, many tracks sharing the same input (in
+ software monitoring mode) will sum that input through the master buss
+ (potentially including several plugins) whenever the transport is
+ stopped. Since setting up a sound usually involves listening to the
+ input with the transport stopped, you might not be hearing the sound
+ you are about to record! Disabling this mode can also lead to
+ surprising acoustic feedback. Tape Machine Mode is off by default.
</para>
</section>
<section id="setup-auto-input">
<title>Auto-Input</title>
<para>
- When a track is record-enabled, it is set to monitor input
- regardless of the transport state. Auto input switches to off-disk monitoring
- when play is engaged. When Ardour is actually recording, the track will be set to
- monitor input again.
- Auto-Input is useful for performing punch-ins. Disable auto-input when performing
- 'dry runs' of an overdub to allow a performer to hear themselves while the transport is rolling.
+ When a track is record-enabled, it is set to monitor input regardless
+ of the transport state. Auto input switches to off-disk monitoring
+ when play is engaged. When Ardour is actually recording, the track
+ will be set to monitor input again. Auto-Input is useful for
+ performing punch-ins. Disable auto-input when performing 'dry runs' of
+ an overdub to allow a performer to hear themselves while the transport
+ is rolling.
</para>
</section>
@@ -262,12 +267,13 @@
<section id="setup-punch-recording">
<title>Punch Recording</title>
<para>
- Once you have recorded material onto a track, the simplest way to punch in
- (or drop in as it is known elsewhere) is to roll the transport and press the
- master record button at the desired in point. Assuming the desired track is
- record enabled, its monitoring state will be switched and recording will begin.
- Pressing it again disengages record.
- If repeatable punch-ins are required, you may use auto punch.
+ Once you have recorded material onto a track, the simplest way to
+ punch in (or drop in as it is known elsewhere) is to roll the
+ transport and press the master record button at the desired in point.
+ Assuming the desired track is record enabled, its monitoring state
+ will be switched and recording will begin. Pressing it again
+ disengages record. If repeatable punch-ins are required, you may use
+ auto punch.
</para>
</section>