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authorPaul Davis <paul@linuxaudiosystems.com>2014-11-10 20:33:54 -0500
committerPaul Davis <paul@linuxaudiosystems.com>2014-11-10 20:33:54 -0500
commitfdcb7923582e43f69419023db7985823b2ac1402 (patch)
tree26529caaa303292594b1a2844bbbfb3848f6485e /libs/canvas/colors.cc
parent405afb757d105d4673cdaf5d652bc6b388bcb935 (diff)
further work on new color manipulation code
Diffstat (limited to 'libs/canvas/colors.cc')
-rw-r--r--libs/canvas/colors.cc188
1 files changed, 188 insertions, 0 deletions
diff --git a/libs/canvas/colors.cc b/libs/canvas/colors.cc
index 3c638935ec..a3a7565fc8 100644
--- a/libs/canvas/colors.cc
+++ b/libs/canvas/colors.cc
@@ -77,7 +77,12 @@ ArdourCanvas::color_to_hsv (Color color, double& h, double& s, double& v)
} else {
s = delta / cmax;
}
+}
+ArdourCanvas::Color
+ArdourCanvas::hsv_to_color (const HSV& hsv, double a)
+{
+ return hsv_to_color (hsv.h, hsv.s, hsv.v, a);
}
ArdourCanvas::Color
@@ -191,3 +196,186 @@ ArdourCanvas::contrasting_text_color (uint32_t c)
return (luminance (c) < 0.50) ? white : black;
}
+
+HSV::HSV ()
+ : h (1.0)
+ , s (1.0)
+ , v (1.0)
+{
+}
+
+HSV::HSV (double hh, double ss, double vv)
+ : h (hh)
+ , s (ss)
+ , v (vv)
+{
+}
+
+HSV::HSV (Color c)
+{
+ color_to_hsv (c, h, s, v);
+}
+
+void
+HSV::clamp ()
+{
+ s = min (s, 1.0);
+ v = min (v, 1.0);
+ h = min (255.0, h);
+}
+
+HSV
+HSV::operator+ (const HSV& operand) const
+{
+ HSV hsv;
+ hsv.h = h + operand.h;
+ hsv.s = s + operand.s;
+ hsv.v = v + operand.v;
+ hsv.clamp();
+ return hsv;
+}
+
+HSV
+HSV::operator- (const HSV& operand) const
+{
+ HSV hsv;
+ hsv.h = h - operand.h;
+ hsv.s = s - operand.s;
+ hsv.v = v - operand.v;
+ hsv.clamp();
+ return hsv;
+}
+
+HSV
+HSV::operator* (double d) const
+{
+ HSV hsv;
+ hsv.h = h * d;
+ hsv.s = s * d;
+ hsv.v = v * d;
+ hsv.clamp();
+ return hsv;
+}
+
+HSV
+HSV::shade (double factor) const
+{
+ HSV hsv (*this);
+
+ /* algorithm derived from a google palette website
+ and analysis of their color palettes.
+
+ basic rule: to make a color darker, increase its saturation
+ until it reaches 88%, but then additionally reduce value/lightness
+ by a larger amount.
+
+ invert rule to make a color lighter.
+ */
+
+ if (factor > 1.0) {
+ if (s < 88) {
+ hsv.v *= 1.0/(factor/10.0);
+ } else {
+ hsv.s *= factor;
+ }
+ } else {
+ if (s < 88) {
+ hsv.v *= 1.0/factor;
+ } else {
+ hsv.s *= factor;
+ }
+ }
+
+ hsv.clamp();
+
+ return hsv;
+}
+
+HSV
+HSV::mix (const HSV& other, double amount) const
+{
+ HSV hsv;
+
+ hsv.h = h + (amount * (other.h - h));
+ hsv.v = v + (amount * (other.s - s));
+ hsv.s = s + (amount * (other.v - v));
+
+ hsv.clamp();
+
+ return hsv;
+}
+
+void
+HSV::print (std::ostream& o) const
+{
+ if (!is_gray()) {
+ o << "hsv " << h << '|' << s << '|' << v;
+ } else {
+ o << "hsv gray";
+ }
+}
+
+HSVA::HSVA ()
+ : a (1.0)
+{
+}
+
+HSVA::HSVA (double hh, double ss, double vv, double aa)
+ : HSV (hh, ss, vv)
+ , a (aa)
+{
+}
+
+HSVA::HSVA (Color c)
+{
+ color_to_hsv (c, h, s, v);
+ a = c & 0xff;
+}
+
+void
+HSVA::clamp ()
+{
+ HSV::clamp ();
+ a = min (1.0, a);
+}
+
+HSVA
+HSVA::operator+ (const HSVA& operand) const
+{
+ HSVA hsv;
+ hsv.h = h + operand.h;
+ hsv.s = s + operand.s;
+ hsv.v = v + operand.v;
+ hsv.a = a + operand.a;
+ return hsv;
+}
+
+HSVA
+HSVA::operator- (const HSVA& operand) const
+{
+ HSVA hsv;
+ hsv.h = h - operand.h;
+ hsv.s = s - operand.s;
+ hsv.a = a - operand.a;
+ return hsv;
+}
+
+void
+HSVA::print (std::ostream& o) const
+{
+ if (!is_gray()) {
+ o << "hsva " << h << '|' << s << '|' << v << '|' << a;
+ } else {
+ o << "hsva gray";
+ }
+}
+
+
+ArdourCanvas::Color
+ArdourCanvas::hsva_to_color (const HSVA& hsva)
+{
+ return hsv_to_color (hsva.h, hsva.s, hsva.v, hsva.a);
+}
+
+std::ostream& operator<<(std::ostream& o, const ArdourCanvas::HSV& hsv) { hsv.print (o); return o; }
+std::ostream& operator<<(std::ostream& o, const ArdourCanvas::HSVA& hsva) { hsva.print (o); return o; }