diff options
author | Tim Mayberry <mojofunk@gmail.com> | 2008-04-16 09:43:35 +0000 |
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committer | Tim Mayberry <mojofunk@gmail.com> | 2008-04-16 09:43:35 +0000 |
commit | 9aeccd52c83bf020df490f64e8716ff8ddd2ee76 (patch) | |
tree | 755087e7a770262ec6e74859edb4230b63d3a603 /manual/xml/setting_up_to_record.xml | |
parent | b714a5fed287c596f04a0a1ea94a2dd6158a6aaf (diff) |
Run make format on the manual
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@3257 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'manual/xml/setting_up_to_record.xml')
-rw-r--r-- | manual/xml/setting_up_to_record.xml | 114 |
1 files changed, 60 insertions, 54 deletions
diff --git a/manual/xml/setting_up_to_record.xml b/manual/xml/setting_up_to_record.xml index dca9b07bfe..43ca3950b3 100644 --- a/manual/xml/setting_up_to_record.xml +++ b/manual/xml/setting_up_to_record.xml @@ -39,85 +39,90 @@ <section id="setup-monitoring"> <title>Monitoring</title> <para> - While monitoring is a broad term, here we use it to refer to the - signal a track delivers to its channel for further processing. - There are two available monitoring states. - These are - 'input' (the signal being delivered to a track for potential recording), and - 'off-disk' (material you have already recorded, or silence in the absence of a region). + While monitoring is a broad term, here we use it to refer to the + signal a track delivers to its channel for further processing. There + are two available monitoring states. These are 'input' (the signal + being delivered to a track for potential recording), and 'off-disk' + (material you have already recorded, or silence in the absence of a + region). </para> </section> <section id="setup-hardware-monitoring"> <title>Hardware Monitoring</title> <para> - Some multichannel audio interfaces have the ability to route an input signal - directly to an output with very low or no latency. This is useful if your computer hardware - is connected to the tape sends and returns of a mixing console. - Whenever monitoring is set to input on a track, the track's input port is connected to its - output in hardware (as would happen on a multitrack tape recorder). - Hardware monitoring provides the best quality assurance for an engineer, as the signal path - is exactly the same for input and off-disk monitoring. - Level differences can be heard immediately, as can other gremlins that may ruin your recording. - The hardware monitoring setting is only useful for interfaces supporting this feature. + Some multichannel audio interfaces have the ability to route an input + signal directly to an output with very low or no latency. This is + useful if your computer hardware is connected to the tape sends and + returns of a mixing console. Whenever monitoring is set to input on a + track, the track's input port is connected to its output in hardware + (as would happen on a multitrack tape recorder). Hardware monitoring + provides the best quality assurance for an engineer, as the signal + path is exactly the same for input and off-disk monitoring. Level + differences can be heard immediately, as can other gremlins that may + ruin your recording. The hardware monitoring setting is only useful + for interfaces supporting this feature. </para> </section> - + <section id="setup-software-monitoring"> <title>Software Monitoring</title> <para> - Software monitoring uses software to perform input monitoring. - When set to monitor input, a tracks input signal is passed to its channel - as if it were coming from disk, allowing plugins to be heard while recording. - This introduces an inevitable processing delay, or latency, to the input signal. - The size of the delay depends on the current JACK configuration, which should - be set to as short as possible while recording. + Software monitoring uses software to perform input monitoring. When + set to monitor input, a tracks input signal is passed to its channel + as if it were coming from disk, allowing plugins to be heard while + recording. This introduces an inevitable processing delay, or latency, + to the input signal. The size of the delay depends on the current JACK + configuration, which should be set to as short as possible while + recording. </para> </section> - + <section id="setup-latency"> <title>Latency</title> <para></para> </section> - + <section id="setup-external-monitoring"> <title>External Monitoring</title> <para> - External Monitoring will silence the output of a track whenever the track is set - to monitor input. It is useful if you are listening to the input signal - using a path outside your computer (eg a mixing console). + External Monitoring will silence the output of a track whenever the + track is set to monitor input. It is useful if you are listening to + the input signal using a path outside your computer (eg a mixing + console). </para> </section> - + <section id="tape-machine-mode"> <title>Tape Machine Mode</title> <para> - Nearly all traditional tape recorders use the same monitoring model. - Normally only tracks that are record-enabled will monitor input with the - transport stopped. - Tape machine mode emulates this behaviour. - Some simpler machines (like a famous product by Alesis) switch all tracks to - input on stop when auto-input is enabled, regardless of record-enable state. - Disabling Tape Machine Mode switches to a behaviour that mimics this type of recorder. - Be warned that if you disable Tape Machine Mode, many tracks sharing the same input - (in software monitoring mode) will sum that input through the master buss - (potentially including several plugins) whenever the transport is stopped. - Since setting up a sound usually involves listening to the input with the transport - stopped, you might not be hearing the sound you are about to record! - Disabling this mode can also lead to surprising acoustic feedback. - Tape Machine Mode is off by default. + Nearly all traditional tape recorders use the same monitoring model. + Normally only tracks that are record-enabled will monitor input with + the transport stopped. Tape machine mode emulates this behaviour. Some + simpler machines (like a famous product by Alesis) switch all tracks + to input on stop when auto-input is enabled, regardless of + record-enable state. Disabling Tape Machine Mode switches to a + behaviour that mimics this type of recorder. Be warned that if you + disable Tape Machine Mode, many tracks sharing the same input (in + software monitoring mode) will sum that input through the master buss + (potentially including several plugins) whenever the transport is + stopped. Since setting up a sound usually involves listening to the + input with the transport stopped, you might not be hearing the sound + you are about to record! Disabling this mode can also lead to + surprising acoustic feedback. Tape Machine Mode is off by default. </para> </section> <section id="setup-auto-input"> <title>Auto-Input</title> <para> - When a track is record-enabled, it is set to monitor input - regardless of the transport state. Auto input switches to off-disk monitoring - when play is engaged. When Ardour is actually recording, the track will be set to - monitor input again. - Auto-Input is useful for performing punch-ins. Disable auto-input when performing - 'dry runs' of an overdub to allow a performer to hear themselves while the transport is rolling. + When a track is record-enabled, it is set to monitor input regardless + of the transport state. Auto input switches to off-disk monitoring + when play is engaged. When Ardour is actually recording, the track + will be set to monitor input again. Auto-Input is useful for + performing punch-ins. Disable auto-input when performing 'dry runs' of + an overdub to allow a performer to hear themselves while the transport + is rolling. </para> </section> @@ -262,12 +267,13 @@ <section id="setup-punch-recording"> <title>Punch Recording</title> <para> - Once you have recorded material onto a track, the simplest way to punch in - (or drop in as it is known elsewhere) is to roll the transport and press the - master record button at the desired in point. Assuming the desired track is - record enabled, its monitoring state will be switched and recording will begin. - Pressing it again disengages record. - If repeatable punch-ins are required, you may use auto punch. + Once you have recorded material onto a track, the simplest way to + punch in (or drop in as it is known elsewhere) is to roll the + transport and press the master record button at the desired in point. + Assuming the desired track is record enabled, its monitoring state + will be switched and recording will begin. Pressing it again + disengages record. If repeatable punch-ins are required, you may use + auto punch. </para> </section> |