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path: root/distrho/src/CoreAudio106/AudioUnits/AUPublic/AUBase/AUDispatch.cpp
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/*	Copyright © 2007 Apple Inc. All Rights Reserved.
	
	Disclaimer: IMPORTANT:  This Apple software is supplied to you by 
			Apple Inc. ("Apple") in consideration of your agreement to the
			following terms, and your use, installation, modification or
			redistribution of this Apple software constitutes acceptance of these
			terms.  If you do not agree with these terms, please do not use,
			install, modify or redistribute this Apple software.
			
			In consideration of your agreement to abide by the following terms, and
			subject to these terms, Apple grants you a personal, non-exclusive
			license, under Apple's copyrights in this original Apple software (the
			"Apple Software"), to use, reproduce, modify and redistribute the Apple
			Software, with or without modifications, in source and/or binary forms;
			provided that if you redistribute the Apple Software in its entirety and
			without modifications, you must retain this notice and the following
			text and disclaimers in all such redistributions of the Apple Software. 
			Neither the name, trademarks, service marks or logos of Apple Inc. 
			may be used to endorse or promote products derived from the Apple
			Software without specific prior written permission from Apple.  Except
			as expressly stated in this notice, no other rights or licenses, express
			or implied, are granted by Apple herein, including but not limited to
			any patent rights that may be infringed by your derivative works or by
			other works in which the Apple Software may be incorporated.
			
			The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
			MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
			THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
			FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
			OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
			
			IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
			OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
			SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
			INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
			MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
			AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
			STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
			POSSIBILITY OF SUCH DAMAGE.
*/
#include "AUBase.h"
#include "CAXException.h"



#if TARGET_OS_MAC
	#if __LP64__
		// comp instance, parameters in forward order
		#define PARAM(_typ, _name, _index, _nparams) \
			_typ _name = *(_typ *)&params->params[_index + 1];
	#else
		// parameters in reverse order, then comp instance
		#define PARAM(_typ, _name, _index, _nparams) \
			_typ _name = *(_typ *)&params->params[_nparams - 1 - _index];
	#endif
#elif TARGET_OS_WIN32
		// (no comp instance), parameters in forward order
		#define PARAM(_typ, _name, _index, _nparams) \
			_typ _name = *(_typ *)&params->params[_index];
#endif


#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"

	#define INIT_DEBUG_DISPATCHER(This)		\
		UInt64 nowTime = 0;					\
		if (This->mDebugDispatcher != NULL) \
			nowTime = CAHostTimeBase::GetTheCurrentTime();
#endif

OSStatus		AUBase::ComponentEntryDispatch(ComponentParameters *params, AUBase *This)
{
	if (This == NULL) return paramErr;

#if AU_DEBUG_DISPATCHER
	INIT_DEBUG_DISPATCHER(This)
#endif
	
	OSStatus result = noErr;

	switch (params->what) {
	case kComponentCanDoSelect:
		switch (params->params[0]) {
	// any selectors
			case kAudioUnitInitializeSelect:
			case kAudioUnitUninitializeSelect:
			case kAudioUnitGetPropertyInfoSelect:
			case kAudioUnitGetPropertySelect:
			case kAudioUnitSetPropertySelect:
			case kAudioUnitAddPropertyListenerSelect:
#if (!__LP64__)
			case kAudioUnitRemovePropertyListenerSelect:
#endif
			case kAudioUnitGetParameterSelect:
			case kAudioUnitSetParameterSelect:
			case kAudioUnitResetSelect:
				result = 1;
				break;
	// v1 selectors

	// v2 selectors
			case kAudioUnitRemovePropertyListenerWithUserDataSelect:
			case kAudioUnitAddRenderNotifySelect:
			case kAudioUnitRemoveRenderNotifySelect:
			case kAudioUnitScheduleParametersSelect:
			case kAudioUnitRenderSelect:
				result = (This->AudioUnitAPIVersion() > 1);
				break;
				
			default:
				return ComponentBase::ComponentEntryDispatch(params, This);
		}
		break;
		
	case kAudioUnitInitializeSelect:
	{
		result = This->DoInitialize();

				#if AU_DEBUG_DISPATCHER
					if (This->mDebugDispatcher)
						This->mDebugDispatcher->Initialize (nowTime, result);
				#endif
	}
		break;
		
	case kAudioUnitUninitializeSelect:
	{
		This->DoCleanup();
		result = noErr;

				#if AU_DEBUG_DISPATCHER
					if (This->mDebugDispatcher)
						This->mDebugDispatcher->Uninitialize (nowTime, result);
				#endif
	}
		break;

	case kAudioUnitGetPropertyInfoSelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 5);
			PARAM(AudioUnitScope, pinScope, 1, 5);
			PARAM(AudioUnitElement, pinElement, 2, 5);
			PARAM(UInt32 *, poutDataSize, 3, 5);
			PARAM(Boolean *, poutWritable, 4, 5);

			// pass our own copies so that we assume responsibility for testing
			// the caller's pointers against null and our C++ classes can
			// always assume they're non-null
			UInt32 dataSize;
			Boolean writable;
			
			result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable);
			if (poutDataSize != NULL)
				*poutDataSize = dataSize;
			if (poutWritable != NULL)
				*poutWritable = writable;

			#if AU_DEBUG_DISPATCHER
				if (This->mDebugDispatcher)
					This->mDebugDispatcher->GetPropertyInfo (nowTime, result, pinID, pinScope, pinElement, 
																poutDataSize, poutWritable);
			#endif
		
			
		}
		break;

	case kAudioUnitGetPropertySelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 5);
			PARAM(AudioUnitScope, pinScope, 1, 5);
			PARAM(AudioUnitElement, pinElement, 2, 5);
			PARAM(void *, poutData, 3, 5);
			PARAM(UInt32 *, pioDataSize, 4, 5);

			UInt32 actualPropertySize, clientBufferSize;
			Boolean writable;
			char *tempBuffer;
			void *destBuffer;
			
			if (pioDataSize == NULL) {
				ca_debug_string("AudioUnitGetProperty: null size pointer");
				result = paramErr;
				goto finishGetProperty;
			}
			if (poutData == NULL) {
				UInt32 dataSize;
				Boolean writable;
				
				result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable);
				*pioDataSize = dataSize;
				goto finishGetProperty;
			}
			
			clientBufferSize = *pioDataSize;
			if (clientBufferSize == 0)
			{
				ca_debug_string("AudioUnitGetProperty: *ioDataSize == 0 on entry");
				// $$$ or should we allow this as a shortcut for finding the size?
				result = paramErr;
				goto finishGetProperty;
			}
			
			result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, 
													actualPropertySize, writable);
			if (result) 
				goto finishGetProperty;
			
			if (clientBufferSize < actualPropertySize) 
			{
				tempBuffer = new char[actualPropertySize];
				destBuffer = tempBuffer;
			} else {
				tempBuffer = NULL;
				destBuffer = poutData;
			}
			
			result = This->DispatchGetProperty(pinID, pinScope, pinElement, destBuffer);
			
			if (result == noErr) {
				if (clientBufferSize < actualPropertySize) 
				{
					memcpy(poutData, tempBuffer, clientBufferSize);
					delete[] tempBuffer;
					// pioDataSize remains correct, the number of bytes we wrote
				} else
					*pioDataSize = actualPropertySize;
			} else
				*pioDataSize = 0;

			finishGetProperty:
				
				#if AU_DEBUG_DISPATCHER
					if (This->mDebugDispatcher)
						This->mDebugDispatcher->GetProperty (nowTime, result, pinID, pinScope, pinElement, 
																pioDataSize, poutData);
				#else
					;
				#endif

		}
		break;
		
	case kAudioUnitSetPropertySelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 5);
			PARAM(AudioUnitScope, pinScope, 1, 5);
			PARAM(AudioUnitElement, pinElement, 2, 5);
			PARAM(const void *, pinData, 3, 5);
			PARAM(UInt32, pinDataSize, 4, 5);
			
			if (pinData && pinDataSize)
				result = This->DispatchSetProperty(pinID, pinScope, pinElement, pinData, pinDataSize);
			else {
				if (pinData == NULL && pinDataSize == 0) {
					result = This->DispatchRemovePropertyValue (pinID, pinScope, pinElement);
				} else {
					if (pinData == NULL) {
						ca_debug_string("AudioUnitSetProperty: inData == NULL");
						result = paramErr;
						goto finishSetProperty;
					}

					if (pinDataSize == 0) {
						ca_debug_string("AudioUnitSetProperty: inDataSize == 0");
						result = paramErr;
						goto finishSetProperty;
					}
				}
			}
			finishSetProperty:
				
				#if AU_DEBUG_DISPATCHER
					if (This->mDebugDispatcher)
						This->mDebugDispatcher->SetProperty (nowTime, result, pinID, pinScope, pinElement, 
														pinData, pinDataSize);
				#else
					;
				#endif

		}
		break;
		
	case kAudioUnitAddPropertyListenerSelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 3);
			PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3);
			PARAM(void *, pinProcRefCon, 2, 3);
			result = This->AddPropertyListener(pinID, pinProc, pinProcRefCon);
		}
		break;

#if (!__LP64__)
	case kAudioUnitRemovePropertyListenerSelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 2);
			PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 2);
			result = This->RemovePropertyListener(pinID, pinProc, NULL, false);
		}
		break;
#endif

	case kAudioUnitRemovePropertyListenerWithUserDataSelect:
		{
			PARAM(AudioUnitPropertyID, pinID, 0, 3);
			PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3);
			PARAM(void *, pinProcRefCon, 2, 3);
			result = This->RemovePropertyListener(pinID, pinProc, pinProcRefCon, true);
		}
		break;
		
	case kAudioUnitAddRenderNotifySelect:
		{
			PARAM(AURenderCallback, pinProc, 0, 2);
			PARAM(void *, pinProcRefCon, 1, 2);
			result = This->SetRenderNotification (pinProc, pinProcRefCon);
		}
		break;

	case kAudioUnitRemoveRenderNotifySelect:
		{
			PARAM(AURenderCallback, pinProc, 0, 2);
			PARAM(void *, pinProcRefCon, 1, 2);
			result = This->RemoveRenderNotification (pinProc, pinProcRefCon);
		}
		break;

	case kAudioUnitGetParameterSelect:
		{
			PARAM(AudioUnitParameterID, pinID, 0, 4);
			PARAM(AudioUnitScope, pinScope, 1, 4);
			PARAM(AudioUnitElement, pinElement, 2, 4);
			PARAM(AudioUnitParameterValue *, poutValue, 3, 4);
			result = (poutValue == NULL ? paramErr : This->GetParameter(pinID, pinScope, pinElement, *poutValue));
		}
		break;

	case kAudioUnitSetParameterSelect:
		{
			PARAM(AudioUnitParameterID, pinID, 0, 5);
			PARAM(AudioUnitScope, pinScope, 1, 5);
			PARAM(AudioUnitElement, pinElement, 2, 5);
			PARAM(AudioUnitParameterValue, pinValue, 3, 5);
			PARAM(UInt32, pinBufferOffsetInFrames, 4, 5);
			result = This->SetParameter(pinID, pinScope, pinElement, pinValue, pinBufferOffsetInFrames);
		}
		break;

	case kAudioUnitScheduleParametersSelect:
		{
			if (This->AudioUnitAPIVersion() > 1)
			{
				PARAM(AudioUnitParameterEvent *, pinParameterEvent, 0, 2);
				PARAM(UInt32, pinNumParamEvents, 1, 2);
				result = This->ScheduleParameter (pinParameterEvent, pinNumParamEvents);
			} else
				result = badComponentSelector;
		}
		break;


	case kAudioUnitRenderSelect:
		{
			{
				PARAM(AudioUnitRenderActionFlags *, pinActionFlags, 0, 5);
				PARAM(const AudioTimeStamp *, pinTimeStamp, 1, 5);
				PARAM(UInt32, pinOutputBusNumber, 2, 5);
				PARAM(UInt32, pinNumberFrames, 3, 5);
				PARAM(AudioBufferList *, pioData, 4, 5);
				AudioUnitRenderActionFlags tempFlags;
				
				if (pinTimeStamp == NULL || pioData == NULL)
					result = paramErr;
				else {
					if (pinActionFlags == NULL) {
						tempFlags = 0;
						pinActionFlags = &tempFlags;
					}
					result = This->DoRender(*pinActionFlags, *pinTimeStamp, pinOutputBusNumber, pinNumberFrames, *pioData);
				}
				
				#if AU_DEBUG_DISPATCHER
					if (This->mDebugDispatcher)
						This->mDebugDispatcher->Render (nowTime, result, pinActionFlags, pinTimeStamp, 
														pinOutputBusNumber, pinNumberFrames, pioData);
				#endif
			}			
		}
		break;

	case kAudioUnitResetSelect:
		{
			PARAM(AudioUnitScope, pinScope, 0, 2);
			PARAM(AudioUnitElement, pinElement, 1, 2);
			This->mLastRenderedSampleTime = -1;
			result = This->Reset(pinScope, pinElement);
		}
		break;

	default:
		result = ComponentBase::ComponentEntryDispatch(params, This);
		break;
	}

	return result;
}

// Fast dispatch entry points -- these need to replicate all error-checking logic from above

OSStatus AudioUnitBaseGetParameter(	AUBase *				This,
													AudioUnitParameterID	inID,
													AudioUnitScope			inScope,
													AudioUnitElement		inElement,
													float					*outValue)
{
	OSStatus result = AUBase::noErr;
	
	try {
		if (This == NULL || outValue == NULL) return AUBase::paramErr;
		result = This->GetParameter(inID, inScope, inElement, *outValue);
	}
	COMPONENT_CATCH
	
	return result;
}

OSStatus AudioUnitBaseSetParameter(	AUBase * 				This,
													AudioUnitParameterID	inID,
													AudioUnitScope			inScope,
													AudioUnitElement		inElement,
													float					inValue,
													UInt32					inBufferOffset)
{
	OSStatus result = AUBase::noErr;
	
	try {
		if (This == NULL) return AUBase::paramErr;
		result = This->SetParameter(inID, inScope, inElement, inValue, inBufferOffset);
	}
	COMPONENT_CATCH
	
	return result;
}

OSStatus AudioUnitBaseRender(			AUBase *				This,
													AudioUnitRenderActionFlags *ioActionFlags,
													const AudioTimeStamp *	inTimeStamp,
													UInt32					inBusNumber,
													UInt32					inNumberFrames,
													AudioBufferList *		ioData)
{
	if (inTimeStamp == NULL || ioData == NULL) return AUBase::paramErr;

#if AU_DEBUG_DISPATCHER
	INIT_DEBUG_DISPATCHER(This)
#endif
	
	OSStatus result = AUBase::noErr;
	AudioUnitRenderActionFlags tempFlags;
	
	try {
		if (ioActionFlags == NULL) {
			tempFlags = 0;
			ioActionFlags = &tempFlags;
		}
		result = This->DoRender(*ioActionFlags, *inTimeStamp, inBusNumber, inNumberFrames, *ioData);
	}
	COMPONENT_CATCH

	#if AU_DEBUG_DISPATCHER
		if (This->mDebugDispatcher)
			This->mDebugDispatcher->Render (nowTime, result, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData);
	#endif
	
	return result;
}