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authorRobin Gareus <robin@gareus.org>2015-03-28 18:00:31 +0100
committerRobin Gareus <robin@gareus.org>2015-03-28 18:22:37 +0100
commit74b3d0b6024ee49f9476f6d6d314ca87f2729aea (patch)
treef1e6adebec46920e25b4dc4bba1b585a08c49b4f /libs/ardour
parent8962bfba619626bc1aa0a289e63d24576d428eeb (diff)
Drag/Drop work-around midi note bleeding
During DnD, the region uses the 'old/current' midi_stream_view()'s range and its position/height calculation. Ideally DnD would decouple the midi_stream_view() for the region(s) being dragged and set it to the target's range (or in case of the drop-zone, FullRange). but I don't see how this can be done without major rework. For now, just prevent visual bleeding of events in case the target-track is smaller.
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