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authorPaul Davis <paul@linuxaudiosystems.com>2015-12-01 13:15:38 -0500
committerPaul Davis <paul@linuxaudiosystems.com>2015-12-01 13:15:38 -0500
commit37961a6bbe1b5be2df66844a71890ca1d50757dd (patch)
tree989520e07cbe5ecf50a41155c7b9f83bc3d08913 /libs/surfaces/faderport/faderport.h
parent03a4926790b04d4f3929e88240fcddca76f24fd4 (diff)
faderport: switch long-press mechanism to a timeout
This makes the long press action fire after the timeout even if the user is still holding the button, which feels more satisfactory
Diffstat (limited to 'libs/surfaces/faderport/faderport.h')
-rw-r--r--libs/surfaces/faderport/faderport.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/libs/surfaces/faderport/faderport.h b/libs/surfaces/faderport/faderport.h
index 5b7f471b5a..f2ec81d597 100644
--- a/libs/surfaces/faderport/faderport.h
+++ b/libs/surfaces/faderport/faderport.h
@@ -22,6 +22,7 @@
#include <list>
#include <map>
+#include <set>
#include <glibmm/threads.h>
#define ABSTRACT_UI_EXPORTS
@@ -215,8 +216,6 @@ class FaderPort : public ARDOUR::ControlProtocol, public AbstractUI<FaderPortReq
, out (o)
, led_on (false)
, flash (false)
- , pressed_at (0)
- , long_press (false)
{}
void set_action (std::string const& action_name, bool on_press, FaderPort::ButtonState = ButtonState (0));
@@ -227,11 +226,12 @@ class FaderPort : public ARDOUR::ControlProtocol, public AbstractUI<FaderPortReq
void invoke (ButtonState bs, bool press);
bool uses_flash () const { return flash; }
void set_flash (bool yn) { flash = yn; }
- void do_timing (bool press);
XMLNode& get_state () const;
int set_state (XMLNode const&);
+ sigc::connection timeout_connection;
+
private:
FaderPort& fp;
std::string name;
@@ -239,8 +239,6 @@ class FaderPort : public ARDOUR::ControlProtocol, public AbstractUI<FaderPortReq
int out;
bool led_on;
bool flash;
- ARDOUR::microseconds_t pressed_at;
- bool long_press;
struct ToDo {
ActionType type;
@@ -261,6 +259,11 @@ class FaderPort : public ARDOUR::ControlProtocol, public AbstractUI<FaderPortReq
ButtonMap buttons;
Button& get_button (ButtonID) const;
+ std::set<ButtonID> buttons_down;
+
+ bool button_long_press_timeout (ButtonID id);
+ void start_press_timeout (Button&, ButtonID);
+
void all_lights_out ();
void close ();
void start_midi_handling ();