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authorRobin Gareus <robin@gareus.org>2020-04-26 20:25:31 +0200
committerRobin Gareus <robin@gareus.org>2020-04-26 20:25:31 +0200
commitde819e579afe325247a8e5472dd35347ec237a65 (patch)
treeffa9cd4219340da3720562b79b76991a8120e5ed /libs/ardour/session.cc
parent68799805aabde52749eb3ae4919cb784eddc01e0 (diff)
Fix a deadlock (process_lock vs _update_latency_lock)
The backend may call update_latency() while at the same time the auto-connect-port calls set_worst_io_latencies(). The latter already holds the process-lock, so update_latency() first needs to acquire it, as well. If one already holds the _update_latency_lock, one must not ask for the process-lock. --- Previously Ardour's connection manager first took the process_lock and then waited to the _update_latency_lock. Meanwhile jack calls latency_callback(), takes the _update_latency_lock and waits for the process_lock. Classic deadlock.
Diffstat (limited to 'libs/ardour/session.cc')
-rw-r--r--libs/ardour/session.cc25
1 files changed, 14 insertions, 11 deletions
diff --git a/libs/ardour/session.cc b/libs/ardour/session.cc
index 9b6d027139..79638b718d 100644
--- a/libs/ardour/session.cc
+++ b/libs/ardour/session.cc
@@ -6560,17 +6560,17 @@ Session::update_latency (bool playback)
}
if (playback) {
- Glib::Threads::Mutex::Lock lx (_update_latency_lock);
- set_worst_output_latency ();
-
- /* With internal backends, AudioEngine::latency_callback () -> this method
- * is called from the main_process_thread.
+ /* Processing needs to be blocked while re-configuring delaylines.
*
+ * With internal backends, AudioEngine::latency_callback () -> this method
+ * is called from the main_process_thread (so the lock is not contended).
* However jack2 can concurrently process and reconfigure port latencies.
- * Processing needs to be blocked while re-configuring delaylines.
*/
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
+ /* prevent any concurrent latency updates */
+ Glib::Threads::Mutex::Lock lx (_update_latency_lock);
+ set_worst_output_latency ();
update_route_latency (true, /*apply_to_delayline*/ true);
} else {
@@ -6587,6 +6587,7 @@ void
Session::set_worst_io_latencies ()
{
DEBUG_TRACE (DEBUG::LatencyCompensation, "Session::set_worst_io_latencies\n");
+ /* when this is called from the auto-connect thread, the process-lock is held */
Glib::Threads::Mutex::Lock lx (_update_latency_lock);
set_worst_output_latency ();
set_worst_input_latency ();
@@ -6962,11 +6963,13 @@ Session::auto_connect_thread_run ()
while (g_atomic_int_get (&_ac_thread_active)) {
if (!_auto_connect_queue.empty ()) {
- // Why would we need the process lock ??
- // A: if ports are added while we're connecting, the backend's iterator may be invalidated:
- // graph_order_callback() -> resort_routes() -> direct_feeds_according_to_reality () -> backend::connected_to()
- // All ardour-internal backends use a std::vector xxxAudioBackend::find_port()
- // We have control over those, but what does jack do?
+ /* Why would we need the process lock?
+ *
+ * A: if ports are added while connections change,
+ * the backend's iterator may be invalidated:
+ * graph_order_callback() -> resort_routes() -> direct_feeds_according_to_reality () -> backend::connected_to()
+ * Ardour::IO uses the process-lock to avoid concurrency, too
+ */
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
Glib::Threads::Mutex::Lock lx (_auto_connect_queue_lock);