diff options
author | Doug McLain <doug@nostar.net> | 2008-06-02 05:02:28 +0000 |
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committer | Doug McLain <doug@nostar.net> | 2008-06-02 05:02:28 +0000 |
commit | 9c0d7d72d70082a54f823cd44c0ccda5da64bb6f (patch) | |
tree | 96ec400b83b8c1c06852b1936f684b5fbcd47a79 /libs/surfaces/mackie/surface.h | |
parent | 2f3f697bb8e185eb43c2c50b4eefc2bcb937f269 (diff) |
remove empty sigc++2 directory
git-svn-id: svn://localhost/ardour2/branches/3.0@3432 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/surfaces/mackie/surface.h')
-rw-r--r-- | libs/surfaces/mackie/surface.h | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/libs/surfaces/mackie/surface.h b/libs/surfaces/mackie/surface.h deleted file mode 100644 index 0ccde75537..0000000000 --- a/libs/surfaces/mackie/surface.h +++ /dev/null @@ -1,94 +0,0 @@ -#ifndef mackie_surface_h -#define mackie_surface_h - -#include "controls.h" -#include "types.h" -#include <stdint.h> - -namespace Mackie -{ - -class MackieButtonHandler; - -/** - This represents an entire control surface, made up of Groups, - Strips and Controls. There are several collections for - ease of addressing in different ways, but only one collection - has definitive ownership. - - It handles mapping button ids to press_ and release_ calls. - - There are various emulations of the Mackie around, so specific - emulations will inherit from this to change button mapping, or - have 7 fader channels instead of 8, or whatever. - - Currently there are BcfSurface and MackieSurface. - - TODO maybe make Group inherit from Control, for ease of ownership. -*/ -class Surface -{ -public: - /** - A Surface can be made up of multiple units. eg one Mackie MCU plus - one or more Mackie MCU extenders. - - \param max_strips is the number of strips for the entire surface. - \param unit_strips is the number of strips per unit. - */ - Surface( uint32_t max_strips, uint32_t unit_strips = 8 ); - virtual ~Surface(); - - /// Calls the virtual initialisation methods. This *must* be called after - /// construction, because c++ is too dumb to call virtual methods from - /// inside a constructor - void init(); - - typedef std::vector<Control*> Controls; - - /// This collection has ownership of all the controls - Controls controls; - - /** - These are alternative addressing schemes - They use maps because the indices aren't always - 0-based. - */ - std::map<int,Control*> faders; - std::map<int,Control*> pots; - std::map<int,Control*> buttons; - std::map<int,Control*> leds; - - /// no strip controls in here because they usually - /// have the same names. - std::map<std::string,Control*> controls_by_name; - - /// The collection of all numbered strips. No master - /// strip in here. - typedef std::vector<Strip*> Strips; - Strips strips; - - /// This collection owns the groups - typedef std::map<std::string,Group*> Groups; - Groups groups; - - uint32_t max_strips() const - { - return _max_strips; - } - - /// map button ids to calls to press_ and release_ in mbh - virtual void handle_button( MackieButtonHandler & mbh, ButtonState bs, Button & button ) = 0; - -protected: - virtual void init_controls() = 0; - virtual void init_strips( uint32_t max_strips, uint32_t unit_strips ); - -private: - uint32_t _max_strips; - uint32_t _unit_strips; -}; - -} - -#endif |