diff options
author | nick_m <mainsbridge@gmail.com> | 2016-06-14 03:21:52 +1000 |
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committer | nick_m <mainsbridge@gmail.com> | 2016-07-10 02:18:36 +1000 |
commit | 2d5238d87581bc0ff9dcaaa8aad9e255b5d9c370 (patch) | |
tree | 0b6d271f2b8a6284004d28f613b5cc9afdda53ca /libs/ardour/tempo.cc | |
parent | 0d050de94e3ae5a1a0dc36114df1995b042f3b80 (diff) |
Make some musical operations on music-locked regions operate in beats.
- use exact beats to determine frame position.
- see comments in tempo.cc for more.
- this hasn't been done for split yet, but dragging and
trimming are supported.
Diffstat (limited to 'libs/ardour/tempo.cc')
-rw-r--r-- | libs/ardour/tempo.cc | 88 |
1 files changed, 70 insertions, 18 deletions
diff --git a/libs/ardour/tempo.cc b/libs/ardour/tempo.cc index c5c7e2c52f..5df06f7745 100644 --- a/libs/ardour/tempo.cc +++ b/libs/ardour/tempo.cc @@ -586,12 +586,16 @@ MeterSection::get_state() const /* Tempo Map Overview + The Shaggs - Things I Wonder + https://www.youtube.com/watch?v=9wQK6zMJOoQ + Tempo is the rate of the musical pulse. Meters divide the pulses into measures and beats. TempoSections - provide pulses in the form of beats_per_minute() and note_type() where note_type is the division of a whole pulse, and beats_per_minute is the number of note_types in one minute (unlike what its name suggests). - Note that Tempo::beats_per_minute() has nothing to do with musical beats. + Note that Tempo::beats_per_minute() has nothing to do with musical beats. It has been left that way because + a shorter one hasn't been found yet (pulse_divisions_per_minute()?). MeterSecions - divide pulses into measures (via divisions_per_bar) and beats (via note_divisor). @@ -629,6 +633,43 @@ MeterSection::get_state() const Because ramped MusicTime and AudioTime tempos can interact with each other, reordering is frequent. Care must be taken to keep _metrics in a solved state. Solved means ordered by frame or pulse with frame-accurate precision (see check_solved()). + + Music and Audio + + Music and audio-locked objects may seem interchangeable on the surface, but when translating + between audio samples and beats, keep in mind that a sample is only a quantised approximation + of the actual time (in minutes) of a beat. + Thus if a gui user points to the frame occupying the start of a music-locked object on 1|3|0, it does not + mean that this frame is the actual location in time of 1|3|0. + + You cannot use a frame measurement to determine beat distance except under special circumstances + (e.g. where the user has requested that a beat lie on a SMPTE frame or if the tempo is known to be constant over the duration). + + This means is that a user operating on a musical grid must supply the desired beat position and/or current beat quantization in order for the + sample space the user is operating at to be translated correctly to the object. + + The current approach is to interpret the supplied frame using the grid division the user has currently selected. + If the user has no musical grid set, they are actually operating in sample space (even SMPTE frames are rounded to audio frame), so + the supplied audio frame is interpreted as the desired musical location (beat_at_frame()). + + tldr: Beat, being a function of time, has nothing to do with sample rate, but time quantization can get in the way of precision. + + When frame_at_beat() is called, the position calculation is performed in pulses and minutes. + The result is rounded to audio frames. + When beat_at_frame() is called, the frame is converted to minutes, with no rounding performed on the result. + + So : + frame_at_beat (beat_at_frame (frame)) == frame + but : + beat_at_frame (frame_at_beat (beat)) != beat due to the time quantization of frame_at_beat(). + + Doing the second one will result in a beat distance error of up to 0.5 audio samples. + So instead work in pulses and/or beats and only use beat position to caclulate frame position (e.g. after tempo change). + For audio-locked objects, use frame position to calculate beat position. + + The above pointless example would then do: + beat_at_pulse (pulse_at_beat (beat)) to avoid rounding. + */ struct MetricSectionSorter { bool operator() (const MetricSection* a, const MetricSection* b) { @@ -2545,25 +2586,9 @@ TempoMap::gui_move_tempo (TempoSection* ts, const framepos_t& frame, const int& /* if we're snapping to a musical grid, set the pulse exactly instead of via the supplied frame. */ Glib::Threads::RWLock::WriterLock lm (lock); TempoSection* tempo_copy = copy_metrics_and_point (_metrics, future_map, ts); - double beat = beat_at_frame_locked (future_map, frame); - - if (sub_num > 1) { - beat = floor (beat) + (floor (((beat - floor (beat)) * (double) sub_num) + 0.5) / sub_num); - } else if (sub_num == 1) { - /* snap to beat */ - beat = floor (beat + 0.5); - } - + const double beat = exact_beat_at_frame_locked (future_map, frame, sub_num); double pulse = pulse_at_beat_locked (future_map, beat); - if (sub_num == -1) { - /* snap to bar */ - BBT_Time bbt = bbt_at_beat_locked (future_map, beat); - bbt.beats = 1; - bbt.ticks = 0; - pulse = pulse_at_bbt_locked (future_map, bbt); - } - if (solve_map_pulse (future_map, tempo_copy, pulse)) { solve_map_pulse (_metrics, ts, pulse); recompute_meters (_metrics); @@ -2811,6 +2836,33 @@ TempoMap::gui_dilate_tempo (TempoSection* ts, const framepos_t& frame, const fra MetricPositionChanged (); // Emit Signal } +double +TempoMap::exact_beat_at_frame (const framepos_t& frame, const int32_t& sub_num) +{ + Glib::Threads::RWLock::ReaderLock lm (lock); + + return exact_beat_at_frame_locked (_metrics, frame, sub_num); +} + +double +TempoMap::exact_beat_at_frame_locked (const Metrics& metrics, const framepos_t& frame, const int32_t& sub_num) +{ + double beat = beat_at_frame_locked (metrics, frame); + if (sub_num > 1) { + beat = floor (beat) + (floor (((beat - floor (beat)) * (double) sub_num) + 0.5) / sub_num); + } else if (sub_num == 1) { + /* snap to beat */ + beat = floor (beat + 0.5); + } else if (sub_num == -1) { + /* snap to bar */ + Timecode::BBT_Time bbt = bbt_at_beat_locked (metrics, beat); + bbt.beats = 1; + bbt.ticks = 0; + beat = beat_at_bbt_locked (metrics, bbt); + } + return beat; +} + framecnt_t TempoMap::bbt_duration_at (framepos_t pos, const BBT_Time& bbt, int dir) { |