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+/* Copyright © 2007 Apple Inc. All Rights Reserved.
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by
+ Apple Inc. ("Apple") in consideration of your agreement to the
+ following terms, and your use, installation, modification or
+ redistribution of this Apple software constitutes acceptance of these
+ terms. If you do not agree with these terms, please do not use,
+ install, modify or redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and
+ subject to these terms, Apple grants you a personal, non-exclusive
+ license, under Apple's copyrights in this original Apple software (the
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
+ Software, with or without modifications, in source and/or binary forms;
+ provided that if you redistribute the Apple Software in its entirety and
+ without modifications, you must retain this notice and the following
+ text and disclaimers in all such redistributions of the Apple Software.
+ Neither the name, trademarks, service marks or logos of Apple Inc.
+ may be used to endorse or promote products derived from the Apple
+ Software without specific prior written permission from Apple. Except
+ as expressly stated in this notice, no other rights or licenses, express
+ or implied, are granted by Apple herein, including but not limited to
+ any patent rights that may be infringed by your derivative works or by
+ other works in which the Apple Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+*/
+#ifndef __AUEffectBase_h__
+#define __AUEffectBase_h__
+
+#include "AUBase.h"
+#include "AUSilentTimeout.h"
+
+class AUKernelBase;
+
+// Base class for an effect with one input stream, one output stream,
+// any number of channels.
+ /*! @class AUEffectBase */
+class AUEffectBase : public AUBase {
+public:
+ /*! @ctor AUEffectBase */
+ AUEffectBase( AudioComponentInstance audioUnit,
+ bool inProcessesInPlace = true );
+ /*! @dtor ~AUEffectBase */
+ ~AUEffectBase();
+
+ /*! @method Initialize */
+ virtual OSStatus Initialize();
+
+ /*! @method Cleanup */
+ virtual void Cleanup();
+
+
+ /*! @method Reset */
+ virtual OSStatus Reset( AudioUnitScope inScope,
+ AudioUnitElement inElement);
+
+ /*! @method GetPropertyInfo */
+ virtual OSStatus GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable);
+
+ /*! @method GetProperty */
+ virtual OSStatus GetProperty (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData);
+
+ /*! @method SetProperty */
+ virtual OSStatus SetProperty(AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ const void * inData,
+ UInt32 inDataSize);
+
+ /*! @method StreamFormatWritable */
+ virtual bool StreamFormatWritable (AudioUnitScope scope,
+ AudioUnitElement element);
+
+ /*! @method ChangeStreamFormat */
+ virtual OSStatus ChangeStreamFormat (
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ const CAStreamBasicDescription & inPrevFormat,
+ const CAStreamBasicDescription & inNewFormat);
+
+ /*! @method Render */
+ virtual OSStatus Render(AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioTimeStamp & inTimeStamp,
+ UInt32 inNumberFrames);
+
+ // our virtual methods
+
+ // If your unit processes N to N channels, and there are no interactions between channels,
+ // it can override NewKernel to create a mono processing object per channel. Otherwise,
+ // don't override NewKernel, and instead, override ProcessBufferLists.
+ /*! @method NewKernel */
+ virtual AUKernelBase * NewKernel() { return NULL; }
+
+ /*! @method ProcessBufferLists */
+ virtual OSStatus ProcessBufferLists(
+ AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioBufferList & inBuffer,
+ AudioBufferList & outBuffer,
+ UInt32 inFramesToProcess );
+
+ // convenience format accessors (use output 0's format)
+ /*! @method GetSampleRate */
+ Float64 GetSampleRate();
+
+ /*! @method GetNumberOfChannels */
+ UInt32 GetNumberOfChannels();
+
+ // convenience wrappers for accessing parameters in the global scope
+ /*! @method SetParameter */
+ void SetParameter( AudioUnitParameterID paramID,
+ AudioUnitParameterValue value)
+ {
+ Globals()->SetParameter(paramID, value);
+ }
+
+ /*! @method GetParameter */
+ AudioUnitParameterValue GetParameter( AudioUnitParameterID paramID )
+ {
+ return Globals()->GetParameter(paramID );
+ }
+
+ /*! @method IsBypassEffect */
+ // This is used for the property value - to reflect to the UI if an effect is bypassed
+ bool IsBypassEffect () { return mBypassEffect; }
+
+protected:
+
+ /*! @method MaintainKernels */
+ void MaintainKernels();
+
+ /*! @method ShouldBypassEffect */
+ // This is used in the render call to see if an effect is bypassed
+ // It can return a different status than IsBypassEffect (though it MUST take that into account)
+ virtual bool ShouldBypassEffect () { return IsBypassEffect(); }
+
+public:
+ /*! @method SetBypassEffect */
+ virtual void SetBypassEffect (bool inFlag) { mBypassEffect = inFlag; }
+
+ /*! @method SetParamHasSampleRateDependency */
+ void SetParamHasSampleRateDependency (bool inFlag)
+ {
+ mParamSRDep = inFlag;
+ }
+
+ /*! @method GetParamHasSampleRateDependency */
+ bool GetParamHasSampleRateDependency () const { return mParamSRDep; }
+
+
+ struct ScheduledProcessParams // pointer passed in as void* userData param for ProcessScheduledSlice()
+ {
+ AudioUnitRenderActionFlags *actionFlags;
+ AudioBufferList *inputBufferList;
+ AudioBufferList *outputBufferList;
+ };
+
+ virtual OSStatus ProcessScheduledSlice( void *inUserData,
+ UInt32 inStartFrameInBuffer,
+ UInt32 inSliceFramesToProcess,
+ UInt32 inTotalBufferFrames );
+
+
+ bool ProcessesInPlace() const {return mProcessesInPlace;};
+ void SetProcessesInPlace(bool inProcessesInPlace) {mProcessesInPlace = inProcessesInPlace;};
+
+ typedef std::vector<AUKernelBase *> KernelList;
+
+
+
+protected:
+ /*! @var mKernelList */
+ KernelList mKernelList;
+
+ AUKernelBase* GetKernel(UInt32 index) { return mKernelList[index]; }
+
+ /*! @method IsInputSilent */
+ bool IsInputSilent (AudioUnitRenderActionFlags inActionFlags, UInt32 inFramesToProcess)
+ {
+ bool inputSilent = (inActionFlags & kAudioUnitRenderAction_OutputIsSilence) != 0;
+
+ // take latency and tail time into account when propagating the silent bit
+ UInt32 silentTimeoutFrames = UInt32(GetSampleRate() * (GetLatency() + GetTailTime()));
+ mSilentTimeout.Process (inFramesToProcess, silentTimeoutFrames, inputSilent);
+ return inputSilent;
+ }
+
+private:
+ /*! @var mBypassEffect */
+ bool mBypassEffect;
+ /*! @var mParamSRDep */
+ bool mParamSRDep;
+
+ /*! @var mProcessesInplace */
+ bool mProcessesInPlace;
+
+ /*! @var mSilentTimeout */
+ AUSilentTimeout mSilentTimeout;
+
+
+};
+
+
+// Base class for a "kernel", an object that performs DSP on one channel of an interleaved stream.
+ /*! @class AUKernelBase */
+class AUKernelBase {
+public:
+ /*! @ctor AUKernelBase */
+ AUKernelBase(AUEffectBase *inAudioUnit ) :
+ mAudioUnit(inAudioUnit) { }
+
+ /*! @dtor ~AUKernelBase */
+ virtual ~AUKernelBase() { }
+
+ /*! @method Reset */
+ virtual void Reset() { }
+
+ /*! @method Process */
+ virtual void Process( const AudioUnitSampleType * inSourceP,
+ AudioUnitSampleType * inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool & ioSilence) = 0;
+
+ /*! @method GetSampleRate */
+ Float64 GetSampleRate()
+ {
+ return mAudioUnit->GetSampleRate();
+ }
+
+ /*! @method GetParameter */
+ AudioUnitParameterValue GetParameter (AudioUnitParameterID paramID)
+ {
+ return mAudioUnit->GetParameter(paramID);
+ }
+
+ void SetChannelNum (UInt32 inChan) { mChannelNum = inChan; }
+ UInt32 GetChannelNum () { return mChannelNum; }
+
+protected:
+ /*! @var mAudioUnit */
+ AUEffectBase * mAudioUnit;
+ UInt32 mChannelNum;
+
+};
+
+
+
+#endif // __AUEffectBase_h__