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authorTim Mayberry <mojofunk@gmail.com>2007-02-02 04:29:55 +0000
committerTim Mayberry <mojofunk@gmail.com>2007-02-02 04:29:55 +0000
commit56e384349b1c64b56e4c26faa6df788358d511e1 (patch)
tree45b56ab37919399abdf5f1aec05dbfd06a84df93 /manual/xml/main_windows.xml
parente0991be04d5fad5715a90b1fa6e38bcb5a0e5bce (diff)
Add the ardour manual converted to docbook format with only a few minor
additions. Add dbhelper.vim key stroke mappings I use for working with docbook source. There are no xsl or css files for customizing the html output so it will look really boring...this will only be temporary. Support for content localization and generation of pdf's is planned. git-svn-id: svn://localhost/ardour2/trunk@1405 d708f5d6-7413-0410-9779-e7cbd77b26cf
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+<?xml version="1.0" standalone="no"?>
+
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
+
+]>
+
+<section id="sn-main-windows">
+ <title>Windows</title>
+ <para>
+ When Ardour starts without a session, there is just a single window visible
+ which we call the editor. However, the program has many more windows that
+ can be displayed for various purposes:
+ </para>
+
+ <note>
+ <para>
+ All Ardour windows have their WMCLASS property set to 'ardour', so that you
+ can configure your window manager to handle them in a certain way if you
+ wish to.
+ </para>
+ </note>
+
+ <section id="editor-window-summary">
+ <title>Editor Window</title>
+ <para>
+ This is the primary Ardour window. It contains the main menubar, plus
+ several tear-off windows, and the editor itself.
+ </para>
+ </section>
+
+ <section id="transport-bar-summary">
+ <title>Transport Bar Window</title>
+ <para>
+ This window provides complete control over all of Ardour's transport
+ functionality. it is initially attached to the editor window, but can be
+ torn off and kept as an independent window if you prefer.
+ </para>
+ </section>
+
+ <section id="mixer-window-summary">
+ <title>Mixer Window</title>
+ <para>
+ This window will be displayed automatically whenever a Session is loaded,
+ and provides a representation of the Session that is modelled on a mixing
+ console. Each track and bus has its own Mixer Strip, and there are also
+ various lists for things like Mix Groups.
+ </para>
+
+ <para>
+ A more precise way to think about the difference between the editor and the
+ mixer is that the editor is primarily for controlling the time flow of the
+ Session, whereas the mixer is primarily for controlling the signal flow.
+ </para>
+ </section>
+
+ <section id="location-and-marker-display-window-summary">
+ <title>Location and Marker Display Window</title>
+ <para>
+ This window is used to display, edit and set various Locations and markers
+ within a Session.
+ </para>
+ </section>
+
+ <section id="options-editor-window-summary">
+ <title>Options Editor Window</title>
+ <para>
+ This window is used to set the many global and per-session options for
+ Ardour.
+ </para>
+ </section>
+
+ <section id="track-bus-inspector-window-summary">
+ <title>Track/Bus Inspector Window</title>
+ <para>
+ This optional window provides a single point of control for configuring all
+ I/O and processing for every track and bus. It doesn't provide anything not
+ offered by other windows, but it does group several things together in one
+ place. You may prefer to use or not use this window.
+ </para>
+ </section>
+
+ <section id="big-clock-window-summary">
+ <title>Big Clock Window</title>
+ <para>
+ This optional window provides a display of the playhead position in a large
+ font, readable from some distance. it can be useful when using Ardour to
+ record yourself and you need or want to keep track of time.
+ </para>
+ </section>
+
+</section>