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/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef DGL_APP_HPP_INCLUDED
#define DGL_APP_HPP_INCLUDED
#include "Base.hpp"
START_NAMESPACE_DGL
class Window;
// -----------------------------------------------------------------------
/**
Base DGL Application class.
One application instance is required for creating a window.
There's no single/global application instance in DGL, and multiple
windows can share the same app instance.
In standalone mode an application will automatically quit its
event-loop when all its windows are closed.
*/
class App
{
public:
/**
Constructor.
*/
App();
/**
Destructor.
*/
~App();
/**
Idle function.
This calls all this app Windows' idle functions and idle callbacks.
*/
void idle();
/**
Run the application event-loop until all Windows are closed.
idle() is called at regular intervals.
@note: This function is meant for standalones only, *never* call this from plugins.
*/
void exec();
/**
Quit the application.
This stops the event-loop and closes all Windows.
*/
void quit();
/**
Check if the application is about to quit.
Returning true means there's no event-loop running at the moment.
*/
bool isQuiting() const noexcept;
private:
struct PrivateData;
PrivateData* const pData;
friend class Window;
DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(App)
};
// -----------------------------------------------------------------------
END_NAMESPACE_DGL
#endif // DGL_APP_HPP_INCLUDED
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