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authorRobin Gareus <robin@gareus.org>2014-09-06 00:41:56 +0200
committerRobin Gareus <robin@gareus.org>2014-09-06 00:41:56 +0200
commit4a00bdf04a8c1a88a3041b409c6a8db601b8adc9 (patch)
treeb8ee8a4d09a840bf9120d257e0ebd32d36c0aa72 /gtk2_ardour/editor_ops.cc
parent8fc6205e4ed451d0a27120342ea8cb160e4798e3 (diff)
fundamentally change ArdourButton PangoLayout handling
This fixes issues where button text was set during static initialization where the widget style was not yet available, and a lot of related issues where the text was set before style.
Diffstat (limited to 'gtk2_ardour/editor_ops.cc')
-rw-r--r--gtk2_ardour/editor_ops.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/gtk2_ardour/editor_ops.cc b/gtk2_ardour/editor_ops.cc
index ff5524ca7c..b44a05ccfb 100644
--- a/gtk2_ardour/editor_ops.cc
+++ b/gtk2_ardour/editor_ops.cc
@@ -7075,7 +7075,7 @@ Editor::lock ()
ArdourButton* b = manage (new ArdourButton);
b->set_name ("lock button");
- b->set_markup (string_compose ("<span size=\"large\" weight=\"bold\">%1</span>", _("Click to unlock")));
+ b->set_text (_("Click to unlock"));
b->signal_clicked.connect (sigc::mem_fun (*this, &Editor::unlock));
lock_dialog->get_vbox()->pack_start (*b);