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authorDavid Robillard <d@drobilla.net>2015-01-16 19:09:47 -0500
committerDavid Robillard <d@drobilla.net>2015-01-16 19:13:56 -0500
commitb759fd5879f3997e216714c36c6b4145112cf5b9 (patch)
tree4d3429534650120a3aada042dd6427aca8e5b092
parentd194ec9135e9f2e5566c925febec4354b0e4e072 (diff)
Put playhead on top of everything.
Achieve this by adding a new hscroll group just for cursors. That requires a slightly smarter window_to_canvas() to deal with overlapping sensitive scroll groups. New rule is that scroll groups can overlap, but the most sensitive one found from the top down will be chosen to translate coordinates. This basically means don't overlap scroll groups with different sensitivities. In the presence of scroll groups, having a canvas-wide window_to_canvas() and/or canvas_to_window() fundamentally makes no sense. At some point in the glorious future we should kill those and use only item-relative coordinate translation.
-rw-r--r--gtk2_ardour/editor.h5
-rw-r--r--gtk2_ardour/editor_canvas.cc5
-rw-r--r--gtk2_ardour/editor_cursors.cc2
-rw-r--r--gtk2_ardour/public_editor.h1
-rw-r--r--libs/canvas/canvas.cc17
-rw-r--r--libs/canvas/canvas/scroll_group.h2
6 files changed, 26 insertions, 6 deletions
diff --git a/gtk2_ardour/editor.h b/gtk2_ardour/editor.h
index 5eb0df4621..5cf98fa0d9 100644
--- a/gtk2_ardour/editor.h
+++ b/gtk2_ardour/editor.h
@@ -504,6 +504,7 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
ArdourCanvas::Container* get_noscroll_group () const { return no_scroll_group; }
ArdourCanvas::ScrollGroup* get_hscroll_group () const { return h_scroll_group; }
ArdourCanvas::ScrollGroup* get_hvscroll_group () const { return hv_scroll_group; }
+ ArdourCanvas::ScrollGroup* get_cursor_scroll_group () const { return cursor_scroll_group; }
ArdourCanvas::GtkCanvasViewport* get_track_canvas () const;
@@ -820,6 +821,10 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
*/
ArdourCanvas::ScrollGroup* h_scroll_group;
+ /* Scroll group for cursors, scrolled horizontally, above everything else
+ */
+ ArdourCanvas::ScrollGroup* cursor_scroll_group;
+
/* The group containing all trackviews. */
ArdourCanvas::Container* no_scroll_group;
diff --git a/gtk2_ardour/editor_canvas.cc b/gtk2_ardour/editor_canvas.cc
index 5a791ff060..611d5ac054 100644
--- a/gtk2_ardour/editor_canvas.cc
+++ b/gtk2_ardour/editor_canvas.cc
@@ -80,6 +80,7 @@ Editor::initialize_canvas ()
ArdourCanvas::ScrollGroup* hsg;
ArdourCanvas::ScrollGroup* hg;
+ ArdourCanvas::ScrollGroup* cg;
h_scroll_group = hg = new ArdourCanvas::ScrollGroup (_track_canvas->root(), ArdourCanvas::ScrollGroup::ScrollsHorizontally);
CANVAS_DEBUG_NAME (h_scroll_group, "canvas h scroll");
@@ -91,6 +92,10 @@ Editor::initialize_canvas ()
CANVAS_DEBUG_NAME (hv_scroll_group, "canvas hv scroll");
_track_canvas->add_scroller (*hsg);
+ cursor_scroll_group = cg = new ArdourCanvas::ScrollGroup (_track_canvas->root(), ArdourCanvas::ScrollGroup::ScrollsHorizontally);
+ CANVAS_DEBUG_NAME (cursor_scroll_group, "canvas cursor scroll");
+ _track_canvas->add_scroller (*cg);
+
_verbose_cursor = new VerboseCursor (this);
/* on the bottom, an image */
diff --git a/gtk2_ardour/editor_cursors.cc b/gtk2_ardour/editor_cursors.cc
index abce8f6252..ee8253fed8 100644
--- a/gtk2_ardour/editor_cursors.cc
+++ b/gtk2_ardour/editor_cursors.cc
@@ -33,7 +33,7 @@ using namespace Gtk;
EditorCursor::EditorCursor (Editor& ed, bool (Editor::*callbck)(GdkEvent*,ArdourCanvas::Item*))
: _editor (ed)
- , _track_canvas_item (new ArdourCanvas::Arrow (_editor.get_hscroll_group()))
+ , _track_canvas_item (new ArdourCanvas::Arrow (_editor.get_cursor_scroll_group()))
{
CANVAS_DEBUG_NAME (_track_canvas_item, "track canvas editor cursor");
diff --git a/gtk2_ardour/public_editor.h b/gtk2_ardour/public_editor.h
index 33b4782f08..ff7cae35f2 100644
--- a/gtk2_ardour/public_editor.h
+++ b/gtk2_ardour/public_editor.h
@@ -370,6 +370,7 @@ class PublicEditor : public Gtk::Window, public PBD::StatefulDestructible, publi
virtual ArdourCanvas::Container* get_trackview_group () const = 0;
virtual ArdourCanvas::ScrollGroup* get_hscroll_group () const = 0;
virtual ArdourCanvas::ScrollGroup* get_hvscroll_group () const = 0;
+ virtual ArdourCanvas::ScrollGroup* get_cursor_scroll_group () const = 0;
virtual ArdourCanvas::GtkCanvasViewport* get_track_canvas() const = 0;
diff --git a/libs/canvas/canvas.cc b/libs/canvas/canvas.cc
index 3ac91deda8..a3d8e6ae67 100644
--- a/libs/canvas/canvas.cc
+++ b/libs/canvas/canvas.cc
@@ -236,7 +236,7 @@ Canvas::window_to_canvas (Duple const & d) const
*/
std::list<Item*> const& root_children (_root.items());
- ScrollGroup* sg = 0;
+ ScrollGroup* best_group = 0;
/* if the coordinates are negative, clamp to zero and find the item
* that covers that "edge" position.
@@ -252,13 +252,20 @@ Canvas::window_to_canvas (Duple const & d) const
}
for (std::list<Item*>::const_reverse_iterator i = root_children.rbegin(); i != root_children.rend(); ++i) {
- if (((sg = dynamic_cast<ScrollGroup*>(*i)) != 0) && sg->covers_window (in_window)) {
- break;
+ ScrollGroup* sg = dynamic_cast<ScrollGroup*>(*i);
+ /* If scroll groups overlap, choose the one with the highest sensitivity,
+ that is, choose an HV scroll group over an H or V only group. */
+ if (sg && (!best_group || sg->sensitivity() > best_group->sensitivity())) {
+ best_group = sg;
+ if (sg->sensitivity() == (ScrollGroup::ScrollsVertically | ScrollGroup::ScrollsHorizontally)) {
+ /* Can't do any better than this. */
+ break;
+ }
}
}
- if (sg) {
- return d.translate (sg->scroll_offset());
+ if (best_group) {
+ return d.translate (best_group->scroll_offset());
}
return d;
diff --git a/libs/canvas/canvas/scroll_group.h b/libs/canvas/canvas/scroll_group.h
index 463abc0bbc..fd9b2388d4 100644
--- a/libs/canvas/canvas/scroll_group.h
+++ b/libs/canvas/canvas/scroll_group.h
@@ -46,6 +46,8 @@ class LIBCANVAS_API ScrollGroup : public Container
void render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const;
+ ScrollSensitivity sensitivity() const { return _scroll_sensitivity; }
+
private:
ScrollSensitivity _scroll_sensitivity;
Duple _scroll_offset;