summaryrefslogtreecommitdiff
path: root/libs/appleutility/CoreAudio/PublicUtility/CAAudioValueRange.cpp
blob: 50faf8fa47628b639e9b6731aa06c7b884396a21 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/*
     File: CAAudioValueRange.cpp
 Abstract: CAAudioValueRange.h
  Version: 1.1

 Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
 Inc. ("Apple") in consideration of your agreement to the following
 terms, and your use, installation, modification or redistribution of
 this Apple software constitutes acceptance of these terms.  If you do
 not agree with these terms, please do not use, install, modify or
 redistribute this Apple software.

 In consideration of your agreement to abide by the following terms, and
 subject to these terms, Apple grants you a personal, non-exclusive
 license, under Apple's copyrights in this original Apple software (the
 "Apple Software"), to use, reproduce, modify and redistribute the Apple
 Software, with or without modifications, in source and/or binary forms;
 provided that if you redistribute the Apple Software in its entirety and
 without modifications, you must retain this notice and the following
 text and disclaimers in all such redistributions of the Apple Software.
 Neither the name, trademarks, service marks or logos of Apple Inc. may
 be used to endorse or promote products derived from the Apple Software
 without specific prior written permission from Apple.  Except as
 expressly stated in this notice, no other rights or licenses, express or
 implied, are granted by Apple herein, including but not limited to any
 patent rights that may be infringed by your derivative works or by other
 works in which the Apple Software may be incorporated.

 The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
 THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
 FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
 OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.

 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
 OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
 MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
 AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
 STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.

 Copyright (C) 2014 Apple Inc. All Rights Reserved.

*/
//==================================================================================================
//	Includes
//==================================================================================================

//	Self Include
#include "CAAudioValueRange.h"

//	Standard Library
#include <algorithm>

//==================================================================================================
//	CAAudioValueRange
//==================================================================================================

Float64	CAAudioValueRange::BoundValue(const AudioValueRange& inRange, Float64 inValue)
{
	if (inValue <= inRange.mMinimum)
	{
		return inRange.mMinimum;
	}
	else if (inValue >= inRange.mMaximum)
	{
		return inRange.mMaximum;
	}
	else
	{
		return inValue;
	}
}

Float64 CAAudioValueRange::PickCommonSampleRate(const AudioValueRange& inRange)
{
	//  This routine will pick a "common" sample rate from the give range of rates or the maximum
	//  if no common rates can be found. It assumes that inRange contains a continuous range of
	//  sample rates.
	Float64 theAnswer = inRange.mMaximum;

	if(ContainsValue(inRange, 44100.0))
	{
		theAnswer = 44100.0;
	}
	else if(ContainsValue(inRange, 48000.0))
	{
		theAnswer = 48000.0;
	}
	else if(ContainsValue(inRange, 96000.0))
	{
		theAnswer = 96000.0;
	}
	else if(ContainsValue(inRange, 88200.0))
	{
		theAnswer = 88200.0;
	}
	else if(ContainsValue(inRange, 64000.0))
	{
		theAnswer = 64000.0;
	}
	else if(ContainsValue(inRange, 32000.0))
	{
		theAnswer = 32000.0;
	}
	else if(ContainsValue(inRange, 24000.0))
	{
		theAnswer = 24000.0;
	}
	else if(ContainsValue(inRange, 22050.0))
	{
		theAnswer = 22050.0;
	}
	else if(ContainsValue(inRange, 16000.0))
	{
		theAnswer = 16000.0;
	}
	else if(ContainsValue(inRange, 12000.0))
	{
		theAnswer = 12000.0;
	}
	else if(ContainsValue(inRange, 11025.0))
	{
		theAnswer = 11025.0;
	}
	else if(ContainsValue(inRange, 8000.0))
	{
		theAnswer = 8000.0;
	}

	return theAnswer;
}

bool	CAAudioValueRange::Intersection(const AudioValueRange& x, const AudioValueRange& y, AudioValueRange& outRange)
{
	bool isNonEmpty;
	if(!IsStrictlyLessThan(x, y) && !IsStrictlyGreaterThan(x, y))
	{
		outRange.mMinimum = std::max(x.mMinimum, y.mMinimum);
		outRange.mMaximum = std::min(x.mMaximum, y.mMaximum);
		isNonEmpty = true;
	}
	else
	{
		outRange.mMinimum = 0;
		outRange.mMaximum = 0;
		isNonEmpty = false;
	}
	return isNonEmpty;
}

bool	CAAudioValueRange::Union(const AudioValueRange& x, const AudioValueRange& y, AudioValueRange& outRange)
{
	bool isDisjoint;
	if(!IsStrictlyLessThan(x, y) && !IsStrictlyGreaterThan(x, y))
	{
		outRange.mMinimum = std::min(x.mMinimum, y.mMinimum);
		outRange.mMaximum = std::max(x.mMaximum, y.mMaximum);
		isDisjoint = false;
	}
	else
	{
		outRange.mMinimum = 0;
		outRange.mMaximum = 0;
		isDisjoint = true;
	}
	return isDisjoint;
}

void	CAAudioValueRange_ComputeUnion(const AudioValueRange& inRange, const CAAudioValueRangeList& inRangeList, CAAudioValueRangeList& outUnion)
{
	//	this method assumes that the ranges in inRangeList are disjoint and that they are sorted from low to high and
	outUnion.clear();

	//	start at the beginning of inRangeList
	CAAudioValueRangeList::const_iterator theIterator = inRangeList.begin();

	//	iterate through inRangeList and add all the ranges that are strictly less than inRange
	while((theIterator != inRangeList.end()) && CAAudioValueRange::IsStrictlyLessThan(*theIterator, inRange))
	{
		//	put this range in the union
		outUnion.push_back(*theIterator);

		//	go to the next one
		std::advance(theIterator, 1);
	}

	if(theIterator != inRangeList.end())
	{
		if(!CAAudioValueRange::IsStrictlyGreaterThan(*theIterator, inRange))
		{
			//	inRange intersects the range that theIterator points at, but might actually intersect several contiguous ranges

			//	initialize the starting point, noting that we can skip the current one since we already know it's in the intersection
			CAAudioValueRangeList::const_iterator theGreaterIterator = theIterator;
			std::advance(theGreaterIterator, 1);

			//	iterate until we find a range that is strictly greater than inRange
			while((theGreaterIterator != inRangeList.end()) && !CAAudioValueRange::IsStrictlyGreaterThan(*theGreaterIterator, inRange))
			{
				//	go to the next one
				std::advance(theGreaterIterator, 1);
			}

			//	theGreaterIterator now points at either one past the highest range in the intersection or the end of the vector
			//	Either way, we have to adjust it to point at the true highest range in the intersection
			std::advance(theGreaterIterator, -1);

			//	now theIterator points at the lowest range in the intersection and theGreaterIterator points at the highest
			//	so we can compute the coagulated range
			AudioValueRange theCoagulation;
			theCoagulation.mMinimum = std::min(theIterator->mMinimum, inRange.mMinimum);
			theCoagulation.mMaximum = std::max(theGreaterIterator->mMaximum, inRange.mMaximum);

			//	add the coagulation to the union
			outUnion.push_back(theCoagulation);

			//	adjust theIterator to point at the next range for processing
			theIterator = theGreaterIterator;
			std::advance(theIterator, 1);
		}
		else
		{
			//	the range theIterator points at is strictly greater than inRange, so insert inRange in front of it and we're done
			outUnion.push_back(inRange);
		}

		//	we need to now copy the remaining higher ranges in inRangeList into the union
		while(theIterator != inRangeList.end())
		{
			//	put this range in the union
			outUnion.push_back(*theIterator);

			//	go to the next one
			std::advance(theIterator, 1);
		}
	}
	else
	{
		//	inRange is larger than all of the ranges in inRangeList, so just add it onto the end of the union and we're done
		//	This is also the case if inRangeList is empty
		outUnion.push_back(inRange);
	}
}

void	CAAudioValueRange_ComputeIntersection(UInt32 inNumberRangeList1Items, AudioValueRange inRangeList1[], const CAAudioValueRangeList& inRangeList2, CAAudioValueRangeList& outIntersections)
{
	outIntersections.clear();
	for(UInt32 theRangeList1Index = 0; theRangeList1Index < inNumberRangeList1Items; ++theRangeList1Index)
	{
		for(CAAudioValueRangeList::const_iterator theRangeList2Iterator = inRangeList2.begin(); theRangeList2Iterator != inRangeList2.end(); std::advance(theRangeList2Iterator, 1))
		{
			AudioValueRange theIntersection;
			if(CAAudioValueRange::Intersection(inRangeList1[theRangeList1Index], *theRangeList2Iterator, theIntersection))
			{
				outIntersections.push_back(theIntersection);
			}
		}
	}
}