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-rw-r--r--libs/fluidsynth/src/fluid_conv.h35
1 files changed, 1 insertions, 34 deletions
diff --git a/libs/fluidsynth/src/fluid_conv.h b/libs/fluidsynth/src/fluid_conv.h
index d84a321c6c..e6455186eb 100644
--- a/libs/fluidsynth/src/fluid_conv.h
+++ b/libs/fluidsynth/src/fluid_conv.h
@@ -22,39 +22,7 @@
#define _FLUID_CONV_H
#include "fluidsynth_priv.h"
-
-/*
- Attenuation range in centibels.
- Attenuation range is the dynamic range of the volume envelope generator
- from 0 to the end of attack segment.
- fluidsynth is a 24 bit synth, it could (should??) be 144 dB of attenuation.
- However the spec makes no distinction between 16 or 24 bit synths, so use
- 96 dB here.
-
- Note about usefulness of 24 bits:
- 1)Even fluidsynth is a 24 bit synth, this format is only relevant if
- the sample format coming from the soundfont is 24 bits and the audio sample format
- choosen by the application (audio.sample.format) is not 16 bits.
-
- 2)When the sample soundfont is 16 bits, the internal 24 bits number have
- 16 bits msb and lsb to 0. Consequently, at the DAC output, the dynamic range of
- this 24 bit sample is reduced to the the dynamic of a 16 bits sample (ie 90 db)
- even if this sample is produced by the audio driver using an audio sample format
- compatible for a 24 bit DAC.
-
- 3)When the audio sample format settings is 16 bits (audio.sample.format), the
- audio driver will make use of a 16 bit DAC, and the dynamic will be reduced to 96 dB
- even if the initial sample comes from a 24 bits soundfont.
-
- In both cases (2) or (3), the real dynamic range is only 96 dB.
-
- Other consideration for FLUID_NOISE_FLOOR related to case (1),(2,3):
- - for case (1), FLUID_NOISE_FLOOR should be the noise floor for 24 bits (i.e -138 dB).
- - for case (2) or (3), FLUID_NOISE_FLOOR should be the noise floor for 16 bits (i.e -90 dB).
- */
-#define FLUID_PEAK_ATTENUATION 960.0f
-
-void fluid_conversion_config(void);
+#include "fluid_conv_tables.h"
fluid_real_t fluid_ct2hz_real(fluid_real_t cents);
fluid_real_t fluid_ct2hz(fluid_real_t cents);
@@ -64,7 +32,6 @@ fluid_real_t fluid_tc2sec_delay(fluid_real_t tc);
fluid_real_t fluid_tc2sec_attack(fluid_real_t tc);
fluid_real_t fluid_tc2sec_release(fluid_real_t tc);
fluid_real_t fluid_act2hz(fluid_real_t c);
-fluid_real_t fluid_hz2ct(fluid_real_t c);
fluid_real_t fluid_pan(fluid_real_t c, int left);
fluid_real_t fluid_balance(fluid_real_t balance, int left);
fluid_real_t fluid_concave(fluid_real_t val);