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authorPaul Davis <paul@linuxaudiosystems.com>2009-03-26 14:12:22 +0000
committerPaul Davis <paul@linuxaudiosystems.com>2009-03-26 14:12:22 +0000
commit8afd32fd24e41260c65da0cfc35d67e71576b644 (patch)
tree52cf62566de2fbe96fa84dbe71a64baeed0225b6 /libs
parent4561a8468408cc60f1d1edec08b9083d60baf0aa (diff)
remove another dead file, post-VAMP-2.0 cleanup
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@4900 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs')
-rw-r--r--libs/vamp-sdk/vamp-sdk/RealTime.cpp254
1 files changed, 0 insertions, 254 deletions
diff --git a/libs/vamp-sdk/vamp-sdk/RealTime.cpp b/libs/vamp-sdk/vamp-sdk/RealTime.cpp
deleted file mode 100644
index 0b541cc33e..0000000000
--- a/libs/vamp-sdk/vamp-sdk/RealTime.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
-
-/*
- Vamp
-
- An API for audio analysis and feature extraction plugins.
-
- Centre for Digital Music, Queen Mary, University of London.
- Copyright 2006 Chris Cannam.
-
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use, copy,
- modify, merge, publish, distribute, sublicense, and/or sell copies
- of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
- ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- Except as contained in this notice, the names of the Centre for
- Digital Music; Queen Mary, University of London; and Chris Cannam
- shall not be used in advertising or otherwise to promote the sale,
- use or other dealings in this Software without prior written
- authorization.
-*/
-
-/*
- This is a modified version of a source file from the
- Rosegarden MIDI and audio sequencer and notation editor.
- This file copyright 2000-2006 Chris Cannam.
- Relicensed by the author as detailed above.
-*/
-
-#include <iostream>
-
-#if (__GNUC__ < 3)
-#include <strstream>
-#define stringstream strstream
-#else
-#include <sstream>
-#endif
-
-using std::cerr;
-using std::endl;
-
-#include "RealTime.h"
-
-#ifndef _WIN32
-#include <sys/time.h>
-#endif
-
-namespace Vamp {
-
-// A RealTime consists of two ints that must be at least 32 bits each.
-// A signed 32-bit int can store values exceeding +/- 2 billion. This
-// means we can safely use our lower int for nanoseconds, as there are
-// 1 billion nanoseconds in a second and we need to handle double that
-// because of the implementations of addition etc that we use.
-//
-// The maximum valid RealTime on a 32-bit system is somewhere around
-// 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
-
-#define ONE_BILLION 1000000000
-
-RealTime::RealTime(int s, int n) :
- sec(s), nsec(n)
-{
- if (sec == 0) {
- while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
- while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
- } else if (sec < 0) {
- while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
- while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
- } else {
- while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
- while (nsec < 0) { nsec += ONE_BILLION; --sec; }
- }
-}
-
-RealTime
-RealTime::fromSeconds(double sec)
-{
- return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
-}
-
-RealTime
-RealTime::fromMilliseconds(int msec)
-{
- return RealTime(msec / 1000, (msec % 1000) * 1000000);
-}
-
-#ifndef _WIN32
-RealTime
-RealTime::fromTimeval(const struct timeval &tv)
-{
- return RealTime(tv.tv_sec, tv.tv_usec * 1000);
-}
-#endif
-
-std::ostream &operator<<(std::ostream &out, const RealTime &rt)
-{
- if (rt < RealTime::zeroTime) {
- out << "-";
- } else {
- out << " ";
- }
-
- int s = (rt.sec < 0 ? -rt.sec : rt.sec);
- int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
-
- out << s << ".";
-
- int nn(n);
- if (nn == 0) out << "00000000";
- else while (nn < (ONE_BILLION / 10)) {
- out << "0";
- nn *= 10;
- }
-
- out << n << "R";
- return out;
-}
-
-std::string
-RealTime::toString() const
-{
- std::stringstream out;
- out << *this;
-
-#if (__GNUC__ < 3)
- out << std::ends;
-#endif
-
- std::string s = out.str();
-
- // remove trailing R
- return s.substr(0, s.length() - 1);
-}
-
-std::string
-RealTime::toText(bool fixedDp) const
-{
- if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
-
- std::stringstream out;
-
- if (sec >= 3600) {
- out << (sec / 3600) << ":";
- }
-
- if (sec >= 60) {
- out << (sec % 3600) / 60 << ":";
- }
-
- if (sec >= 10) {
- out << ((sec % 60) / 10);
- }
-
- out << (sec % 10);
-
- int ms = msec();
-
- if (ms != 0) {
- out << ".";
- out << (ms / 100);
- ms = ms % 100;
- if (ms != 0) {
- out << (ms / 10);
- ms = ms % 10;
- } else if (fixedDp) {
- out << "0";
- }
- if (ms != 0) {
- out << ms;
- } else if (fixedDp) {
- out << "0";
- }
- } else if (fixedDp) {
- out << ".000";
- }
-
-#if (__GNUC__ < 3)
- out << std::ends;
-#endif
-
- std::string s = out.str();
-
- return s;
-}
-
-
-RealTime
-RealTime::operator/(int d) const
-{
- int secdiv = sec / d;
- int secrem = sec % d;
-
- double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
-
- return RealTime(secdiv, int(nsecdiv + 0.5));
-}
-
-double
-RealTime::operator/(const RealTime &r) const
-{
- double lTotal = double(sec) * ONE_BILLION + double(nsec);
- double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
-
- if (rTotal == 0) return 0.0;
- else return lTotal/rTotal;
-}
-
-long
-RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
-{
- if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
-
- // We like integers. The last term is always zero unless the
- // sample rate is greater than 1MHz, but hell, you never know...
-
- long frame =
- time.sec * sampleRate +
- (time.msec() * sampleRate) / 1000 +
- ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
- ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
-
- return frame;
-}
-
-RealTime
-RealTime::frame2RealTime(long frame, unsigned int sampleRate)
-{
- if (frame < 0) return -frame2RealTime(-frame, sampleRate);
-
- RealTime rt;
- rt.sec = frame / long(sampleRate);
- frame -= rt.sec * long(sampleRate);
- rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
- return rt;
-}
-
-const RealTime RealTime::zeroTime(0,0);
-
-}