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authorCarl Hetherington <carl@carlh.net>2011-11-21 17:42:29 +0000
committerCarl Hetherington <carl@carlh.net>2011-11-21 17:42:29 +0000
commitd9a3c6b89fde94b3632d1af57dd85ef9fc32f630 (patch)
tree5d4e264cabf03da5976033442530cba773f92475 /libs/ardour/ardour/windows_vst_plugin.h
parent24a919ce6d3509e777339a7da4a87ed00556a053 (diff)
Rename windows VST stuff with a Windows prefix.
git-svn-id: svn://localhost/ardour2/branches/3.0@10738 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/ardour/windows_vst_plugin.h')
-rw-r--r--libs/ardour/ardour/windows_vst_plugin.h123
1 files changed, 123 insertions, 0 deletions
diff --git a/libs/ardour/ardour/windows_vst_plugin.h b/libs/ardour/ardour/windows_vst_plugin.h
new file mode 100644
index 0000000000..5e6d906184
--- /dev/null
+++ b/libs/ardour/ardour/windows_vst_plugin.h
@@ -0,0 +1,123 @@
+/*
+ Copyright (C) 2004 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+#ifndef __ardour_windows_vst_plugin_h__
+#define __ardour_windows_vst_plugin_h__
+
+#include <list>
+#include <map>
+#include <set>
+#include <vector>
+#include <string>
+#include <dlfcn.h>
+
+#include "pbd/stateful.h"
+#include "ardour/plugin.h"
+
+struct _FSTHandle;
+struct _FST;
+typedef struct _FSTHandle FSTHandle;
+typedef struct _FST FST;
+class AEffect;
+
+namespace ARDOUR {
+class AudioEngine;
+class Session;
+
+class WindowsVSTPlugin : public ARDOUR::Plugin
+{
+ public:
+ WindowsVSTPlugin (ARDOUR::AudioEngine&, ARDOUR::Session&, FSTHandle* handle);
+ WindowsVSTPlugin (const WindowsVSTPlugin &);
+ ~WindowsVSTPlugin ();
+
+ /* Plugin interface */
+
+ std::string unique_id() const;
+ const char * label() const;
+ const char * name() const;
+ const char * maker() const;
+ uint32_t parameter_count() const;
+ float default_value (uint32_t port);
+ framecnt_t signal_latency() const;
+ void set_parameter (uint32_t port, float val);
+ float get_parameter (uint32_t port) const;
+ int get_parameter_descriptor (uint32_t which, ParameterDescriptor&) const;
+ std::set<Evoral::Parameter> automatable() const;
+ uint32_t nth_parameter (uint32_t port, bool& ok) const;
+ void activate ();
+ void deactivate ();
+ int set_block_size (pframes_t);
+
+ int connect_and_run (BufferSet&,
+ ChanMapping in, ChanMapping out,
+ pframes_t nframes, framecnt_t offset);
+
+ std::string describe_parameter (Evoral::Parameter);
+ std::string state_node_name() const { return "windows-vst"; }
+ void print_parameter (uint32_t, char*, uint32_t len) const;
+
+ bool parameter_is_audio(uint32_t i) const { return false; }
+ bool parameter_is_control(uint32_t i) const { return true; }
+ bool parameter_is_input(uint32_t i) const { return true; }
+ bool parameter_is_output(uint32_t i) const { return false; }
+
+ bool load_preset (PresetRecord);
+ int first_user_preset_index () const;
+
+ bool has_editor () const;
+
+ int set_state (XMLNode const &, int);
+
+ AEffect * plugin () const { return _plugin; }
+ FST * fst () const { return _fst; }
+
+private:
+
+ void do_remove_preset (std::string name);
+ std::string do_save_preset (std::string name);
+ gchar* get_chunk (bool) const;
+ int set_chunk (gchar const *, bool);
+ XMLTree * presets_tree () const;
+ std::string presets_file () const;
+ void find_presets ();
+ bool load_user_preset (PresetRecord);
+ bool load_plugin_preset (PresetRecord);
+ void add_state (XMLNode *) const;
+
+ FSTHandle* handle;
+ FST* _fst;
+ AEffect* _plugin;
+ bool been_resumed;
+};
+
+class WindowsVSTPluginInfo : public PluginInfo
+{
+ public:
+ WindowsVSTPluginInfo ();
+ ~WindowsVSTPluginInfo () {}
+
+ PluginPtr load (Session& session);
+};
+
+typedef boost::shared_ptr<WindowsVSTPluginInfo> WindowsVSTPluginInfoPtr;
+
+} // namespace ARDOUR
+
+#endif /* __ardour_vst_plugin_h__ */