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/*	Copyright © 2007 Apple Inc. All Rights Reserved.
	
	Disclaimer: IMPORTANT:  This Apple software is supplied to you by 
			Apple Inc. ("Apple") in consideration of your agreement to the
			following terms, and your use, installation, modification or
			redistribution of this Apple software constitutes acceptance of these
			terms.  If you do not agree with these terms, please do not use,
			install, modify or redistribute this Apple software.
			
			In consideration of your agreement to abide by the following terms, and
			subject to these terms, Apple grants you a personal, non-exclusive
			license, under Apple's copyrights in this original Apple software (the
			"Apple Software"), to use, reproduce, modify and redistribute the Apple
			Software, with or without modifications, in source and/or binary forms;
			provided that if you redistribute the Apple Software in its entirety and
			without modifications, you must retain this notice and the following
			text and disclaimers in all such redistributions of the Apple Software. 
			Neither the name, trademarks, service marks or logos of Apple Inc. 
			may be used to endorse or promote products derived from the Apple
			Software without specific prior written permission from Apple.  Except
			as expressly stated in this notice, no other rights or licenses, express
			or implied, are granted by Apple herein, including but not limited to
			any patent rights that may be infringed by your derivative works or by
			other works in which the Apple Software may be incorporated.
			
			The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
			MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
			THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
			FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
			OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
			
			IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
			OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
			SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
			INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
			MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
			AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
			STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
			POSSIBILITY OF SUCH DAMAGE.
*/
#if !defined(__CAPThread_h__)
#define __CAPThread_h__

//==================================================================================================
//	Includes
//==================================================================================================

//	System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
	#include <CoreFoundation/CFBase.h>
#else
	#include <CFBase.h>
#endif

#if TARGET_OS_MAC
	#include <pthread.h>
	#include <unistd.h>
#elif TARGET_OS_WIN32
	#include <windows.h>
#else
	#error	Unsupported operating system
#endif

//==================================================================================================
//	CAPThread
//
//	This class wraps a pthread and a Win32 thread.
//	caution: long-running fixed priority threads can make the system unresponsive
//==================================================================================================

class	CAPThread
{

//	Types
public:
	typedef void*			(*ThreadRoutine)(void* inParameter);

//	Constants
public:
	enum
	{
#if	TARGET_OS_MAC
							kMinThreadPriority = 1,
							kMaxThreadPriority = 63,
							kDefaultThreadPriority = 31
#elif TARGET_OS_WIN32
							kMinThreadPriority = 1,
							kMaxThreadPriority = 31,
							kDefaultThreadPriority = THREAD_PRIORITY_NORMAL
#endif
	};

//	Construction/Destruction
public:
							CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPriority = kDefaultThreadPriority, bool inFixedPriority=false, bool inAutoDelete=false);
							CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible, bool inAutoDelete=false);
	virtual					~CAPThread();

//	Properties
public:
#if TARGET_OS_MAC
	typedef pthread_t		NativeThread;

	NativeThread			GetNativeThread() { return mPThread; }
	static NativeThread		GetCurrentThread() { return pthread_self(); }
	static bool				IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }

	bool					operator==(NativeThread b) { return pthread_equal(mPThread,b); }

	pthread_t				GetPThread() const { return mPThread; }
	bool					IsCurrentThread() const { return (0 != mPThread) && (pthread_self() == mPThread); }
	bool					IsRunning() const { return 0 != mPThread; }
#elif TARGET_OS_WIN32
	typedef unsigned long	NativeThread;
	
	NativeThread			GetNativeThread() { return mThreadID; }
	static NativeThread		GetCurrentThread() { return GetCurrentThreadId(); }
	static bool				IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }

	bool					operator ==(NativeThread b) { return (mThreadID==b); }

	HANDLE					GetThreadHandle() const { return mThreadHandle; }
	UInt32					GetThreadID() const { return mThreadID; }
	bool					IsCurrentThread() const { return (0 != mThreadID) && (GetCurrentThreadId() == mThreadID); }
	bool					IsRunning() const { return 0 != mThreadID; }
#endif

	bool					IsTimeShareThread() const { return !mTimeConstraintSet; }
	bool					IsTimeConstraintThread() const { return mTimeConstraintSet; }

	UInt32					GetPriority() const { return mPriority; }
    UInt32					GetScheduledPriority();
    void					SetPriority(UInt32 inPriority, bool inFixedPriority=false);

	void					GetTimeConstraints(UInt32& outPeriod, UInt32& outComputation, UInt32& outConstraint, bool& outIsPreemptible) const { outPeriod = mPeriod; outComputation = mComputation; outConstraint = mConstraint; outIsPreemptible = mIsPreemptible; }
	void					SetTimeConstraints(UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible);
	void					ClearTimeConstraints() { SetPriority(mPriority); }
	
	bool					WillAutoDelete() const { return mAutoDelete; }
	void					SetAutoDelete(bool b) { mAutoDelete = b; }

#if CoreAudio_Debug	
	void					DebugPriority(const char *label);
#endif
	
//	Actions
public:
	virtual void			Start();

//	Implementation
protected:
#if TARGET_OS_MAC
	static void*			Entry(CAPThread* inCAPThread);
    static UInt32			getScheduledPriority(pthread_t inThread, int inPriorityKind);
#elif TARGET_OS_WIN32
	static UInt32 WINAPI	Entry(CAPThread* inCAPThread);
#endif

#if	TARGET_OS_MAC
	pthread_t				mPThread;
    UInt32					mSpawningThreadPriority;
#elif TARGET_OS_WIN32
	HANDLE					mThreadHandle;
	unsigned long			mThreadID;
#endif
	ThreadRoutine			mThreadRoutine;
	void*					mThreadParameter;
	SInt32					mPriority;
	UInt32					mPeriod;
	UInt32					mComputation;
	UInt32					mConstraint;
	bool					mIsPreemptible;
	bool					mTimeConstraintSet;
    bool					mFixedPriority;
	bool					mAutoDelete;		// delete self when thread terminates
};

#endif