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authorRobin Gareus <robin@gareus.org>2016-03-25 16:31:16 +0100
committerRobin Gareus <robin@gareus.org>2016-03-25 16:31:16 +0100
commitdd27620566cf83631c309f008a5bc6b4c28b9f07 (patch)
treeca0c9b342567865ddbd8b3eeb6ff4e4388858a9e /tools/fmt-luadoc.php
parentc8b7d70ffab750535031836082e0103cad34da94 (diff)
filter declarations in C++, improve luadoc
Diffstat (limited to 'tools/fmt-luadoc.php')
-rwxr-xr-xtools/fmt-luadoc.php89
1 files changed, 86 insertions, 3 deletions
diff --git a/tools/fmt-luadoc.php b/tools/fmt-luadoc.php
index c764afd79f..f35b829380 100755
--- a/tools/fmt-luadoc.php
+++ b/tools/fmt-luadoc.php
@@ -601,10 +601,15 @@ h2.enum { background-color: #aaaaaa; }
h2.pointerclass { background-color: #eeaa66; }
h2.array { background-color: #66aaee; }
h2.opaque { background-color: #6666aa; }
+p { text-align: justify; }
p.cdecl { text-align: right; float:right; font-size:90%; margin:0; padding: 0 0 0 1em;}
ul.classindex { columns: 2; -webkit-columns: 2; -moz-columns: 2; }
div.clear { clear:both; }
p.classinfo { margin: .25em 0;}
+div.code { width:80%; margin:.5em auto; }
+div.code div { width:45%; }
+div.code pre { line-height: 1.2em; margin: .25em 0; }
+div.code samp { color: green; font-weight: bold; background-color: #eee; }
div.classdox { padding: .1em 1em;}
div.classdox p { margin: .5em 0 .5em .6em;}
div.classdox p { margin: .5em 0 .5em .6em;}
@@ -615,7 +620,7 @@ table.classmembers th { text-align:left; border-bottom:1px solid black; pad
table.classmembers td.def { text-align:right; padding-right:.5em; white-space: nowrap;}
table.classmembers td.decl { text-align:left; padding-left:.5em; white-space: nowrap; }
table.classmembers td.doc { text-align:left; padding-left:.6em; line-height: 1.2em; font-size:80%;}
-table.classmembers td.doc div.dox {background-color:#ddd; padding: .1em 1em;}
+table.classmembers td.doc div.dox {background-color:#eee; padding: .1em 1em;}
table.classmembers td.doc p { margin: .5em 0; }
table.classmembers td.doc p.para-brief { font-size:120%; }
table.classmembers td.doc p.para-returns { font-size:120%; }
@@ -626,7 +631,7 @@ table.classmembers span.em { font-style: italic;}
span.functionname abbr { text-decoration:none; cursor:default;}
div.header {text-align:center;}
div.header h1 {margin:0;}
-div.header p {margin:.25em;}
+div.header p {margin:.25em; text-align:center;}
</style>
</head>
<body>
@@ -664,12 +669,90 @@ Tracks contain specifics. For Example a track <em>has-a</em> diskstream (for fil
</p>
<p>
Operations are performed on objects. One gets a reference to an object and then calls a method.
-e.g obj = Session:route_by_name("Audio") obj:set_name("Guitar")
+e.g <code>obj = Session:route_by_name("Audio") obj:set_name("Guitar")</code>.
</p>
<p>
Object lifetimes are managed by the Session. Most Objects cannot be directly created, but one asks the Session to create or destroy them. This is mainly due to realtime constrains:
you cannot simply remove a track that is currently processing audio. There are various <em>factory</em> methods for object creation or removal.
</p>
+<h2>Pass by Reference</h2>
+<p>
+Since lua functions are closures, C++ methods that pass arguments by reference cannot be used as-is.
+All parameters passed to a C++ method which uses references are returned as Lua Table.
+If the C++ method also returns a value it is prefixed. Two parameters are returned: the value and a Lua Table holding the parameters.
+</p>
+
+<div class="code">
+ <div style="float:left;">C++
+
+<pre><code class="cxx">void set_ref (int&amp; var, long&amp; val)
+{
+ printf ("%d %ld\n", var, val);
+ var = 5;
+ val = 7;
+}
+</code></pre>
+
+ </div>
+ <div style="float:right;">Lua
+
+<pre><code class="lua">local var = 0;
+ref = set_ref (var, 2);
+-- output from C++ printf()
+</code><samp class="lua">0 2</samp><code>
+-- var is still 0 here
+print (ref[1], ref[2])
+</code><samp class="lua">5 7</samp></pre>
+
+ </div>
+</div>
+<div class="clear"></div>
+<div class="code">
+ <div style="float:left;">
+
+<pre><code class="cxx">int set_ref2 (int &amp;var, std::string unused)
+{
+ var = 5;
+ return 3;
+}
+</code></pre>
+
+ </div>
+ <div style="float:right;">
+<pre><code class="lua">rv, ref = set_ref2 (0, "hello");
+print (rv, ref[1], ref[2])
+</code><samp class="lua">3 5 hello</samp></pre>
+ </div>
+</div>
+<div class="clear"></div>
+
+<h2>Pointer Classes</h2>
+<p>
+Libardour makes extensive use of reference counted <code>boost::shared_ptr</code> to manage lifetimes.
+The Lua bindings provide a complete abstration of this. There are no pointers in lua.
+For example a <?=typelink('ARDOUR:Route')?> is a pointer in C++, but lua functions operate on it like it was a class instance.
+</p>
+<p>
+<code>shared_ptr</code> are reference counted. Once assigned to a lua variable, the C++ object will be kept and remains valid.
+It is good practice to assign references to lua <code>local</code> variables or reset the variable to <code>nil</code> to drop the ref.
+</p>
+<p>
+All pointer classes have a <code>isnil ()</code> method. This is for two cases:
+Construction may fail. e.g. <code><?=typelink('ARDOUR:LuaAPI')?>.newplugin()</code>
+may not be able to find the given plugin and hence cannot create an object.
+</p>
+<p>
+The second case if for <code>boost::weak_ptr</code>. As opposed to <code>boost::shared_ptr</code> weak-pointers are not reference counted.
+The object may vanish at any time.
+If lua code calls a method on a nil object, the interpreter will raise an exception and the script will not continue.
+This is not unlike <code>a = nil a:test()</code> which results in en error "<em>attempt to index a nil value</em>".
+</p>
+<p>
+From the lua side of things there is no distinction between weak and shared pointers. They behave identically.
+Below they're inidicated in orange and have an arrow to indicate the pointer type.
+Pointer Classes cannot be created in lua scripts. It always requires a call to C++ to create the Object and obtain a reference to it.
+</p>
+
<?php
echo '<h1 id="h_classes">Class Documentation</h1>'.NL;