diff options
author | David Robillard <d@drobilla.net> | 2009-10-14 16:10:01 +0000 |
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committer | David Robillard <d@drobilla.net> | 2009-10-14 16:10:01 +0000 |
commit | bb9cc45cd22af67ac275a5e73accbe14fee664d8 (patch) | |
tree | e52977d3eae6ff07b856088041a080a2fa3e5b79 /libs/ardour/ardour/spline.h | |
parent | 8c4ce1e2ce35571aed5a686671431fdfffae7f8c (diff) |
Strip trailing whitespace and fix other whitespace errors (e.g. space/tab mixing). Whitespace changes only.
Vimmers, try let c_space_errors = 1 in your .vimrc to highlight this kind of stuff in red. I don't know the emacs equivalent...
git-svn-id: svn://localhost/ardour2/branches/3.0@5773 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/ardour/spline.h')
-rw-r--r-- | libs/ardour/ardour/spline.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/libs/ardour/ardour/spline.h b/libs/ardour/ardour/spline.h index de1ece6edb..28af6d4c92 100644 --- a/libs/ardour/ardour/spline.h +++ b/libs/ardour/ardour/spline.h @@ -45,38 +45,38 @@ void spline_fill (Spline *, float x0, float x1, float *vec, uint32_t veclen); float spline_get_max_x (Spline *); float spline_get_min_x (Spline *); -struct _spline +struct _spline { - float *deriv2; - float *x; - float *y; - float max_x; - float min_x; - SplinePoint *points; - uint32_t npoints; - uint32_t space; + float *deriv2; + float *x; + float *y; + float max_x; + float min_x; + SplinePoint *points; + uint32_t npoints; + uint32_t space; #ifdef __cplusplus - void set (uint32_t n, SplinePoint *points) { - spline_set (this, n, points); - } - - void add (uint32_t n, SplinePoint *points) { - spline_add (this, n, points); - } - - void solve () { - spline_solve (this); - } - - float eval (float val) { - return spline_eval (this, val); - } - - void fill (float x0, float x1, float *vec, uint32_t veclen) { - spline_fill (this, x0, x1, vec, veclen); - } + void set (uint32_t n, SplinePoint *points) { + spline_set (this, n, points); + } + + void add (uint32_t n, SplinePoint *points) { + spline_add (this, n, points); + } + + void solve () { + spline_solve (this); + } + + float eval (float val) { + return spline_eval (this, val); + } + + void fill (float x0, float x1, float *vec, uint32_t veclen) { + spline_fill (this, x0, x1, vec, veclen); + } #endif /* __cplusplus */ |